local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1 L0_1 = require L1_1 = "Actor/ActorCommon" L0_1(L1_1) L0_1 = require L1_1 = "Actor/Quest/QuestActorProxy" L0_1 = L0_1(L1_1) L1_1 = class L2_1 = "Quest40035" L3_1 = L0_1 L1_1 = L1_1(L2_1, L3_1) L1_1.defaultAlias = "Quest40035" L2_1 = nil L3_1 = nil L4_1 = nil L5_1 = nil L6_1 = nil L7_1 = nil function L8_1(A0_2) local L1_2 L1_2 = A0_2.clientData L2_1 = L1_2 L1_2 = L2_1.MainID L3_1 = L1_2 L1_2 = L2_1.ActorAlias L4_1 = L1_2 L1_2 = L2_1.SubIDs L5_1 = L1_2 L1_2 = L2_1.Npcs L6_1 = L1_2 L1_2 = L2_1.Datas L7_1 = L1_2 end L1_1.OnDataLoaded = L8_1 function L8_1(A0_2) local L1_2, L2_2 L1_2 = {} L2_2 = A0_2.OnSubStart4003501 L1_2["4003501"] = L2_2 L2_2 = A0_2.OnSubStart4003502 L1_2["4003502"] = L2_2 L2_2 = A0_2.OnSubStart4003503 L1_2["4003503"] = L2_2 L2_2 = A0_2.OnSubStart4003506 L1_2["4003506"] = L2_2 L2_2 = A0_2.OnSubStart4003507 L1_2["4003507"] = L2_2 L2_2 = A0_2.OnSubStart4003504 L1_2["4003504"] = L2_2 L2_2 = A0_2.OnSubStart4003505 L1_2["4003505"] = L2_2 A0_2.subStartHandlers = L1_2 end L1_1.OnSubStartHandlerBuild = L8_1 function L8_1(A0_2) local L1_2, L2_2 L1_2 = {} L2_2 = A0_2.OnSubFinish4003501 L1_2["4003501"] = L2_2 L2_2 = A0_2.OnSubFinish4003502 L1_2["4003502"] = L2_2 L2_2 = A0_2.OnSubFinish4003503 L1_2["4003503"] = L2_2 L2_2 = A0_2.OnSubFinish4003506 L1_2["4003506"] = L2_2 L2_2 = A0_2.OnSubFinish4003507 L1_2["4003507"] = L2_2 L2_2 = A0_2.OnSubFinish4003504 L1_2["4003504"] = L2_2 L2_2 = A0_2.OnSubFinish4003505 L1_2["4003505"] = L2_2 A0_2.subFinishHandlers = L1_2 end L1_1.OnSubFinishHandlerBuild = L8_1 function L8_1(A0_2) local L1_2, L2_2 L1_2 = {} L2_2 = A0_2.OnSubFailed4003501 L1_2["4003501"] = L2_2 L2_2 = A0_2.OnSubFailed4003502 L1_2["4003502"] = L2_2 L2_2 = A0_2.OnSubFailed4003503 L1_2["4003503"] = L2_2 L2_2 = A0_2.OnSubFailed4003506 L1_2["4003506"] = L2_2 L2_2 = A0_2.OnSubFailed4003507 L1_2["4003507"] = L2_2 L2_2 = A0_2.OnSubFailed4003504 L1_2["4003504"] = L2_2 L2_2 = A0_2.OnSubFailed4003505 L1_2["4003505"] = L2_2 A0_2.subFailedHandlers = L1_2 end L1_1.OnSubFailedHandlerBuild = L8_1 function L8_1(A0_2) local L1_2, L2_2 L1_2 = print L2_2 = "Start" L1_2(L2_2) end L1_1.Start = L8_1 function L8_1(A0_2) local L1_2, L2_2 L1_2 = print L2_2 = "OnDestroy" L1_2(L2_2) end L1_1.OnDestroy = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnMainFinished" L2_2(L3_2) end L1_1.OnMainFinished = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnMainFailed" L2_2(L3_2) end L1_1.OnMainFailed = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "OnMainCanceled" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.SafeDestroyQuestNpc L4_2 = L6_1.Npc10211Data L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.SafeDestroyQuestNpc L4_2 = L6_1.Npc1016Data L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.SafeDestroyQuestNpc L4_2 = L6_1.Npc30090Data L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.SafeDestroyQuestNpc L4_2 = L6_1.Npc2084Data L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.SafeDestroyQuestNpc L4_2 = L6_1.Npc10232Data L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.SafeDestroyQuestNpc L4_2 = L6_1.Npc1021Data L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.SafeDestroyQuestNpc L4_2 = L6_1.XianglingData L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.SafeDestroyQuestNpc L4_2 = L6_1.Npc2143Data L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.SafeDestroyQuestNpc L4_2 = L6_1.Npc2140Data L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.SafeDestroyQuestNpc L4_2 = L6_1.Npc1043Data L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.LightNotifyTo L4_2 = L6_1.Npc2148Data L4_2 = L4_2.alias L5_2 = 0 L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.LightNotifyTo L4_2 = L6_1.Npc2034Data L4_2 = L4_2.alias L5_2 = 0 L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.LightNotifyTo L4_2 = L6_1.Npc2035Data L4_2 = L4_2.alias L5_2 = 0 L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.DestroyEntityActor L4_2 = "Q40035Trigger" L5_2 = 3 L6_2 = false L2_2(L3_2, L4_2, L5_2, L6_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.DestroyEntityActor L4_2 = "Q40035Trigger1" L5_2 = 3 L6_2 = false L2_2(L3_2, L4_2, L5_2, L6_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.DestroyEntityActor L4_2 = "Q40035Trigger2" L5_2 = 3 L6_2 = false L2_2(L3_2, L4_2, L5_2, L6_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.DestroyEntityActor L4_2 = "Q40035Trigger3" L5_2 = 3 L6_2 = false L2_2(L3_2, L4_2, L5_2, L6_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.DestroyEntityActor L4_2 = "Q40035Trigger4" L5_2 = 3 L6_2 = false L2_2(L3_2, L4_2, L5_2, L6_2) end L1_1.OnMainCanceled = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2 L2_2 = print L3_2 = "OnSubStart4003501" L2_2(L3_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.CreateActorWithPos L4_2 = "Q40035Trigger" L5_2 = "Actor/Gadget/Q40035Trigger" L6_2 = 70900002 L7_2 = 0 L8_2 = sceneData L9_2 = L8_2 L8_2 = L8_2.GetDummyPoint L10_2 = 3 L11_2 = "Q4003501_N10211_310701342" L8_2 = L8_2(L9_2, L10_2, L11_2) L8_2 = L8_2.pos L9_2 = sceneData L10_2 = L9_2 L9_2 = L9_2.GetDummyPoint L11_2 = 3 L12_2 = "Q4003501_N10211_310701342" L9_2 = L9_2(L10_2, L11_2, L12_2) L9_2 = L9_2.rot L10_2 = true L11_2 = false L12_2 = 3 L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.CreateActorWithPos L4_2 = "Q40035Trigger4" L5_2 = "Actor/Gadget/Q40035Trigger4" L6_2 = 70900002 L7_2 = 0 L8_2 = sceneData L9_2 = L8_2 L8_2 = L8_2.GetDummyPoint L10_2 = 3 L11_2 = "Q4003501_N10211_310701342" L8_2 = L8_2(L9_2, L10_2, L11_2) L8_2 = L8_2.pos L9_2 = sceneData L10_2 = L9_2 L9_2 = L9_2.GetDummyPoint L11_2 = 3 L12_2 = "Q4003501_N10211_310701342" L9_2 = L9_2(L10_2, L11_2, L12_2) L9_2 = L9_2.rot L10_2 = true L11_2 = false L12_2 = 3 L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2) end L1_1.OnSubStart4003501 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish4003501" L2_2(L3_2) end L1_1.OnSubFinish4003501 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed4003501" L2_2(L3_2) end L1_1.OnSubFailed4003501 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2, L13_2, L14_2, L15_2 L2_2 = print L3_2 = "OnSubStart4003502" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L6_1.Npc10211Data L5_2 = L5_2.id L6_2 = 0 L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L6_1.Npc2143Data L5_2 = L5_2.id L6_2 = 0 L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L6_1.Npc2140Data L5_2 = L5_2.id L6_2 = 0 L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L6_1.Npc10211Data L4_2 = L4_2.alias L2_2 = L2_2(L3_2, L4_2) L4_2 = L2_2 L3_2 = L2_2.DoFreeStyle L5_2 = 1170 L6_2 = true L7_2 = nil L8_2 = true L9_2 = true L10_2 = false L3_2(L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2) L4_2 = L2_2 L3_2 = L2_2.DisableInteeHeadCtrl L5_2 = true L3_2(L4_2, L5_2) L4_2 = A0_2 L3_2 = A0_2.GetQuestNpcActor L5_2 = L6_1.Npc2143Data L5_2 = L5_2.alias L3_2 = L3_2(L4_2, L5_2) L5_2 = L3_2 L4_2 = L3_2.DoFreeStyle L6_2 = 1130 L7_2 = true L8_2 = nil L9_2 = true L10_2 = true L11_2 = false L4_2(L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2) L5_2 = L3_2 L4_2 = L3_2.DisableInteeHeadCtrl L6_2 = true L4_2(L5_2, L6_2) L5_2 = A0_2 L4_2 = A0_2.GetQuestNpcActor L6_2 = L6_1.Npc2140Data L6_2 = L6_2.alias L4_2 = L4_2(L5_2, L6_2) L6_2 = L4_2 L5_2 = L4_2.DisableInteeHeadCtrl L7_2 = false L5_2(L6_2, L7_2) L5_2 = actorMgr L6_2 = L5_2 L5_2 = L5_2.CreateActorWithPos L7_2 = "Q40035Trigger1" L8_2 = "Actor/Gadget/Q40035Trigger1" L9_2 = 70900002 L10_2 = 0 L11_2 = sceneData L12_2 = L11_2 L11_2 = L11_2.GetDummyPoint L13_2 = 3 L14_2 = "Q4003501_N10211_310701342" L11_2 = L11_2(L12_2, L13_2, L14_2) L11_2 = L11_2.pos L12_2 = sceneData L13_2 = L12_2 L12_2 = L12_2.GetDummyPoint L14_2 = 3 L15_2 = "Q4003501_N10211_310701342" L12_2 = L12_2(L13_2, L14_2, L15_2) L12_2 = L12_2.rot L13_2 = true L14_2 = false L15_2 = 3 L5_2(L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2, L13_2, L14_2, L15_2) end L1_1.OnSubStart4003502 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2 L2_2 = print L3_2 = "OnSubFinish4003502" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L6_1.Npc10211Data L4_2 = L4_2.alias L2_2 = L2_2(L3_2, L4_2) L4_2 = L2_2 L3_2 = L2_2.DoFreeStateTrigger L3_2(L4_2) L4_2 = L2_2 L3_2 = L2_2.DisableInteeHeadCtrl L5_2 = false L3_2(L4_2, L5_2) L4_2 = A0_2 L3_2 = A0_2.GetQuestNpcActor L5_2 = L6_1.Npc2143Data L5_2 = L5_2.alias L3_2 = L3_2(L4_2, L5_2) L5_2 = L3_2 L4_2 = L3_2.DoFreeStateTrigger L4_2(L5_2) L5_2 = L3_2 L4_2 = L3_2.DisableInteeHeadCtrl L6_2 = false L4_2(L5_2, L6_2) L5_2 = A0_2 L4_2 = A0_2.GetQuestNpcActor L6_2 = L6_1.Npc2140Data L6_2 = L6_2.alias L4_2 = L4_2(L5_2, L6_2) L6_2 = L4_2 L5_2 = L4_2.DisableInteeHeadCtrl L7_2 = false L5_2(L6_2, L7_2) L6_2 = A0_2 L5_2 = A0_2.SafeDestroyQuestNpc L7_2 = L6_1.Npc10211Data L7_2 = L7_2.alias L8_2 = 3 L5_2(L6_2, L7_2, L8_2) L6_2 = A0_2 L5_2 = A0_2.SafeDestroyQuestNpc L7_2 = L6_1.Npc2143Data L7_2 = L7_2.alias L8_2 = 3 L5_2(L6_2, L7_2, L8_2) L6_2 = A0_2 L5_2 = A0_2.SafeDestroyQuestNpc L7_2 = L6_1.Npc2140Data L7_2 = L7_2.alias L8_2 = 3 L5_2(L6_2, L7_2, L8_2) end L1_1.OnSubFinish4003502 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed4003502" L2_2(L3_2) end L1_1.OnSubFailed4003502 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2, L13_2, L14_2 L2_2 = print L3_2 = "OnSubStart4003503" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L6_1.Npc1016Data L5_2 = L5_2.id L6_2 = 0 L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L6_1.Npc30090Data L5_2 = L5_2.id L6_2 = 0 L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L6_1.Npc1016Data L4_2 = L4_2.alias L2_2 = L2_2(L3_2, L4_2) L4_2 = L2_2 L3_2 = L2_2.DoFreeStyle L5_2 = 1190 L6_2 = true L7_2 = nil L8_2 = true L9_2 = true L10_2 = false L3_2(L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2) L4_2 = L2_2 L3_2 = L2_2.DisableInteeHeadCtrl L5_2 = true L3_2(L4_2, L5_2) L4_2 = A0_2 L3_2 = A0_2.GetQuestNpcActor L5_2 = L6_1.Npc30090Data L5_2 = L5_2.alias L3_2 = L3_2(L4_2, L5_2) L5_2 = L3_2 L4_2 = L3_2.DoFreeStyle L6_2 = 1130 L7_2 = true L8_2 = nil L9_2 = true L10_2 = true L11_2 = false L4_2(L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2) L5_2 = L3_2 L4_2 = L3_2.DisableInteeHeadCtrl L6_2 = true L4_2(L5_2, L6_2) L4_2 = actorMgr L5_2 = L4_2 L4_2 = L4_2.CreateActorWithPos L6_2 = "Q40035Trigger2" L7_2 = "Actor/Gadget/Q40035Trigger2" L8_2 = 70900002 L9_2 = 0 L10_2 = sceneData L11_2 = L10_2 L10_2 = L10_2.GetDummyPoint L12_2 = 3 L13_2 = "Q4003503_N1016_310701345" L10_2 = L10_2(L11_2, L12_2, L13_2) L10_2 = L10_2.pos L11_2 = sceneData L12_2 = L11_2 L11_2 = L11_2.GetDummyPoint L13_2 = 3 L14_2 = "Q4003503_N1016_310701345" L11_2 = L11_2(L12_2, L13_2, L14_2) L11_2 = L11_2.rot L12_2 = true L13_2 = false L14_2 = 3 L4_2(L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2, L13_2, L14_2) end L1_1.OnSubStart4003503 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2 L2_2 = print L3_2 = "OnSubFinish4003503" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ShowBlackScreen L4_2 = 0.5 L5_2 = 0.5 L6_2 = 0.5 function L7_2(A0_3) local L1_3, L2_3, L3_3, L4_3, L5_3, L6_3 L2_3 = A0_3 L1_3 = A0_3.GetQuestNpcActor L3_3 = L6_1.Npc1016Data L3_3 = L3_3.alias L1_3 = L1_3(L2_3, L3_3) L3_3 = L1_3 L2_3 = L1_3.DoFreeStateTrigger L2_3(L3_3) L3_3 = A0_3 L2_3 = A0_3.GetQuestNpcActor L4_3 = L6_1.Npc30090Data L4_3 = L4_3.alias L2_3 = L2_3(L3_3, L4_3) L4_3 = L2_3 L3_3 = L2_3.DoFreeStateTrigger L3_3(L4_3) L4_3 = L1_3 L3_3 = L1_3.DisableInteeHeadCtrl L5_3 = false L3_3(L4_3, L5_3) L4_3 = L2_3 L3_3 = L2_3.DisableInteeHeadCtrl L5_3 = false L3_3(L4_3, L5_3) L4_3 = A0_3 L3_3 = A0_3.SafeDestroyQuestNpc L5_3 = L6_1.Npc1016Data L5_3 = L5_3.alias L6_3 = 3 L3_3(L4_3, L5_3, L6_3) L4_3 = A0_3 L3_3 = A0_3.SafeDestroyQuestNpc L5_3 = L6_1.Npc30090Data L5_3 = L5_3.alias L6_3 = 3 L3_3(L4_3, L5_3, L6_3) end L8_2 = nil L9_2 = nil L10_2 = "" L11_2 = false L12_2 = true L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2) end L1_1.OnSubFinish4003503 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed4003503" L2_2(L3_2) end L1_1.OnSubFailed4003503 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "OnSubStart4003506" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L6_1.Npc2084Data L5_2 = L5_2.id L6_2 = 0 L2_2(L3_2, L4_2, L5_2, L6_2) end L1_1.OnSubStart4003506 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish4003506" L2_2(L3_2) end L1_1.OnSubFinish4003506 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed4003506" L2_2(L3_2) end L1_1.OnSubFailed4003506 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2 L2_2 = print L3_2 = "OnSubStart4003507" L2_2(L3_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.CreateActorWithPos L4_2 = "Q40035Trigger3" L5_2 = "Actor/Gadget/Q40035Trigger3" L6_2 = 70900002 L7_2 = 0 L8_2 = sceneData L9_2 = L8_2 L8_2 = L8_2.GetDummyPoint L10_2 = 3 L11_2 = "Q4003507_N10232_310701347" L8_2 = L8_2(L9_2, L10_2, L11_2) L8_2 = L8_2.pos L9_2 = sceneData L10_2 = L9_2 L9_2 = L9_2.GetDummyPoint L11_2 = 3 L12_2 = "Q4003507_N10232_310701347" L9_2 = L9_2(L10_2, L11_2, L12_2) L9_2 = L9_2.rot L10_2 = true L11_2 = false L12_2 = 3 L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L6_1.Npc10232Data L5_2 = L5_2.id L6_2 = 0 L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L6_1.Npc1021Data L5_2 = L5_2.id L6_2 = 0 L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L6_1.XianglingData L5_2 = L5_2.id L6_2 = 0 L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L6_1.Npc1043Data L5_2 = L5_2.id L6_2 = 0 L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L6_1.Npc10232Data L4_2 = L4_2.alias L2_2 = L2_2(L3_2, L4_2) L4_2 = L2_2 L3_2 = L2_2.SitOnChair L5_2 = 0 L3_2(L4_2, L5_2) L4_2 = A0_2 L3_2 = A0_2.GetQuestNpcActor L5_2 = L6_1.Npc1021Data L5_2 = L5_2.alias L3_2 = L3_2(L4_2, L5_2) L5_2 = L3_2 L4_2 = L3_2.SitOnChair L6_2 = 0 L4_2(L5_2, L6_2) L5_2 = A0_2 L4_2 = A0_2.GetQuestNpcActor L6_2 = L6_1.XianglingData L6_2 = L6_2.alias L4_2 = L4_2(L5_2, L6_2) L6_2 = L4_2 L5_2 = L4_2.SitOnChair L7_2 = 0 L5_2(L6_2, L7_2) L6_2 = A0_2 L5_2 = A0_2.NotifyTo L7_2 = L6_1.Npc2148Data L7_2 = L7_2.alias L8_2 = 1 L9_2 = true L5_2(L6_2, L7_2, L8_2, L9_2) L6_2 = A0_2 L5_2 = A0_2.NotifyTo L7_2 = L6_1.Npc2034Data L7_2 = L7_2.alias L8_2 = 1 L9_2 = true L5_2(L6_2, L7_2, L8_2, L9_2) L6_2 = A0_2 L5_2 = A0_2.NotifyTo L7_2 = L6_1.Npc2035Data L7_2 = L7_2.alias L8_2 = 1 L9_2 = true L5_2(L6_2, L7_2, L8_2, L9_2) end L1_1.OnSubStart4003507 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2 L2_2 = print L3_2 = "OnSubFinish4003507" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ShowBlackScreen L4_2 = 0.5 L5_2 = 0.5 L6_2 = 0.5 function L7_2(A0_3) local L1_3, L2_3, L3_3, L4_3, L5_3, L6_3, L7_3 L2_3 = A0_3 L1_3 = A0_3.GetQuestNpcActor L3_3 = L6_1.Npc1021Data L3_3 = L3_3.alias L1_3 = L1_3(L2_3, L3_3) L3_3 = L1_3 L2_3 = L1_3.StandFromChair L4_3 = 0 L2_3(L3_3, L4_3) L3_3 = A0_3 L2_3 = A0_3.GetQuestNpcActor L4_3 = L6_1.XianglingData L4_3 = L4_3.alias L2_3 = L2_3(L3_3, L4_3) L4_3 = L2_3 L3_3 = L2_3.StandFromChair L5_3 = 0 L3_3(L4_3, L5_3) L4_3 = A0_3 L3_3 = A0_3.SafeDestroyQuestNpc L5_3 = L6_1.Npc2084Data L5_3 = L5_3.alias L6_3 = 3 L3_3(L4_3, L5_3, L6_3) L4_3 = A0_3 L3_3 = A0_3.SafeDestroyQuestNpc L5_3 = L6_1.Npc1021Data L5_3 = L5_3.alias L6_3 = 3 L3_3(L4_3, L5_3, L6_3) L4_3 = A0_3 L3_3 = A0_3.SafeDestroyQuestNpc L5_3 = L6_1.XianglingData L5_3 = L5_3.alias L6_3 = 3 L3_3(L4_3, L5_3, L6_3) L4_3 = A0_3 L3_3 = A0_3.SafeDestroyQuestNpc L5_3 = L6_1.Npc1043Data L5_3 = L5_3.alias L6_3 = 3 L3_3(L4_3, L5_3, L6_3) L4_3 = A0_3 L3_3 = A0_3.LightNotifyTo L5_3 = L6_1.Npc2148Data L5_3 = L5_3.alias L6_3 = 0 L7_3 = true L3_3(L4_3, L5_3, L6_3, L7_3) L4_3 = A0_3 L3_3 = A0_3.LightNotifyTo L5_3 = L6_1.Npc2034Data L5_3 = L5_3.alias L6_3 = 0 L7_3 = true L3_3(L4_3, L5_3, L6_3, L7_3) L4_3 = A0_3 L3_3 = A0_3.LightNotifyTo L5_3 = L6_1.Npc2035Data L5_3 = L5_3.alias L6_3 = 0 L7_3 = true L3_3(L4_3, L5_3, L6_3, L7_3) end L8_2 = nil L9_2 = nil L10_2 = "" L11_2 = false L12_2 = true L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2) L3_2 = A0_2 L2_2 = A0_2.CallDelay L4_2 = 7 function L5_2(A0_3) local L1_3, L2_3, L3_3 L2_3 = A0_3 L1_3 = A0_3.ActionSafeCall function L3_3(A0_4) local L1_4, L2_4, L3_4 L1_4 = actorUtils L1_4 = L1_4.ShowLanternRiteV2Page L2_4 = 0 L3_4 = 1 L1_4(L2_4, L3_4) end L1_3(L2_3, L3_3) end L2_2(L3_2, L4_2, L5_2) end L1_1.OnSubFinish4003507 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed4003507" L2_2(L3_2) end L1_1.OnSubFailed4003507 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart4003504" L2_2(L3_2) end L1_1.OnSubStart4003504 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish4003504" L2_2(L3_2) end L1_1.OnSubFinish4003504 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed4003504" L2_2(L3_2) end L1_1.OnSubFailed4003504 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart4003505" L2_2(L3_2) end L1_1.OnSubStart4003505 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish4003505" L2_2(L3_2) end L1_1.OnSubFinish4003505 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed4003505" L2_2(L3_2) end L1_1.OnSubFailed4003505 = L8_1 return L1_1