local L0_1, L1_1, L2_1, L3_1, L4_1 L0_1 = require L1_1 = "Actor/BaseActorMode" L0_1 = L0_1(L1_1) L1_1 = require L2_1 = "Actor/Npc/NPCEventType" L1_1 = L1_1(L2_1) L2_1 = class L3_1 = "NpcMode_MengdeHide" L4_1 = L0_1 L2_1 = L2_1(L3_1, L4_1) function L3_1(A0_2) local L1_2, L2_2, L3_2, L4_2, L5_2 L2_2 = A0_2 L1_2 = A0_2.PerformDither L3_2 = false L4_2 = 2 L5_2 = A0_2.HideSelf L1_2(L2_2, L3_2, L4_2, L5_2) L2_2 = A0_2 L1_2 = A0_2.RegisterActorEvent L3_2 = A0_2.OnEvent L1_2(L2_2, L3_2) end L2_1.DefaultAction = L3_1 function L3_1(A0_2) local L1_2, L2_2, L3_2, L4_2 L1_2 = sceneData L2_2 = L1_2 L1_2 = L1_2.GetDummyPoint L3_2 = 3 L4_2 = "NPCScaredPoint05" L1_2 = L1_2(L2_2, L3_2, L4_2) L1_2 = L1_2.pos L3_2 = A0_2 L2_2 = A0_2.DoAppear L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.SetPos L4_2 = L1_2 L2_2(L3_2, L4_2) L3_2 = A0_2 L2_2 = A0_2.DoFreeStyle L4_2 = 362 L2_2(L3_2, L4_2) end L2_1.StoreKeeper01 = L3_1 function L3_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = A1_2.evtType L3_2 = L1_1.STARTDAILY if L2_2 == L3_2 then L2_2 = print L3_2 = "NpcMode_Hide STARTDAILY" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.StartDaily L2_2(L3_2) end end L2_1.OnEvent = L3_1 return L2_1