local L0_1, L1_1, L2_1, L3_1 L0_1 = {} L0_1.BubbleTime = 5 L1_1 = {} L2_1 = 5 L3_1 = 10 L1_1[1] = L2_1 L1_1[2] = L3_1 L0_1.BubbleInterval = L1_1 L1_1 = {} L1_1.Stand = 1 L1_1.Patrol = 2 L1_1.Sit = 3 L1_1.Hide = 4 L0_1.GeneralPattern = L1_1 L1_1 = {} L1_1.DAY_STAND = 1 L1_1.DAY_PATROL = 2 L1_1.DAY_SIT = 3 L1_1.NIGHT_STAND = 4 L1_1.NIGHT_PATROL = 5 L1_1.NIGHT_SIT = 6 L1_1.INSOMNIA_STAND = 7 L1_1.INSOMNIA_PATROL = 8 L1_1.INSOMNIA_SIT = 9 L0_1.ActionPattern = L1_1 L1_1 = {} L1_1.WalkTo = 1 L1_1.WalkToByRoute = 2 L1_1.RunTo = 3 L1_1.RunToByRoute = 4 L1_1.Standby = 5 L1_1.Bodylang = 6 L1_1.Emotion = 7 L1_1.Bubble = 8 L1_1.Speech = 9 L1_1.LuaAction = 10 L0_1.ActionType = L1_1 L1_1 = {} L1_1.StartDay = 1 L1_1.StartNight = 2 L1_1.StartRain = 3 L1_1.Alert = 4 L0_1.TriggerType = L1_1 L1_1 = {} L1_1.SOLO = 1 L1_1.TALK = 2 L0_1.VoicePattern = L1_1 L1_1 = {} L1_1.BUBBLE = 1 L1_1.VOICE = 2 L1_1.BOTH = 3 L1_1.NO = 4 L0_1.TalkMode = L1_1 L1_1 = {} L1_1.AllDay = 0 L1_1.Day = 1 L1_1.Night = 2 L0_1.DailyCondition = L1_1 L1_1 = {} L1_1.Equal = 0 L1_1.Greater = 1 L1_1.Less = 2 L0_1.CompareOperation = L1_1 L1_1 = {} L1_1.None = 0 L1_1.UnStarted = 1 L1_1.UnFinished = 2 L1_1.Finished = 3 L1_1.Failed = 4 L0_1.QuestState = L1_1 L1_1 = {} L1_1.InvalidPoint = 0 L1_1.SleepPoint = 1 L1_1.SitPoint = 2 L1_1.LandingPoint = 3 L1_1.ExtractionPoint = 4 L1_1.DvalinSpecialPoint = 5 L1_1.LupiColosseumPoint = 6 L1_1.DancingPoint = 7 L1_1.MakingPoint = 8 L1_1.BuildingPoint = 9 L1_1.SearchPoint = 10 L1_1.SupervisePoint = 11 L1_1.ThreatPoint = 12 L1_1.PreachPoint = 13 L1_1.SurroundPoint = 14 L1_1.TrainingPoint = 15 L1_1.MoleHolePoint = 16 L1_1.AureaePoint = 17 L1_1.StandbyPoint = 18 L1_1.SitOnChairPoint = 19 L1_1.PrayPoint = 20 L1_1.GuardPoint = 21 L1_1.ForgePoint = 22 L1_1.FishingPoint = 23 L1_1.KidPlayPoint = 24 L1_1.DrinkingPoint = 25 L1_1.MultiTalkPoint = 26 L1_1.MultiTalkPrimPoint = 27 L1_1.ShopOwnerPoint = 28 L1_1.FeedingPoint = 29 L1_1.WateringPoint = 30 L1_1.SweepingPoint = 31 L1_1.ShelterPoint = 32 L1_1.HidingPoint = 33 L1_1.OceanidMovePoint = 34 L1_1.AfraidPoint = 35 L1_1.InvestigatePoint = 36 L1_1.OperationPoint = 37 L1_1.ArrangePoint = 38 L1_1.SplashPoint = 39 L1_1.RepairPoint = 40 L1_1.PerformingPoint = 41 L1_1.CatFeedPoint = 42 L1_1.DogFeedPoint = 43 L0_1.ActionPointType = L1_1 L1_1 = {} L1_1.Always = 0 L1_1.OnlyOnce = 1 L1_1.Ignore = 2 L0_1.FocusToPlayerType = L1_1 return L0_1