local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1 main_id = 72500 L0_1 = {} L1_1 = 7250001 L0_1[1] = L1_1 sub_ids = L0_1 L0_1 = {} L1_1 = {} L0_1.CLIENT = L1_1 L1_1 = {} L0_1.SERVER = L1_1 finish_action = L0_1 L0_1 = {} L1_1 = {} L0_1.CLIENT = L1_1 L1_1 = {} L0_1.SERVER = L1_1 fail_action = L0_1 L0_1 = {} L1_1 = {} L0_1.CLIENT = L1_1 L1_1 = {} L0_1.SERVER = L1_1 cancel_action = L0_1 L0_1 = {} L1_1 = {} L0_1["7250001"] = L1_1 rewind_data = L0_1 L0_1 = {} L1_1 = {} L2_1 = {} L3_1 = {} L3_1.id = 30189 L3_1.alias = "Npc30189" L3_1.script = "Actor/Npc/NpcFSMBehaviour" L3_1.pos = "Q7250001_N12278" L3_1.scene_id = 3 L3_1.room_id = 0 L3_1.data_index = 1 L4_1 = {} L4_1.id = 30190 L4_1.alias = "Npc30190" L4_1.script = "Actor/Npc/NpcFSMBehaviour" L4_1.pos = "Q7250001_N12278" L4_1.scene_id = 3 L4_1.room_id = 0 L4_1.data_index = 2 L5_1 = {} L5_1.id = 30188 L5_1.alias = "Npc30188" L5_1.script = "Actor/Npc/NpcFSMBehaviour" L5_1.pos = "Q7250001_N12278" L5_1.scene_id = 3 L5_1.room_id = 0 L5_1.data_index = 3 L6_1 = {} L6_1.id = 12278 L6_1.alias = "Npc12278" L6_1.script = "Actor/Npc/TempNPC" L6_1.pos = "Q7250001_N12278" L6_1.scene_id = 3 L6_1.room_id = 0 L6_1.data_index = 4 L7_1 = {} L7_1.id = 12276 L7_1.alias = "Npc12276" L7_1.script = "Actor/Npc/TempNPC" L7_1.pos = "Q7250001_N12278" L7_1.scene_id = 3 L7_1.room_id = 0 L7_1.data_index = 5 L8_1 = {} L8_1.id = 12277 L8_1.alias = "Npc12277" L8_1.script = "Actor/Npc/TempNPC" L8_1.pos = "Q7250001_N12278" L8_1.scene_id = 3 L8_1.room_id = 0 L8_1.data_index = 6 L2_1[1] = L3_1 L2_1[2] = L4_1 L2_1[3] = L5_1 L2_1[4] = L6_1 L2_1[5] = L7_1 L2_1[6] = L8_1 L1_1.npcs = L2_1 L0_1["7250001"] = L1_1 quest_data = L0_1