local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1 main_id = 72203 L0_1 = {} L1_1 = 7220301 L2_1 = 7220302 L3_1 = 7220303 L4_1 = 7220304 L5_1 = 7220305 L6_1 = 7220306 L7_1 = 7220307 L8_1 = 7220308 L0_1[1] = L1_1 L0_1[2] = L2_1 L0_1[3] = L3_1 L0_1[4] = L4_1 L0_1[5] = L5_1 L0_1[6] = L6_1 L0_1[7] = L7_1 L0_1[8] = L8_1 sub_ids = L0_1 L0_1 = {} L1_1 = {} L0_1.CLIENT = L1_1 L1_1 = {} L0_1.SERVER = L1_1 finish_action = L0_1 L0_1 = {} L1_1 = {} L0_1.CLIENT = L1_1 L1_1 = {} L0_1.SERVER = L1_1 fail_action = L0_1 L0_1 = {} L1_1 = {} L0_1.CLIENT = L1_1 L1_1 = {} L0_1.SERVER = L1_1 cancel_action = L0_1 L0_1 = {} L1_1 = {} L2_1 = {} L3_1 = {} L3_1.id = 20425 L3_1.alias = "Npc20425" L3_1.script = "Actor/Npc/TempNPC" L3_1.pos = "72203_1" L3_1.scene_id = 3 L3_1.room_id = 0 L3_1.data_index = 1 L2_1[1] = L3_1 L1_1.npcs = L2_1 L0_1["7220301"] = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L3_1.id = 20425 L3_1.alias = "Npc20425" L3_1.script = "Actor/Npc/TempNPC" L3_1.pos = "72203_2" L3_1.scene_id = 3 L3_1.room_id = 0 L3_1.data_index = 1 L2_1[1] = L3_1 L1_1.npcs = L2_1 L0_1["7220302"] = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L3_1.id = 20425 L3_1.alias = "Npc20425" L3_1.script = "Actor/Npc/TempNPC" L3_1.pos = "72203_3" L3_1.scene_id = 3 L3_1.room_id = 0 L3_1.data_index = 1 L2_1[1] = L3_1 L1_1.npcs = L2_1 L0_1["7220303"] = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L3_1.id = 20425 L3_1.alias = "Npc20425" L3_1.script = "Actor/Npc/TempNPC" L3_1.pos = "72203_4" L3_1.scene_id = 3 L3_1.room_id = 0 L3_1.data_index = 1 L2_1[1] = L3_1 L1_1.npcs = L2_1 L0_1["7220304"] = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L3_1.id = 20425 L3_1.alias = "Npc20425" L3_1.script = "Actor/Npc/TempNPC" L3_1.pos = "72203_5" L3_1.scene_id = 3 L3_1.room_id = 0 L3_1.data_index = 1 L2_1[1] = L3_1 L1_1.npcs = L2_1 L0_1["7220305"] = L1_1 L1_1 = {} L0_1["7220306"] = L1_1 L1_1 = {} L0_1["7220307"] = L1_1 L1_1 = {} L0_1["7220308"] = L1_1 quest_data = L0_1