local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1, L9_1, L10_1, L11_1, L12_1, L13_1, L14_1, L15_1, L16_1, L17_1, L18_1, L19_1, L20_1, L21_1 main_id = 40056 L0_1 = {} L1_1 = 4005601 L2_1 = 4005602 L3_1 = 4005603 L4_1 = 4005604 L5_1 = 4005605 L6_1 = 4005612 L7_1 = 4005613 L8_1 = 4005614 L9_1 = 4005615 L10_1 = 4005616 L11_1 = 4005617 L12_1 = 4005618 L13_1 = 4005606 L14_1 = 4005607 L15_1 = 4005608 L16_1 = 4005619 L17_1 = 4005620 L18_1 = 4005609 L19_1 = 4005621 L20_1 = 4005610 L21_1 = 4005622 L0_1[1] = L1_1 L0_1[2] = L2_1 L0_1[3] = L3_1 L0_1[4] = L4_1 L0_1[5] = L5_1 L0_1[6] = L6_1 L0_1[7] = L7_1 L0_1[8] = L8_1 L0_1[9] = L9_1 L0_1[10] = L10_1 L0_1[11] = L11_1 L0_1[12] = L12_1 L0_1[13] = L13_1 L0_1[14] = L14_1 L0_1[15] = L15_1 L0_1[16] = L16_1 L0_1[17] = L17_1 L0_1[18] = L18_1 L0_1[19] = L19_1 L0_1[20] = L20_1 L0_1[21] = L21_1 sub_ids = L0_1 L0_1 = {} L1_1 = {} L0_1.CLIENT = L1_1 L1_1 = {} L0_1.SERVER = L1_1 finish_action = L0_1 L0_1 = {} L1_1 = {} L0_1.CLIENT = L1_1 L1_1 = {} L0_1.SERVER = L1_1 fail_action = L0_1 L0_1 = {} L1_1 = {} L0_1.CLIENT = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L4_1 = "133209070" L5_1 = "" L3_1[1] = L4_1 L3_1[2] = L5_1 L2_1[1] = L3_1 L1_1.QUEST_EXEC_UNREGISTER_DYNAMIC_GROUP = L2_1 L2_1 = {} L3_1 = {} L4_1 = "101728" L3_1[1] = L4_1 L2_1[1] = L3_1 L1_1.QUEST_EXEC_DEL_ALL_SPECIFIC_PACK_ITEM = L2_1 L2_1 = {} L3_1 = {} L4_1 = "0" L3_1[1] = L4_1 L2_1[1] = L3_1 L1_1.QUEST_EXEC_SET_IS_GAME_TIME_LOCKED = L2_1 L2_1 = {} L3_1 = {} L4_1 = "1066" L5_1 = "201066001,1" L3_1[1] = L4_1 L3_1[2] = L5_1 L2_1[1] = L3_1 L1_1.QUEST_EXEC_REFRESH_GROUP_SUITE = L2_1 L0_1.SERVER = L1_1 cancel_action = L0_1 L0_1 = {} L1_1 = {} L0_1["4005601"] = L1_1 L1_1 = {} L0_1["4005602"] = L1_1 L1_1 = {} L0_1["4005604"] = L1_1 L1_1 = {} L0_1["4005605"] = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L3_1.id = 1018 L3_1.alias = "Npc1018" L3_1.script = "Actor/Npc/TempNPC" L3_1.pos = "Q4005606_N1018" L3_1.scene_id = 1066 L3_1.room_id = 1 L3_1.data_index = 1 L2_1[1] = L3_1 L1_1.npcs = L2_1 L0_1["4005606"] = L1_1 L1_1 = {} L0_1["4005607"] = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L3_1.id = 30139 L3_1.alias = "Npc30139" L3_1.script = "Actor/Npc/TempNPC" L3_1.pos = "Q4005607_N30139" L3_1.scene_id = 3 L3_1.room_id = 0 L3_1.data_index = 1 L4_1 = {} L4_1.id = 1038 L4_1.alias = "Npc1038" L4_1.script = "Actor/Npc/TempNPC" L4_1.pos = "Q4005607_N1038" L4_1.scene_id = 3 L4_1.room_id = 0 L4_1.data_index = 2 L5_1 = {} L5_1.id = 30141 L5_1.alias = "Npc30141" L5_1.script = "Actor/Npc/TempNPC" L5_1.pos = "Q4005607_N30141" L5_1.scene_id = 3 L5_1.room_id = 0 L5_1.data_index = 3 L6_1 = {} L6_1.id = 30142 L6_1.alias = "Npc30142" L6_1.script = "Actor/Npc/TempNPC" L6_1.pos = "Q4005607_N30142" L6_1.scene_id = 3 L6_1.room_id = 0 L6_1.data_index = 4 L7_1 = {} L7_1.id = 3029 L7_1.alias = "Npc3029" L7_1.script = "Actor/Npc/NpcFSMBehaviour" L7_1.pos = "Q4005607_N3029" L7_1.scene_id = 3 L7_1.room_id = 0 L7_1.data_index = 5 L2_1[1] = L3_1 L2_1[2] = L4_1 L2_1[3] = L5_1 L2_1[4] = L6_1 L2_1[5] = L7_1 L1_1.npcs = L2_1 L0_1["4005608"] = L1_1 L1_1 = {} L0_1["4005613"] = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L3_1.id = 1018 L3_1.alias = "Npc1018" L3_1.script = "Actor/Npc/TempNPC" L3_1.pos = "Q4005606_N1018" L3_1.scene_id = 1066 L3_1.room_id = 1 L3_1.data_index = 1 L4_1 = {} L4_1.id = 30156 L4_1.alias = "Npc30156" L4_1.script = "Actor/Npc/TempNPC" L4_1.pos = "Q4005613_N30156" L4_1.scene_id = 1066 L4_1.room_id = 1 L4_1.data_index = 3 L5_1 = {} L5_1.id = 30157 L5_1.alias = "Npc30157" L5_1.script = "Actor/Npc/TempNPC" L5_1.pos = "Q4005613_N30157" L5_1.scene_id = 1066 L5_1.room_id = 1 L5_1.data_index = 4 L2_1[1] = L3_1 L2_1[2] = L4_1 L2_1[3] = L5_1 L1_1.npcs = L2_1 L0_1["4005618"] = L1_1 L1_1 = {} L0_1["4005619"] = L1_1 L1_1 = {} L0_1["4005621"] = L1_1 rewind_data = L0_1 L0_1 = {} L1_1 = {} L0_1["4005601"] = L1_1 L1_1 = {} L0_1["4005602"] = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L3_1.id = 10045 L3_1.alias = "Npc10045" L3_1.script = "Actor/Npc/TempNPC" L3_1.pos = "Q4005602_N10045" L3_1.scene_id = 3 L3_1.room_id = 0 L3_1.data_index = 1 L4_1 = {} L4_1.id = 1627 L4_1.alias = "Npc1627" L4_1.script = "Actor/Npc/NpcFSMBehaviour" L4_1.pos = "Q4005501_N3205" L4_1.scene_id = 3 L4_1.room_id = 0 L4_1.data_index = 2 L5_1 = {} L5_1.id = 30154 L5_1.alias = "Npc30154" L5_1.script = "Actor/Npc/TempNPC" L5_1.pos = "Q4005501_N3206" L5_1.scene_id = 3 L5_1.room_id = 0 L5_1.data_index = 3 L6_1 = {} L6_1.id = 30155 L6_1.alias = "Npc30155" L6_1.script = "Actor/Npc/TempNPC" L6_1.pos = "Q4005501_N3207" L6_1.scene_id = 3 L6_1.room_id = 0 L6_1.data_index = 4 L2_1[1] = L3_1 L2_1[2] = L4_1 L2_1[3] = L5_1 L2_1[4] = L6_1 L1_1.npcs = L2_1 L0_1["4005603"] = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L3_1.id = 10045 L3_1.alias = "Npc10045" L3_1.script = "Actor/Npc/TempNPC" L3_1.pos = "Q4005604_N10045" L3_1.scene_id = 3 L3_1.room_id = 0 L3_1.data_index = 1 L4_1 = {} L4_1.id = 1018 L4_1.alias = "Npc1018" L4_1.script = "Actor/Npc/TempNPC" L4_1.pos = "Q4005604_N1018" L4_1.scene_id = 3 L4_1.room_id = 0 L4_1.data_index = 2 L5_1 = {} L5_1.id = 1627 L5_1.alias = "Npc1627" L5_1.script = "Actor/Npc/NpcFSMBehaviour" L5_1.pos = "Q4005604_N1627" L5_1.scene_id = 3 L5_1.room_id = 0 L5_1.data_index = 3 L6_1 = {} L6_1.id = 30154 L6_1.alias = "Npc30154" L6_1.script = "Actor/Npc/TempNPC" L6_1.pos = "Q4005604_N30154" L6_1.scene_id = 3 L6_1.room_id = 0 L6_1.data_index = 4 L7_1 = {} L7_1.id = 30155 L7_1.alias = "Npc30155" L7_1.script = "Actor/Npc/TempNPC" L7_1.pos = "Q4005604_N30155" L7_1.scene_id = 3 L7_1.room_id = 0 L7_1.data_index = 5 L2_1[1] = L3_1 L2_1[2] = L4_1 L2_1[3] = L5_1 L2_1[4] = L6_1 L2_1[5] = L7_1 L1_1.npcs = L2_1 L0_1["4005604"] = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L3_1.id = 10045 L3_1.alias = "Npc10045" L3_1.script = "Actor/Npc/TempNPC" L3_1.pos = "Q4005604_N10045" L3_1.scene_id = 3 L3_1.room_id = 0 L3_1.data_index = 1 L4_1 = {} L4_1.id = 1018 L4_1.alias = "Npc1018" L4_1.script = "Actor/Npc/TempNPC" L4_1.pos = "Q4005604_N1018" L4_1.scene_id = 3 L4_1.room_id = 0 L4_1.data_index = 2 L2_1[1] = L3_1 L2_1[2] = L4_1 L1_1.npcs = L2_1 L0_1["4005605"] = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L3_1.id = 10045 L3_1.alias = "Npc10045" L3_1.script = "Actor/Npc/TempNPC" L3_1.pos = "Q4005606_N10045" L3_1.scene_id = 1066 L3_1.room_id = 1 L3_1.data_index = 1 L4_1 = {} L4_1.id = 1001 L4_1.alias = "Wendy" L4_1.script = "Actor/Quest/Q301/Wendy301" L4_1.pos = "Q4005605_guide" L4_1.scene_id = 1066 L4_1.room_id = 1 L4_1.data_index = 2 L2_1[1] = L3_1 L2_1[2] = L4_1 L1_1.npcs = L2_1 L0_1["4005606"] = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L3_1.id = 10045 L3_1.alias = "Npc10045" L3_1.script = "Actor/Npc/TempNPC" L3_1.pos = "Q4005606_N10045" L3_1.scene_id = 1066 L3_1.room_id = 1 L3_1.data_index = 1 L4_1 = {} L4_1.id = 1018 L4_1.alias = "Npc1018" L4_1.script = "Actor/Npc/TempNPC" L4_1.pos = "Q4005606_N1018" L4_1.scene_id = 1066 L4_1.room_id = 1 L4_1.data_index = 2 L5_1 = {} L5_1.id = 30139 L5_1.alias = "Npc30139" L5_1.script = "Actor/Npc/TempNPC" L5_1.pos = "Q4005607_N30139" L5_1.scene_id = 3 L5_1.room_id = 0 L5_1.data_index = 3 L6_1 = {} L6_1.id = 1038 L6_1.alias = "Npc1038" L6_1.script = "Actor/Npc/TempNPC" L6_1.pos = "Q4005607_N1038" L6_1.scene_id = 3 L6_1.room_id = 0 L6_1.data_index = 4 L7_1 = {} L7_1.id = 30141 L7_1.alias = "Npc30141" L7_1.script = "Actor/Npc/TempNPC" L7_1.pos = "Q4005607_N30141" L7_1.scene_id = 3 L7_1.room_id = 0 L7_1.data_index = 5 L8_1 = {} L8_1.id = 30142 L8_1.alias = "Npc30142" L8_1.script = "Actor/Npc/TempNPC" L8_1.pos = "Q4005607_N30142" L8_1.scene_id = 3 L8_1.room_id = 0 L8_1.data_index = 6 L9_1 = {} L9_1.id = 1001 L9_1.alias = "Wendy" L9_1.script = "Actor/Quest/Q301/Wendy301" L9_1.pos = "Q4005605_guide" L9_1.scene_id = 1066 L9_1.room_id = 1 L9_1.data_index = 7 L10_1 = {} L10_1.id = 3029 L10_1.alias = "Npc3029" L10_1.script = "Actor/Npc/NpcFSMBehaviour" L10_1.pos = "Q4005607_N3029" L10_1.scene_id = 3 L10_1.room_id = 0 L10_1.data_index = 8 L2_1[1] = L3_1 L2_1[2] = L4_1 L2_1[3] = L5_1 L2_1[4] = L6_1 L2_1[5] = L7_1 L2_1[6] = L8_1 L2_1[7] = L9_1 L2_1[8] = L10_1 L1_1.npcs = L2_1 L0_1["4005607"] = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L3_1.id = 10045 L3_1.alias = "Npc10045" L3_1.script = "Actor/Npc/TempNPC" L3_1.pos = "Q4005608_N10045" L3_1.scene_id = 3 L3_1.room_id = 0 L3_1.data_index = 1 L4_1 = {} L4_1.id = 1018 L4_1.alias = "Npc1018" L4_1.script = "Actor/Npc/TempNPC" L4_1.pos = "Q4005608_N1018" L4_1.scene_id = 3 L4_1.room_id = 0 L4_1.data_index = 2 L5_1 = {} L5_1.id = 1001 L5_1.alias = "Wendy" L5_1.script = "Actor/Quest/Q301/Wendy301" L5_1.pos = "Q4005608_N1001" L5_1.scene_id = 3 L5_1.room_id = 0 L5_1.data_index = 3 L2_1[1] = L3_1 L2_1[2] = L4_1 L2_1[3] = L5_1 L1_1.npcs = L2_1 L0_1["4005608"] = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L3_1.id = 10045 L3_1.alias = "Npc10045" L3_1.script = "Actor/Npc/TempNPC" L3_1.pos = "Q4005619_N10045" L3_1.scene_id = 3 L3_1.room_id = 0 L3_1.data_index = 1 L4_1 = {} L4_1.id = 1018 L4_1.alias = "Npc1018" L4_1.script = "Actor/Npc/TempNPC" L4_1.pos = "Q4005620_N1018" L4_1.scene_id = 3 L4_1.room_id = 0 L4_1.data_index = 2 L2_1[1] = L3_1 L2_1[2] = L4_1 L1_1.npcs = L2_1 L0_1["4005609"] = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L3_1.id = 1005 L3_1.alias = "Paimon" L3_1.script = "Actor/Quest/Q352/Paimon" L3_1.pos = "Q4005611_N1005" L3_1.scene_id = 3 L3_1.room_id = 0 L3_1.data_index = 1 L4_1 = {} L4_1.id = 30140 L4_1.alias = "Npc30140" L4_1.script = "Actor/Npc/TempNPC" L4_1.pos = "Q4005611_N30140" L4_1.scene_id = 3 L4_1.room_id = 0 L4_1.data_index = 2 L5_1 = {} L5_1.id = 30186 L5_1.alias = "Npc30186" L5_1.script = "Actor/Npc/TempNPC" L5_1.pos = "Q4005610_N30186" L5_1.scene_id = 3 L5_1.room_id = 0 L5_1.data_index = 3 L2_1[1] = L3_1 L2_1[2] = L4_1 L2_1[3] = L5_1 L1_1.npcs = L2_1 L0_1["4005610"] = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L3_1.id = 10045 L3_1.alias = "Npc10045" L3_1.script = "Actor/Npc/TempNPC" L3_1.pos = "Q4005604_N10045" L3_1.scene_id = 3 L3_1.room_id = 0 L3_1.data_index = 1 L4_1 = {} L4_1.id = 1018 L4_1.alias = "Npc1018" L4_1.script = "Actor/Npc/TempNPC" L4_1.pos = "Q4005708_N1032" L4_1.scene_id = 3 L4_1.room_id = 0 L4_1.data_index = 2 L2_1[1] = L3_1 L2_1[2] = L4_1 L1_1.npcs = L2_1 L0_1["4005612"] = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L3_1.id = 10045 L3_1.alias = "Npc10045" L3_1.script = "Actor/Npc/TempNPC" L3_1.pos = "Q4005604_N10045" L3_1.scene_id = 3 L3_1.room_id = 0 L3_1.data_index = 1 L4_1 = {} L4_1.id = 1018 L4_1.alias = "Npc1018" L4_1.script = "Actor/Npc/TempNPC" L4_1.pos = "Q4005606_N1018" L4_1.scene_id = 1066 L4_1.room_id = 1 L4_1.data_index = 2 L5_1 = {} L5_1.id = 30156 L5_1.alias = "Npc30156" L5_1.script = "Actor/Npc/TempNPC" L5_1.pos = "Q4005613_N30156" L5_1.scene_id = 1066 L5_1.room_id = 1 L5_1.data_index = 3 L6_1 = {} L6_1.id = 30157 L6_1.alias = "Npc30157" L6_1.script = "Actor/Npc/TempNPC" L6_1.pos = "Q4005613_N30157" L6_1.scene_id = 1066 L6_1.room_id = 1 L6_1.data_index = 4 L2_1[1] = L3_1 L2_1[2] = L4_1 L2_1[3] = L5_1 L2_1[4] = L6_1 L1_1.npcs = L2_1 L0_1["4005613"] = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L3_1.id = 10045 L3_1.alias = "Npc10045" L3_1.script = "Actor/Npc/TempNPC" L3_1.pos = "Q4005604_N10045" L3_1.scene_id = 3 L3_1.room_id = 0 L3_1.data_index = 1 L4_1 = {} L4_1.id = 1018 L4_1.alias = "Npc1018" L4_1.script = "Actor/Npc/TempNPC" L4_1.pos = "Q4005606_N1018" L4_1.scene_id = 1066 L4_1.room_id = 1 L4_1.data_index = 2 L5_1 = {} L5_1.id = 30156 L5_1.alias = "Npc30156" L5_1.script = "Actor/Npc/TempNPC" L5_1.pos = "Q4005613_N30156" L5_1.scene_id = 1066 L5_1.room_id = 1 L5_1.data_index = 3 L6_1 = {} L6_1.id = 30157 L6_1.alias = "Npc30157" L6_1.script = "Actor/Npc/TempNPC" L6_1.pos = "Q4005613_N30157" L6_1.scene_id = 1066 L6_1.room_id = 1 L6_1.data_index = 4 L2_1[1] = L3_1 L2_1[2] = L4_1 L2_1[3] = L5_1 L2_1[4] = L6_1 L1_1.npcs = L2_1 L0_1["4005614"] = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L3_1.id = 10045 L3_1.alias = "Npc10045" L3_1.script = "Actor/Npc/TempNPC" L3_1.pos = "Q4005604_N10045" L3_1.scene_id = 3 L3_1.room_id = 0 L3_1.data_index = 1 L4_1 = {} L4_1.id = 1018 L4_1.alias = "Npc1018" L4_1.script = "Actor/Npc/TempNPC" L4_1.pos = "Q4005606_N1018" L4_1.scene_id = 1066 L4_1.room_id = 1 L4_1.data_index = 2 L5_1 = {} L5_1.id = 30156 L5_1.alias = "Npc30156" L5_1.script = "Actor/Npc/TempNPC" L5_1.pos = "Q4005613_N30156" L5_1.scene_id = 1066 L5_1.room_id = 1 L5_1.data_index = 3 L6_1 = {} L6_1.id = 30157 L6_1.alias = "Npc30157" L6_1.script = "Actor/Npc/TempNPC" L6_1.pos = "Q4005613_N30157" L6_1.scene_id = 1066 L6_1.room_id = 1 L6_1.data_index = 4 L2_1[1] = L3_1 L2_1[2] = L4_1 L2_1[3] = L5_1 L2_1[4] = L6_1 L1_1.npcs = L2_1 L0_1["4005615"] = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L3_1.id = 10045 L3_1.alias = "Npc10045" L3_1.script = "Actor/Npc/TempNPC" L3_1.pos = "Q4005604_N10045" L3_1.scene_id = 3 L3_1.room_id = 0 L3_1.data_index = 1 L4_1 = {} L4_1.id = 1018 L4_1.alias = "Npc1018" L4_1.script = "Actor/Npc/TempNPC" L4_1.pos = "Q4005606_N1018" L4_1.scene_id = 1066 L4_1.room_id = 1 L4_1.data_index = 2 L5_1 = {} L5_1.id = 30156 L5_1.alias = "Npc30156" L5_1.script = "Actor/Npc/TempNPC" L5_1.pos = "Q4005613_N30156" L5_1.scene_id = 1066 L5_1.room_id = 1 L5_1.data_index = 3 L6_1 = {} L6_1.id = 30157 L6_1.alias = "Npc30157" L6_1.script = "Actor/Npc/TempNPC" L6_1.pos = "Q4005613_N30157" L6_1.scene_id = 1066 L6_1.room_id = 1 L6_1.data_index = 4 L2_1[1] = L3_1 L2_1[2] = L4_1 L2_1[3] = L5_1 L2_1[4] = L6_1 L1_1.npcs = L2_1 L0_1["4005616"] = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L3_1.id = 10045 L3_1.alias = "Npc10045" L3_1.script = "Actor/Npc/TempNPC" L3_1.pos = "Q4005604_N10045" L3_1.scene_id = 3 L3_1.room_id = 0 L3_1.data_index = 1 L4_1 = {} L4_1.id = 1018 L4_1.alias = "Npc1018" L4_1.script = "Actor/Npc/TempNPC" L4_1.pos = "Q4005606_N1018" L4_1.scene_id = 1066 L4_1.room_id = 1 L4_1.data_index = 2 L5_1 = {} L5_1.id = 30156 L5_1.alias = "Npc30156" L5_1.script = "Actor/Npc/TempNPC" L5_1.pos = "Q4005613_N30156" L5_1.scene_id = 1066 L5_1.room_id = 1 L5_1.data_index = 3 L6_1 = {} L6_1.id = 30157 L6_1.alias = "Npc30157" L6_1.script = "Actor/Npc/TempNPC" L6_1.pos = "Q4005613_N30157" L6_1.scene_id = 1066 L6_1.room_id = 1 L6_1.data_index = 4 L2_1[1] = L3_1 L2_1[2] = L4_1 L2_1[3] = L5_1 L2_1[4] = L6_1 L1_1.npcs = L2_1 L0_1["4005617"] = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L3_1.id = 10045 L3_1.alias = "Npc10045" L3_1.script = "Actor/Npc/TempNPC" L3_1.pos = "Q4005604_N10045" L3_1.scene_id = 3 L3_1.room_id = 0 L3_1.data_index = 1 L2_1[1] = L3_1 L1_1.npcs = L2_1 L0_1["4005618"] = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L3_1.id = 10045 L3_1.alias = "Npc10045" L3_1.script = "Actor/Npc/TempNPC" L3_1.pos = "Q4005619_N10045" L3_1.scene_id = 3 L3_1.room_id = 0 L3_1.data_index = 1 L4_1 = {} L4_1.id = 1018 L4_1.alias = "Npc1018" L4_1.script = "Actor/Npc/TempNPC" L4_1.pos = "Q4005620_N1018" L4_1.scene_id = 3 L4_1.room_id = 0 L4_1.data_index = 2 L5_1 = {} L5_1.id = 30139 L5_1.alias = "Npc30139" L5_1.script = "Actor/Npc/TempNPC" L5_1.pos = "Q4005607_N30139" L5_1.scene_id = 3 L5_1.room_id = 0 L5_1.data_index = 3 L6_1 = {} L6_1.id = 3000 L6_1.alias = "Npc3000" L6_1.script = "Actor/Npc/NpcFSMBehaviour" L6_1.pos = "Q4005608_N3000" L6_1.scene_id = 3 L6_1.room_id = 0 L6_1.data_index = 4 L7_1 = {} L7_1.id = 3190 L7_1.alias = "Npc3190" L7_1.script = "Actor/Npc/NpcFSMBehaviour" L7_1.pos = "Q4005619_N3190" L7_1.scene_id = 3 L7_1.room_id = 0 L7_1.data_index = 5 L8_1 = {} L8_1.id = 1001 L8_1.alias = "Wendy" L8_1.script = "Actor/Quest/Q301/Wendy301" L8_1.pos = "Q4005608_N1001" L8_1.scene_id = 3 L8_1.room_id = 0 L8_1.data_index = 6 L2_1[1] = L3_1 L2_1[2] = L4_1 L2_1[3] = L5_1 L2_1[4] = L6_1 L2_1[5] = L7_1 L2_1[6] = L8_1 L1_1.npcs = L2_1 L0_1["4005619"] = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L3_1.id = 10045 L3_1.alias = "Npc10045" L3_1.script = "Actor/Npc/TempNPC" L3_1.pos = "Q4005619_N10045" L3_1.scene_id = 3 L3_1.room_id = 0 L3_1.data_index = 1 L4_1 = {} L4_1.id = 1018 L4_1.alias = "Npc1018" L4_1.script = "Actor/Npc/TempNPC" L4_1.pos = "Q4005620_N1018" L4_1.scene_id = 3 L4_1.room_id = 0 L4_1.data_index = 2 L5_1 = {} L5_1.id = 30139 L5_1.alias = "Npc30139" L5_1.script = "Actor/Npc/TempNPC" L5_1.pos = "Q4005608_N30139" L5_1.scene_id = 3 L5_1.room_id = 0 L5_1.data_index = 3 L6_1 = {} L6_1.id = 1001 L6_1.alias = "Wendy" L6_1.script = "Actor/Quest/Q301/Wendy301" L6_1.pos = "Q4005620_N1001" L6_1.scene_id = 3 L6_1.room_id = 0 L6_1.data_index = 4 L2_1[1] = L3_1 L2_1[2] = L4_1 L2_1[3] = L5_1 L2_1[4] = L6_1 L1_1.npcs = L2_1 L0_1["4005620"] = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L3_1.point_id = 4005621 L3_1.scene_id = 3 L3_1.pos = "Q4005610_guide" L2_1[1] = L3_1 L1_1.transmit_points = L2_1 L0_1["4005621"] = L1_1 L1_1 = {} L0_1["4005622"] = L1_1 quest_data = L0_1