local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1 main_id = 40029 L0_1 = {} L1_1 = 4002901 L2_1 = 4002902 L3_1 = 4002903 L4_1 = 4002904 L5_1 = 4002905 L6_1 = 4002906 L0_1[1] = L1_1 L0_1[2] = L2_1 L0_1[3] = L3_1 L0_1[4] = L4_1 L0_1[5] = L5_1 L0_1[6] = L6_1 sub_ids = L0_1 L0_1 = {} L1_1 = {} L0_1.CLIENT = L1_1 L1_1 = {} L0_1.SERVER = L1_1 finish_action = L0_1 L0_1 = {} L1_1 = {} L0_1.CLIENT = L1_1 L1_1 = {} L0_1.SERVER = L1_1 fail_action = L0_1 L0_1 = {} L1_1 = {} L0_1.CLIENT = L1_1 L1_1 = {} L0_1.SERVER = L1_1 cancel_action = L0_1 L0_1 = {} L1_1 = {} L0_1["4002901"] = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L3_1.id = 1018 L3_1.alias = "Npc1018" L3_1.script = "Actor/Npc/TempNPC" L3_1.pos = "Q4002901_albedo" L3_1.scene_id = 3 L3_1.room_id = 0 L3_1.data_index = 1 L2_1[1] = L3_1 L1_1.npcs = L2_1 L0_1["4002902"] = L1_1 L1_1 = {} L0_1["4002903"] = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L3_1.id = 1668 L3_1.alias = "Npc1668" L3_1.script = "Actor/Npc/NpcFSMBehaviour" L3_1.pos = "Q40029_Joel_01" L3_1.scene_id = 3 L3_1.room_id = 0 L3_1.data_index = 1 L4_1 = {} L4_1.id = 1002 L4_1.alias = "Ambor" L4_1.script = "Actor/Quest/Q301/Ambor301" L4_1.pos = "Q40029_ambor_01" L4_1.scene_id = 3 L4_1.room_id = 0 L4_1.data_index = 2 L5_1 = {} L5_1.id = 1029 L5_1.alias = "Npc1029" L5_1.script = "Actor/Npc/TempNPC" L5_1.pos = "Q40029_eula_01" L5_1.scene_id = 3 L5_1.room_id = 0 L5_1.data_index = 3 L6_1 = {} L6_1.id = 1674 L6_1.alias = "Npc1674" L6_1.script = "Actor/Npc/NpcFSMBehaviour" L6_1.pos = "Q40029_JoelF" L6_1.scene_id = 3 L6_1.room_id = 0 L6_1.data_index = 4 L7_1 = {} L7_1.id = 1024 L7_1.alias = "Npc1024" L7_1.script = "Actor/Npc/TempNPC" L7_1.pos = "Q40029_bannett" L7_1.scene_id = 3 L7_1.room_id = 0 L7_1.data_index = 7 L2_1[1] = L3_1 L2_1[2] = L4_1 L2_1[3] = L5_1 L2_1[4] = L6_1 L2_1[5] = L7_1 L1_1.npcs = L2_1 L0_1["4002904"] = L1_1 L1_1 = {} L0_1["4002905"] = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L3_1.id = 1018 L3_1.alias = "Npc1018" L3_1.script = "Actor/Npc/TempNPC" L3_1.pos = "Q4002905_albedo" L3_1.scene_id = 3 L3_1.room_id = 0 L3_1.data_index = 1 L4_1 = {} L4_1.id = 1587 L4_1.alias = "Npc1587" L4_1.script = "Actor/Npc/NpcFSMBehaviour" L4_1.pos = "DUMMY_POS_40025_Timaeus01" L4_1.scene_id = 3 L4_1.room_id = 0 L4_1.data_index = 2 L5_1 = {} L5_1.id = 12254 L5_1.alias = "Npc12254" L5_1.script = "Actor/Npc/TempNPC" L5_1.pos = "Q4002905_albedo" L5_1.scene_id = 3 L5_1.room_id = 0 L5_1.data_index = 3 L2_1[1] = L3_1 L2_1[2] = L4_1 L2_1[3] = L5_1 L1_1.npcs = L2_1 L0_1["4002906"] = L1_1 rewind_data = L0_1 L0_1 = {} L1_1 = {} L2_1 = {} L3_1 = {} L3_1.id = 1018 L3_1.alias = "Npc1018" L3_1.script = "Actor/Npc/TempNPC" L3_1.pos = "Q4002901_albedo" L3_1.scene_id = 3 L3_1.room_id = 0 L3_1.data_index = 1 L2_1[1] = L3_1 L1_1.npcs = L2_1 L0_1["4002901"] = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L3_1.id = 1002 L3_1.alias = "Ambor" L3_1.script = "Actor/Quest/Q301/Ambor301" L3_1.pos = "Q4002901_ambor" L3_1.scene_id = 3 L3_1.room_id = 0 L3_1.data_index = 1 L4_1 = {} L4_1.id = 1029 L4_1.alias = "Npc1029" L4_1.script = "Actor/Npc/TempNPC" L4_1.pos = "Q4002901_eula" L4_1.scene_id = 3 L4_1.room_id = 0 L4_1.data_index = 2 L2_1[1] = L3_1 L2_1[2] = L4_1 L1_1.npcs = L2_1 L0_1["4002902"] = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L3_1.id = 1018 L3_1.alias = "Npc1018" L3_1.script = "Actor/Npc/TempNPC" L3_1.pos = "Q4002901_albedo" L3_1.scene_id = 3 L3_1.room_id = 0 L3_1.data_index = 1 L4_1 = {} L4_1.id = 1668 L4_1.alias = "Npc1668" L4_1.script = "Actor/Npc/NpcFSMBehaviour" L4_1.pos = "Q40029_Joel_01" L4_1.scene_id = 3 L4_1.room_id = 0 L4_1.data_index = 2 L5_1 = {} L5_1.id = 1002 L5_1.alias = "Ambor" L5_1.script = "Actor/Quest/Q301/Ambor301" L5_1.pos = "Q40029_ambor_01" L5_1.scene_id = 3 L5_1.room_id = 0 L5_1.data_index = 3 L6_1 = {} L6_1.id = 1029 L6_1.alias = "Npc1029" L6_1.script = "Actor/Npc/TempNPC" L6_1.pos = "Q40029_eula_01" L6_1.scene_id = 3 L6_1.room_id = 0 L6_1.data_index = 4 L7_1 = {} L7_1.id = 1674 L7_1.alias = "Npc1674" L7_1.script = "Actor/Npc/NpcFSMBehaviour" L7_1.pos = "Q40029_JoelF" L7_1.scene_id = 3 L7_1.room_id = 0 L7_1.data_index = 5 L8_1 = {} L8_1.id = 1024 L8_1.alias = "Npc1024" L8_1.script = "Actor/Npc/TempNPC" L8_1.pos = "Q40029_bannett" L8_1.scene_id = 3 L8_1.room_id = 0 L8_1.data_index = 6 L2_1[1] = L3_1 L2_1[2] = L4_1 L2_1[3] = L5_1 L2_1[4] = L6_1 L2_1[5] = L7_1 L2_1[6] = L8_1 L1_1.npcs = L2_1 L0_1["4002903"] = L1_1 L1_1 = {} L0_1["4002904"] = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L3_1.id = 1018 L3_1.alias = "Npc1018" L3_1.script = "Actor/Npc/TempNPC" L3_1.pos = "Q4002905_albedo" L3_1.scene_id = 3 L3_1.room_id = 0 L3_1.data_index = 1 L4_1 = {} L4_1.id = 1587 L4_1.alias = "Npc1587" L4_1.script = "Actor/Npc/NpcFSMBehaviour" L4_1.pos = "DUMMY_POS_40025_Timaeus01" L4_1.scene_id = 3 L4_1.room_id = 0 L4_1.data_index = 2 L5_1 = {} L5_1.id = 12254 L5_1.alias = "Npc12254" L5_1.script = "Actor/Npc/TempNPC" L5_1.pos = "Q4002905_albedo" L5_1.scene_id = 3 L5_1.room_id = 0 L5_1.data_index = 3 L2_1[1] = L3_1 L2_1[2] = L4_1 L2_1[3] = L5_1 L1_1.npcs = L2_1 L0_1["4002905"] = L1_1 L1_1 = {} L0_1["4002906"] = L1_1 quest_data = L0_1