local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1, L9_1, L10_1, L11_1, L12_1, L13_1, L14_1, L15_1, L16_1 main_id = 375 L0_1 = {} L1_1 = 37501 L2_1 = 37502 L3_1 = 37503 L4_1 = 37504 L5_1 = 37505 L6_1 = 37506 L7_1 = 37507 L0_1[1] = L1_1 L0_1[2] = L2_1 L0_1[3] = L3_1 L0_1[4] = L4_1 L0_1[5] = L5_1 L0_1[6] = L6_1 L0_1[7] = L7_1 sub_ids = L0_1 L0_1 = {} rewind_data = L0_1 L0_1 = rewind_data L1_1 = {} L2_1 = {} L3_1 = {} L3_1.id = 1001 L3_1.alias = "Wendy" L3_1.script = "Actor/Quest/Q301/Wendy301" L3_1.pos = "Q374WendyTemp" L3_1.data_index = 0 L3_1.scene_id = 1008 L3_1.room_id = 1 L4_1 = {} L4_1.id = 1164 L4_1.alias = "Guard" L4_1.script = "Actor/Quest/Q375/Guard" L4_1.pos = "Q374Guard" L4_1.data_index = 0 L4_1.scene_id = 1008 L4_1.room_id = 1 L2_1[1] = L3_1 L2_1[2] = L4_1 L1_1.npcs = L2_1 L0_1["37501"] = L1_1 L0_1 = rewind_data L1_1 = {} L2_1 = {} L3_1 = {} L3_1.id = 1164 L3_1.alias = "Guard" L3_1.script = "Actor/Quest/Q375/Guard" L3_1.pos = "Q374Guard" L3_1.data_index = 0 L3_1.scene_id = 1008 L3_1.room_id = 1 L2_1[1] = L3_1 L1_1.npcs = L2_1 L0_1["37502"] = L1_1 L0_1 = rewind_data L1_1 = {} L2_1 = {} L2_1.scene_id = 1005 L2_1.pos = "PlayerPos" L1_1.avatar = L2_1 L0_1["37503"] = L1_1 L0_1 = rewind_data L1_1 = {} L0_1["37504"] = L1_1 L0_1 = rewind_data L1_1 = {} L0_1["37505"] = L1_1 L0_1 = rewind_data L1_1 = {} L0_1["37506"] = L1_1 L0_1 = rewind_data L1_1 = {} L0_1["37507"] = L1_1 L0_1 = {} quest_data = L0_1 L0_1 = quest_data L1_1 = {} L2_1 = {} L3_1 = {} L3_1.id = 1001 L3_1.alias = "Wendy" L3_1.script = "Actor/Quest/Q301/Wendy301" L3_1.pos = "Q374WendyTemp" L3_1.data_index = 0 L3_1.scene_id = 1008 L3_1.room_id = 1 L4_1 = {} L4_1.id = 1164 L4_1.alias = "Guard" L4_1.script = "Actor/Quest/Q375/Guard" L4_1.pos = "Q374Guard" L4_1.data_index = 0 L4_1.scene_id = 1008 L4_1.room_id = 1 L2_1[1] = L3_1 L2_1[2] = L4_1 L1_1.npcs = L2_1 L0_1["37501"] = L1_1 L0_1 = quest_data L1_1 = {} L2_1 = {} L3_1 = {} L3_1.id = 70300040 L3_1.pos = "Harp" L3_1.alias = "Harp" L3_1.scene_id = 1005 L3_1.room_id = 1 L2_1[1] = L3_1 L1_1.gadgets = L2_1 L2_1 = {} L3_1 = {} L3_1.id = 1131 L3_1.alias = "SneakAI1" L3_1.script = "Actor/Npc/SneakAI" L3_1.pos = "AI1Pos1" L3_1.data_index = 0 L3_1.scene_id = 1005 L3_1.room_id = 1 L4_1 = {} L4_1.id = 1132 L4_1.alias = "SneakAI2" L4_1.script = "Actor/Npc/SneakAI" L4_1.pos = "AI2Pos1" L4_1.data_index = 0 L4_1.scene_id = 1005 L4_1.room_id = 1 L5_1 = {} L5_1.id = 1133 L5_1.alias = "SneakAI3" L5_1.script = "Actor/Npc/SneakAI" L5_1.pos = "AI3Pos1" L5_1.data_index = 0 L5_1.scene_id = 1005 L5_1.room_id = 1 L6_1 = {} L6_1.id = 1134 L6_1.alias = "SneakAI4" L6_1.script = "Actor/Npc/SneakAI" L6_1.pos = "AI4Pos1" L6_1.data_index = 0 L6_1.scene_id = 1005 L6_1.room_id = 1 L7_1 = {} L7_1.id = 1135 L7_1.alias = "SneakAI5" L7_1.script = "Actor/Npc/SneakAI" L7_1.pos = "AI5Pos1" L7_1.data_index = 0 L7_1.scene_id = 1005 L7_1.room_id = 1 L8_1 = {} L8_1.id = 1136 L8_1.alias = "SneakAI6" L8_1.script = "Actor/Npc/SneakAI" L8_1.pos = "AI6Pos1" L8_1.data_index = 0 L8_1.scene_id = 1005 L8_1.room_id = 1 L9_1 = {} L9_1.id = 1137 L9_1.alias = "SneakAI7" L9_1.script = "Actor/Npc/SneakAI" L9_1.pos = "AI7Pos1" L9_1.data_index = 0 L9_1.scene_id = 1005 L9_1.room_id = 1 L10_1 = {} L10_1.id = 1138 L10_1.alias = "SneakAI8" L10_1.script = "Actor/Npc/SneakAI" L10_1.pos = "AI8Pos1" L10_1.data_index = 0 L10_1.scene_id = 1005 L10_1.room_id = 1 L11_1 = {} L11_1.id = 1139 L11_1.alias = "SneakAI9" L11_1.script = "Actor/Npc/SneakAI" L11_1.pos = "AI9Pos1" L11_1.data_index = 0 L11_1.scene_id = 1005 L11_1.room_id = 1 L12_1 = {} L12_1.id = 1140 L12_1.alias = "SneakAI10" L12_1.script = "Actor/Npc/SneakAI" L12_1.pos = "AI10Pos1" L12_1.data_index = 0 L12_1.scene_id = 1005 L12_1.room_id = 1 L13_1 = {} L13_1.id = 1141 L13_1.alias = "SneakAI11" L13_1.script = "Actor/Npc/SneakAI" L13_1.pos = "AI11Pos1" L13_1.data_index = 0 L13_1.scene_id = 1005 L13_1.room_id = 1 L14_1 = {} L14_1.id = 1142 L14_1.alias = "SneakAI12" L14_1.script = "Actor/Npc/SneakAI" L14_1.pos = "AI12Pos1" L14_1.data_index = 0 L14_1.scene_id = 1005 L14_1.room_id = 1 L15_1 = {} L15_1.id = 1143 L15_1.alias = "SneakAI13" L15_1.script = "Actor/Npc/SneakAI" L15_1.pos = "AI13Pos1" L15_1.data_index = 0 L15_1.scene_id = 1005 L15_1.room_id = 1 L16_1 = {} L16_1.id = 1144 L16_1.alias = "SneakAI14" L16_1.script = "Actor/Npc/SneakAI" L16_1.pos = "AI14Pos1" L16_1.data_index = 0 L16_1.scene_id = 1005 L16_1.room_id = 1 L2_1[1] = L3_1 L2_1[2] = L4_1 L2_1[3] = L5_1 L2_1[4] = L6_1 L2_1[5] = L7_1 L2_1[6] = L8_1 L2_1[7] = L9_1 L2_1[8] = L10_1 L2_1[9] = L11_1 L2_1[10] = L12_1 L2_1[11] = L13_1 L2_1[12] = L14_1 L2_1[13] = L15_1 L2_1[14] = L16_1 L1_1.npcs = L2_1 L0_1["37503"] = L1_1 L0_1 = quest_data L1_1 = {} L2_1 = {} L3_1 = {} L3_1.point_id = 1 L3_1.scene_id = 1008 L3_1.pos = "Q375Fail" L2_1[1] = L3_1 L1_1.transmit_points = L2_1 L0_1["37504"] = L1_1 L0_1 = quest_data L1_1 = {} L2_1 = {} L3_1 = {} L3_1.point_id = 1 L3_1.scene_id = 3 L3_1.pos = "Q372Venti" L2_1[1] = L3_1 L1_1.transmit_points = L2_1 L0_1["37506"] = L1_1