local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1 main_id = 374 L0_1 = {} L1_1 = 37408 L2_1 = 37407 L3_1 = 37401 L4_1 = 37402 L5_1 = 37403 L6_1 = 37404 L7_1 = 37405 L8_1 = 37406 L0_1[1] = L1_1 L0_1[2] = L2_1 L0_1[3] = L3_1 L0_1[4] = L4_1 L0_1[5] = L5_1 L0_1[6] = L6_1 L0_1[7] = L7_1 L0_1[8] = L8_1 sub_ids = L0_1 L0_1 = {} rewind_data = L0_1 L0_1 = rewind_data L1_1 = {} L2_1 = {} L3_1 = {} L3_1.id = 1001 L3_1.alias = "Wendy" L3_1.script = "Actor/Quest/Q301/Wendy301" L3_1.pos = "Q372Venti" L3_1.data_index = 0 L3_1.scene_id = 3 L2_1[1] = L3_1 L1_1.npcs = L2_1 L0_1["37407"] = L1_1 L0_1 = rewind_data L1_1 = {} L2_1 = {} L3_1 = {} L3_1.id = 1001 L3_1.alias = "Wendy" L3_1.script = "Actor/Quest/Q301/Wendy301" L3_1.pos = "Q374WendyTemp" L3_1.data_index = 0 L3_1.scene_id = 1008 L3_1.room_id = 1 L4_1 = {} L4_1.id = 1161 L4_1.alias = "Maid" L4_1.script = "Actor/Npc/TempNPC" L4_1.pos = "Q374Maid1Temp" L4_1.data_index = 0 L4_1.scene_id = 1008 L4_1.room_id = 1 L5_1 = {} L5_1.id = 1164 L5_1.alias = "Guard" L5_1.script = "Actor/Quest/Q375/Guard" L5_1.pos = "Q374Guard" L5_1.data_index = 0 L5_1.scene_id = 1008 L5_1.room_id = 1 L2_1[1] = L3_1 L2_1[2] = L4_1 L2_1[3] = L5_1 L1_1.npcs = L2_1 L0_1["37401"] = L1_1 L0_1 = rewind_data L1_1 = {} L2_1 = {} L3_1 = {} L3_1.id = 1001 L3_1.alias = "Wendy" L3_1.script = "Actor/Quest/Q301/Wendy301" L3_1.pos = "Q374WendyTemp" L3_1.data_index = 0 L3_1.scene_id = 1008 L3_1.room_id = 1 L4_1 = {} L4_1.id = 1161 L4_1.alias = "Maid" L4_1.script = "Actor/Npc/TempNPC" L4_1.pos = "Q374Maid1Temp" L4_1.data_index = 0 L4_1.scene_id = 1008 L4_1.room_id = 1 L5_1 = {} L5_1.id = 1164 L5_1.alias = "Guard" L5_1.script = "Actor/Quest/Q375/Guard" L5_1.pos = "Q374Guard" L5_1.data_index = 0 L5_1.scene_id = 1008 L5_1.room_id = 1 L2_1[1] = L3_1 L2_1[2] = L4_1 L2_1[3] = L5_1 L1_1.npcs = L2_1 L0_1["37402"] = L1_1 L0_1 = rewind_data L1_1 = {} L2_1 = {} L3_1 = {} L3_1.id = 1001 L3_1.alias = "Wendy" L3_1.script = "Actor/Quest/Q301/Wendy301" L3_1.pos = "Q374WendyTemp" L3_1.data_index = 0 L3_1.scene_id = 1008 L3_1.room_id = 1 L4_1 = {} L4_1.id = 1161 L4_1.alias = "Maid" L4_1.script = "Actor/Npc/TempNPC" L4_1.pos = "Q374Maid1Temp" L4_1.data_index = 0 L4_1.scene_id = 1008 L4_1.room_id = 1 L5_1 = {} L5_1.id = 1164 L5_1.alias = "Guard" L5_1.script = "Actor/Quest/Q375/Guard" L5_1.pos = "Q374Guard" L5_1.data_index = 0 L5_1.scene_id = 1008 L5_1.room_id = 1 L2_1[1] = L3_1 L2_1[2] = L4_1 L2_1[3] = L5_1 L1_1.npcs = L2_1 L0_1["37403"] = L1_1 L0_1 = rewind_data L1_1 = {} L2_1 = {} L3_1 = {} L3_1.id = 1001 L3_1.alias = "Wendy" L3_1.script = "Actor/Quest/Q301/Wendy301" L3_1.pos = "Q374WendyTemp" L3_1.data_index = 0 L3_1.scene_id = 1008 L3_1.room_id = 1 L4_1 = {} L4_1.id = 1161 L4_1.alias = "Maid" L4_1.script = "Actor/Npc/TempNPC" L4_1.pos = "Q37404Maid" L4_1.data_index = 0 L4_1.scene_id = 1008 L4_1.room_id = 1 L5_1 = {} L5_1.id = 1164 L5_1.alias = "Guard" L5_1.script = "Actor/Quest/Q375/Guard" L5_1.pos = "Q374Guard" L5_1.data_index = 0 L5_1.scene_id = 1008 L5_1.room_id = 1 L2_1[1] = L3_1 L2_1[2] = L4_1 L2_1[3] = L5_1 L1_1.npcs = L2_1 L0_1["37404"] = L1_1 L0_1 = rewind_data L1_1 = {} L2_1 = {} L3_1 = {} L3_1.id = 1161 L3_1.alias = "Maid" L3_1.script = "Actor/Npc/TempNPC" L3_1.pos = "Q37404Maid" L3_1.data_index = 0 L3_1.scene_id = 1008 L3_1.room_id = 1 L4_1 = {} L4_1.id = 1164 L4_1.alias = "Guard" L4_1.script = "Actor/Quest/Q375/Guard" L4_1.pos = "Q374Guard" L4_1.data_index = 0 L4_1.scene_id = 1008 L4_1.room_id = 1 L5_1 = {} L5_1.id = 1001 L5_1.alias = "Wendy" L5_1.script = "Actor/Quest/Q301/Wendy301" L5_1.pos = "Q374WendyTemp" L5_1.data_index = 0 L5_1.scene_id = 1008 L5_1.room_id = 1 L2_1[1] = L3_1 L2_1[2] = L4_1 L2_1[3] = L5_1 L1_1.npcs = L2_1 L0_1["37405"] = L1_1 L0_1 = rewind_data L1_1 = {} L2_1 = {} L3_1 = {} L3_1.id = 1161 L3_1.alias = "Maid" L3_1.script = "Actor/Npc/TempNPC" L3_1.pos = "Q37404Maid" L3_1.data_index = 0 L3_1.scene_id = 1008 L3_1.room_id = 1 L4_1 = {} L4_1.id = 1164 L4_1.alias = "Guard" L4_1.script = "Actor/Quest/Q375/Guard" L4_1.pos = "Q374Guard" L4_1.data_index = 0 L4_1.scene_id = 1008 L4_1.room_id = 1 L5_1 = {} L5_1.id = 1001 L5_1.alias = "Wendy" L5_1.script = "Actor/Quest/Q301/Wendy301" L5_1.pos = "Q374WendyTemp" L5_1.data_index = 0 L5_1.scene_id = 1008 L5_1.room_id = 1 L2_1[1] = L3_1 L2_1[2] = L4_1 L2_1[3] = L5_1 L1_1.npcs = L2_1 L0_1["37406"] = L1_1 L0_1 = {} quest_data = L0_1 L0_1 = quest_data L1_1 = {} L2_1 = {} L3_1 = {} L3_1.id = 1001 L3_1.alias = "Wendy" L3_1.script = "Actor/Quest/Q301/Wendy301" L3_1.pos = "Q372Venti" L3_1.data_index = 0 L3_1.scene_id = 3 L2_1[1] = L3_1 L1_1.npcs = L2_1 L0_1["37408"] = L1_1 L0_1 = quest_data L1_1 = {} L2_1 = {} L3_1 = {} L3_1.id = 70300042 L3_1.pos = "Q372Tears" L3_1.alias = "Tears" L3_1.scene_id = 3 L3_1.room_id = 0 L2_1[1] = L3_1 L1_1.gadgets = L2_1 L2_1 = {} L3_1 = {} L3_1.id = 1001 L3_1.alias = "Wendy" L3_1.script = "Actor/Quest/Q301/Wendy301" L3_1.pos = "Q372Venti" L3_1.data_index = 0 L3_1.scene_id = 3 L2_1[1] = L3_1 L1_1.npcs = L2_1 L0_1["37407"] = L1_1 L0_1 = quest_data L1_1 = {} L2_1 = {} L3_1 = {} L3_1.id = 1001 L3_1.alias = "Wendy" L3_1.script = "Actor/Quest/Q301/Wendy301" L3_1.pos = "Q374WendyTemp" L3_1.data_index = 0 L3_1.scene_id = 1008 L3_1.room_id = 1 L4_1 = {} L4_1.id = 1161 L4_1.alias = "Maid" L4_1.script = "Actor/Npc/TempNPC" L4_1.pos = "Q374Maid1Temp" L4_1.data_index = 0 L4_1.scene_id = 1008 L4_1.room_id = 1 L5_1 = {} L5_1.id = 1164 L5_1.alias = "Guard" L5_1.script = "Actor/Quest/Q375/Guard" L5_1.pos = "Q374Guard" L5_1.data_index = 0 L5_1.scene_id = 1008 L5_1.room_id = 1 L2_1[1] = L3_1 L2_1[2] = L4_1 L2_1[3] = L5_1 L1_1.npcs = L2_1 L0_1["37401"] = L1_1