local L0_1, L1_1, L2_1, L3_1, L4_1 main_id = 360 L0_1 = {} L1_1 = 36001 L2_1 = 36003 L3_1 = 36004 L4_1 = 36005 L0_1[1] = L1_1 L0_1[2] = L2_1 L0_1[3] = L3_1 L0_1[4] = L4_1 sub_ids = L0_1 L0_1 = {} rewind_data = L0_1 L0_1 = rewind_data L1_1 = {} L0_1["36001"] = L1_1 L0_1 = rewind_data L1_1 = {} L0_1["36003"] = L1_1 L0_1 = rewind_data L1_1 = {} L2_1 = {} L3_1 = {} L3_1.id = 1002 L3_1.alias = "Ambor" L3_1.script = "Actor/Quest/Q301/Ambor301" L3_1.pos = "Q360Ambor1" L3_1.data_index = 0 L3_1.scene_id = 3 L2_1[1] = L3_1 L1_1.npcs = L2_1 L0_1["36004"] = L1_1 L0_1 = rewind_data L1_1 = {} L0_1["36005"] = L1_1 L0_1 = {} quest_data = L0_1 L0_1 = quest_data L1_1 = {} L2_1 = {} L3_1 = {} L3_1.id = 1002 L3_1.alias = "Ambor" L3_1.script = "Actor/Quest/Q301/Ambor301" L3_1.pos = "Q360Ambor1" L3_1.scene_id = 3 L3_1.room_id = 0 L3_1.data_index = 0 L2_1[1] = L3_1 L1_1.npcs = L2_1 L0_1["36003"] = L1_1 L0_1 = quest_data L1_1 = {} L2_1 = {} L3_1 = {} L3_1.id = 1002 L3_1.alias = "Ambor" L3_1.script = "Actor/Quest/Q301/Ambor301" L3_1.pos = "Q301Hidden" L3_1.scene_id = 3 L3_1.room_id = 0 L3_1.data_index = 0 L2_1[1] = L3_1 L1_1.npcs = L2_1 L0_1["36004"] = L1_1