local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1 main_id = 22050 L0_1 = {} L1_1 = 2205001 L2_1 = 2205002 L3_1 = 2205003 L4_1 = 2205004 L5_1 = 2205005 L6_1 = 2205006 L7_1 = 2205007 L0_1[1] = L1_1 L0_1[2] = L2_1 L0_1[3] = L3_1 L0_1[4] = L4_1 L0_1[5] = L5_1 L0_1[6] = L6_1 L0_1[7] = L7_1 sub_ids = L0_1 L0_1 = {} L1_1 = {} L0_1.CLIENT = L1_1 L1_1 = {} L0_1.SERVER = L1_1 finish_action = L0_1 L0_1 = {} L1_1 = {} L0_1.CLIENT = L1_1 L1_1 = {} L0_1.SERVER = L1_1 fail_action = L0_1 L0_1 = {} L1_1 = {} L0_1.CLIENT = L1_1 L1_1 = {} L0_1.SERVER = L1_1 cancel_action = L0_1 L0_1 = {} L1_1 = {} L0_1["2205001"] = L1_1 L1_1 = {} L0_1["2205002"] = L1_1 L1_1 = {} L0_1["2205003"] = L1_1 L1_1 = {} L0_1["2205004"] = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L3_1.id = 3189 L3_1.alias = "Npc3189" L3_1.script = "Actor/Npc/NpcFSMBehaviour" L3_1.pos = "Q2205004Cat" L3_1.scene_id = 3 L3_1.room_id = 0 L3_1.data_index = 1 L4_1 = {} L4_1.id = 3105 L4_1.alias = "Npc3105" L4_1.script = "Actor/Npc/NpcFSMBehaviour" L4_1.pos = "Q2205004Cat" L4_1.scene_id = 3 L4_1.room_id = 0 L4_1.data_index = 2 L2_1[1] = L3_1 L2_1[2] = L4_1 L1_1.npcs = L2_1 L0_1["2205005"] = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L3_1.id = 3105 L3_1.alias = "Npc3105" L3_1.script = "Actor/Npc/NpcFSMBehaviour" L3_1.pos = "Q2205004Cat" L3_1.scene_id = 3 L3_1.room_id = 0 L3_1.data_index = 1 L2_1[1] = L3_1 L1_1.npcs = L2_1 L0_1["2205006"] = L1_1 L1_1 = {} L0_1["2205007"] = L1_1 rewind_data = L0_1 L0_1 = {} L1_1 = {} L2_1 = {} L3_1 = {} L3_1.id = 3189 L3_1.alias = "Npc3189" L3_1.script = "Actor/Npc/NpcFSMBehaviour" L3_1.pos = "Q2205001Cat" L3_1.scene_id = 3 L3_1.room_id = 0 L3_1.data_index = 1 L2_1[1] = L3_1 L1_1.npcs = L2_1 L0_1["2205001"] = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L3_1.id = 3189 L3_1.alias = "Npc3189" L3_1.script = "Actor/Npc/NpcFSMBehaviour" L3_1.pos = "Q2205002Cat" L3_1.scene_id = 3 L3_1.room_id = 0 L3_1.data_index = 1 L2_1[1] = L3_1 L1_1.npcs = L2_1 L0_1["2205002"] = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L3_1.id = 3189 L3_1.alias = "Npc3189" L3_1.script = "Actor/Npc/NpcFSMBehaviour" L3_1.pos = "Q2205003Cat" L3_1.scene_id = 3 L3_1.room_id = 0 L3_1.data_index = 1 L2_1[1] = L3_1 L1_1.npcs = L2_1 L0_1["2205003"] = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L3_1.id = 3189 L3_1.alias = "Npc3189" L3_1.script = "Actor/Npc/NpcFSMBehaviour" L3_1.pos = "Q2205004Cat" L3_1.scene_id = 3 L3_1.room_id = 0 L3_1.data_index = 1 L4_1 = {} L4_1.id = 3105 L4_1.alias = "Npc3105" L4_1.script = "Actor/Npc/NpcFSMBehaviour" L4_1.pos = "Q2205004Cat" L4_1.scene_id = 3 L4_1.room_id = 0 L4_1.data_index = 2 L2_1[1] = L3_1 L2_1[2] = L4_1 L1_1.npcs = L2_1 L0_1["2205004"] = L1_1 L1_1 = {} L0_1["2205005"] = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L3_1.id = 3189 L3_1.alias = "Npc3189" L3_1.script = "Actor/Npc/NpcFSMBehaviour" L3_1.pos = "Q2205005Letter" L3_1.scene_id = 3 L3_1.room_id = 0 L3_1.data_index = 1 L2_1[1] = L3_1 L1_1.npcs = L2_1 L0_1["2205006"] = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L3_1.id = 3189 L3_1.alias = "Npc3189" L3_1.script = "Actor/Npc/NpcFSMBehaviour" L3_1.pos = "Q2205001Cat" L3_1.scene_id = 3 L3_1.room_id = 0 L3_1.data_index = 1 L2_1[1] = L3_1 L1_1.npcs = L2_1 L0_1["2205007"] = L1_1 quest_data = L0_1