local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1 main_id = 22013 L0_1 = {} L1_1 = 2201301 L2_1 = 2201302 L3_1 = 2201303 L4_1 = 2201304 L5_1 = 2201305 L0_1[1] = L1_1 L0_1[2] = L2_1 L0_1[3] = L3_1 L0_1[4] = L4_1 L0_1[5] = L5_1 sub_ids = L0_1 L0_1 = {} L1_1 = {} L0_1.CLIENT = L1_1 L1_1 = {} L0_1.SERVER = L1_1 finish_action = L0_1 L0_1 = {} L1_1 = {} L0_1.CLIENT = L1_1 L1_1 = {} L0_1.SERVER = L1_1 fail_action = L0_1 L0_1 = {} L1_1 = {} L0_1.CLIENT = L1_1 L1_1 = {} L0_1.SERVER = L1_1 cancel_action = L0_1 L0_1 = {} L1_1 = {} L0_1["2201301"] = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L3_1.id = 3032 L3_1.alias = "Npc3032" L3_1.script = "Actor/Npc/NpcFSMBehaviour" L3_1.pos = "Q22013_Junkichi1" L3_1.scene_id = 3 L3_1.room_id = 0 L3_1.data_index = 1 L4_1 = {} L4_1.id = 3033 L4_1.alias = "Npc3033" L4_1.script = "Actor/Npc/NpcFSMBehaviour" L4_1.pos = "Q3_22010_Shigeru" L4_1.scene_id = 3 L4_1.room_id = 0 L4_1.data_index = 1 L2_1[1] = L3_1 L2_1[2] = L4_1 L1_1.npcs = L2_1 L0_1["2201302"] = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L3_1.id = 3032 L3_1.alias = "Npc3032" L3_1.script = "Actor/Npc/NpcFSMBehaviour" L3_1.pos = "Q22013_Junkichi2" L3_1.scene_id = 3 L3_1.room_id = 0 L3_1.data_index = 1 L4_1 = {} L4_1.id = 3033 L4_1.alias = "Npc3033" L4_1.script = "Actor/Npc/NpcFSMBehaviour" L4_1.pos = "Q3_22010_Shigeru" L4_1.scene_id = 3 L4_1.room_id = 0 L4_1.data_index = 1 L2_1[1] = L3_1 L2_1[2] = L4_1 L1_1.npcs = L2_1 L0_1["2201303"] = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L3_1.id = 3032 L3_1.alias = "Npc3032" L3_1.script = "Actor/Npc/NpcFSMBehaviour" L3_1.pos = "Q22013_Junkichi3" L3_1.scene_id = 3 L3_1.room_id = 0 L3_1.data_index = 1 L4_1 = {} L4_1.id = 3033 L4_1.alias = "Npc3033" L4_1.script = "Actor/Npc/NpcFSMBehaviour" L4_1.pos = "Q3_22010_Shigeru" L4_1.scene_id = 3 L4_1.room_id = 0 L4_1.data_index = 1 L2_1[1] = L3_1 L2_1[2] = L4_1 L1_1.npcs = L2_1 L0_1["2201304"] = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L3_1.id = 3032 L3_1.alias = "Npc3032" L3_1.script = "Actor/Npc/NpcFSMBehaviour" L3_1.pos = "Q3_22010_Junkichi" L3_1.scene_id = 3 L3_1.room_id = 0 L3_1.data_index = 1 L4_1 = {} L4_1.id = 3033 L4_1.alias = "Npc3033" L4_1.script = "Actor/Npc/NpcFSMBehaviour" L4_1.pos = "Q3_22010_Shigeru" L4_1.scene_id = 3 L4_1.room_id = 0 L4_1.data_index = 1 L2_1[1] = L3_1 L2_1[2] = L4_1 L1_1.npcs = L2_1 L0_1["2201305"] = L1_1 rewind_data = L0_1 L0_1 = {} L1_1 = {} L2_1 = {} L3_1 = {} L3_1.id = 3032 L3_1.alias = "Npc3032" L3_1.script = "Actor/Npc/NpcFSMBehaviour" L3_1.pos = "Q3_22010_Junkichi" L3_1.scene_id = 3 L3_1.room_id = 0 L3_1.data_index = 1 L4_1 = {} L4_1.id = 3033 L4_1.alias = "Npc3033" L4_1.script = "Actor/Npc/NpcFSMBehaviour" L4_1.pos = "Q3_22010_Shigeru" L4_1.scene_id = 3 L4_1.room_id = 0 L4_1.data_index = 2 L2_1[1] = L3_1 L2_1[2] = L4_1 L1_1.npcs = L2_1 L0_1["2201301"] = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L3_1.id = 3032 L3_1.alias = "Npc3032" L3_1.script = "Actor/Npc/NpcFSMBehaviour" L3_1.pos = "Q22013_Junkichi1" L3_1.scene_id = 3 L3_1.room_id = 0 L3_1.data_index = 1 L4_1 = {} L4_1.id = 3023 L4_1.alias = "Npc3023" L4_1.script = "Actor/Npc/NpcFSMBehaviour" L4_1.pos = "Q22013_Yuzu" L4_1.scene_id = 3 L4_1.room_id = 0 L4_1.data_index = 2 L2_1[1] = L3_1 L2_1[2] = L4_1 L1_1.npcs = L2_1 L0_1["2201302"] = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L3_1.id = 3032 L3_1.alias = "Npc3032" L3_1.script = "Actor/Npc/NpcFSMBehaviour" L3_1.pos = "Q22013_Junkichi2" L3_1.scene_id = 3 L3_1.room_id = 0 L3_1.data_index = 1 L4_1 = {} L4_1.id = 3021 L4_1.alias = "Npc3021" L4_1.script = "Actor/Npc/NpcFSMBehaviour" L4_1.pos = "Q22013_Hasegawa" L4_1.scene_id = 3 L4_1.room_id = 0 L4_1.data_index = 2 L2_1[1] = L3_1 L2_1[2] = L4_1 L1_1.npcs = L2_1 L0_1["2201303"] = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L3_1.id = 3032 L3_1.alias = "Npc3032" L3_1.script = "Actor/Npc/NpcFSMBehaviour" L3_1.pos = "Q22013_Junkichi3" L3_1.scene_id = 3 L3_1.room_id = 0 L3_1.data_index = 1 L4_1 = {} L4_1.id = 3024 L4_1.alias = "Npc3024" L4_1.script = "Actor/Npc/NpcFSMBehaviour" L4_1.pos = "Q22013_Rie" L4_1.scene_id = 3 L4_1.room_id = 0 L4_1.data_index = 2 L2_1[1] = L3_1 L2_1[2] = L4_1 L1_1.npcs = L2_1 L0_1["2201304"] = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L3_1.id = 3032 L3_1.alias = "Npc3032" L3_1.script = "Actor/Npc/NpcFSMBehaviour" L3_1.pos = "Q3_22010_Junkichi" L3_1.scene_id = 3 L3_1.room_id = 0 L3_1.data_index = 1 L2_1[1] = L3_1 L1_1.npcs = L2_1 L0_1["2201305"] = L1_1 quest_data = L0_1