local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1 main_id = 20004 L0_1 = {} L1_1 = 2000401 L2_1 = 2000406 L3_1 = 2000407 L4_1 = 2000402 L5_1 = 2000403 L6_1 = 2000404 L7_1 = 2000405 L0_1[1] = L1_1 L0_1[2] = L2_1 L0_1[3] = L3_1 L0_1[4] = L4_1 L0_1[5] = L5_1 L0_1[6] = L6_1 L0_1[7] = L7_1 sub_ids = L0_1 L0_1 = {} L1_1 = {} L0_1.CLIENT = L1_1 L1_1 = {} L0_1.SERVER = L1_1 finish_action = L0_1 L0_1 = {} L1_1 = {} L0_1.CLIENT = L1_1 L1_1 = {} L0_1.SERVER = L1_1 fail_action = L0_1 L0_1 = {} L1_1 = {} L0_1.CLIENT = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L4_1 = "101675" L3_1[1] = L4_1 L2_1[1] = L3_1 L1_1.QUEST_EXEC_DEL_ALL_SPECIFIC_PACK_ITEM = L2_1 L0_1.SERVER = L1_1 cancel_action = L0_1 L0_1 = {} L1_1 = {} L0_1["2000401"] = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L3_1.id = 1606 L3_1.alias = "Npc1606" L3_1.script = "Actor/Npc/NpcFSMBehaviour" L3_1.pos = "Q20004_N1606" L3_1.scene_id = 3 L3_1.room_id = 0 L3_1.data_index = 1 L2_1[1] = L3_1 L1_1.npcs = L2_1 L0_1["2000402"] = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L3_1.id = 1606 L3_1.alias = "Npc1606" L3_1.script = "Actor/Npc/NpcFSMBehaviour" L3_1.pos = "Q20004_N1606" L3_1.scene_id = 3 L3_1.room_id = 0 L3_1.data_index = 1 L4_1 = {} L4_1.id = 10095 L4_1.alias = "Npc10095" L4_1.script = "Actor/Npc/TempNPC" L4_1.pos = "Q2000402_N10095" L4_1.scene_id = 3 L4_1.room_id = 0 L4_1.data_index = 2 L2_1[1] = L3_1 L2_1[2] = L4_1 L1_1.npcs = L2_1 L0_1["2000403"] = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L3_1.id = 1606 L3_1.alias = "Npc1606" L3_1.script = "Actor/Npc/NpcFSMBehaviour" L3_1.pos = "Q20004_N1606" L3_1.scene_id = 3 L3_1.room_id = 0 L3_1.data_index = 1 L4_1 = {} L4_1.id = 10095 L4_1.alias = "Npc10095" L4_1.script = "Actor/Npc/TempNPC" L4_1.pos = "Q2000405_N10095" L4_1.scene_id = 3 L4_1.room_id = 0 L4_1.data_index = 2 L2_1[1] = L3_1 L2_1[2] = L4_1 L1_1.npcs = L2_1 L0_1["2000404"] = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L3_1.id = 1606 L3_1.alias = "Npc1606" L3_1.script = "Actor/Npc/NpcFSMBehaviour" L3_1.pos = "Q20004_N1606" L3_1.scene_id = 3 L3_1.room_id = 0 L3_1.data_index = 1 L2_1[1] = L3_1 L1_1.npcs = L2_1 L0_1["2000405"] = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L3_1.id = 1606 L3_1.alias = "Npc1606" L3_1.script = "Actor/Npc/NpcFSMBehaviour" L3_1.pos = "Q20004_N1606" L3_1.scene_id = 3 L3_1.room_id = 0 L3_1.data_index = 1 L2_1[1] = L3_1 L1_1.npcs = L2_1 L0_1["2000406"] = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L3_1.id = 1606 L3_1.alias = "Npc1606" L3_1.script = "Actor/Npc/NpcFSMBehaviour" L3_1.pos = "Q20004_N1606" L3_1.scene_id = 3 L3_1.room_id = 0 L3_1.data_index = 1 L2_1[1] = L3_1 L1_1.npcs = L2_1 L0_1["2000407"] = L1_1 rewind_data = L0_1 L0_1 = {} L1_1 = {} L2_1 = {} L3_1 = {} L3_1.id = 1606 L3_1.alias = "Npc1606" L3_1.script = "Actor/Npc/NpcFSMBehaviour" L3_1.pos = "Q20004_N1606" L3_1.scene_id = 3 L3_1.room_id = 0 L3_1.data_index = 1 L2_1[1] = L3_1 L1_1.npcs = L2_1 L0_1["2000401"] = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L3_1.id = 10095 L3_1.alias = "Npc10095" L3_1.script = "Actor/Npc/TempNPC" L3_1.pos = "Q2000402_N10095" L3_1.scene_id = 3 L3_1.room_id = 0 L3_1.data_index = 1 L2_1[1] = L3_1 L1_1.npcs = L2_1 L0_1["2000402"] = L1_1 L1_1 = {} L0_1["2000403"] = L1_1 L1_1 = {} L0_1["2000404"] = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L3_1.id = 10095 L3_1.alias = "Npc10095" L3_1.script = "Actor/Npc/TempNPC" L3_1.pos = "Q2000405_N10095" L3_1.scene_id = 3 L3_1.room_id = 0 L3_1.data_index = 1 L2_1[1] = L3_1 L1_1.npcs = L2_1 L0_1["2000405"] = L1_1 L1_1 = {} L0_1["2000406"] = L1_1 L1_1 = {} L0_1["2000407"] = L1_1 quest_data = L0_1