local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1, L9_1, L10_1, L11_1, L12_1, L13_1, L14_1, L15_1 main_id = 11009 L0_1 = {} L1_1 = 1100901 L2_1 = 1100905 L3_1 = 1100902 L4_1 = 1100903 L5_1 = 1100907 L6_1 = 1100906 L7_1 = 1100904 L0_1[1] = L1_1 L0_1[2] = L2_1 L0_1[3] = L3_1 L0_1[4] = L4_1 L0_1[5] = L5_1 L0_1[6] = L6_1 L0_1[7] = L7_1 sub_ids = L0_1 L0_1 = {} L1_1 = {} L0_1.CLIENT = L1_1 L1_1 = {} L0_1.SERVER = L1_1 finish_action = L0_1 L0_1 = {} L1_1 = {} L0_1.CLIENT = L1_1 L1_1 = {} L0_1.SERVER = L1_1 fail_action = L0_1 L0_1 = {} L1_1 = {} L0_1.CLIENT = L1_1 L1_1 = {} L0_1.SERVER = L1_1 cancel_action = L0_1 L0_1 = {} L1_1 = {} L0_1["1100901"] = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L3_1.id = 12344 L3_1.alias = "Npc12344" L3_1.script = "Actor/Npc/TempNPC" L3_1.pos = "Q11009WorkerAAddedPre" L3_1.scene_id = 3 L3_1.room_id = 0 L3_1.data_index = 1 L4_1 = {} L4_1.id = 12345 L4_1.alias = "Npc12345" L4_1.script = "Actor/Npc/TempNPC" L4_1.pos = "Q11009WorkerBAddedPre" L4_1.scene_id = 3 L4_1.room_id = 0 L4_1.data_index = 2 L5_1 = {} L5_1.id = 12346 L5_1.alias = "Npc12346" L5_1.script = "Actor/Npc/TempNPC" L5_1.pos = "Q11009WorkerCAddedPre" L5_1.scene_id = 3 L5_1.room_id = 0 L5_1.data_index = 3 L6_1 = {} L6_1.id = 12371 L6_1.alias = "Npc12371" L6_1.script = "Actor/Npc/TempNPC" L6_1.pos = "Q11009WorkerDAddedPre" L6_1.scene_id = 3 L6_1.room_id = 0 L6_1.data_index = 4 L7_1 = {} L7_1.id = 12347 L7_1.alias = "Npc12347" L7_1.script = "Actor/Npc/TempNPC" L7_1.pos = "Q11009QianyanjunSoldierStart" L7_1.scene_id = 3 L7_1.room_id = 0 L7_1.data_index = 5 L8_1 = {} L8_1.id = 12348 L8_1.alias = "Npc12348" L8_1.script = "Actor/Npc/TempNPC" L8_1.pos = "Q11009QianyanjunBAddedpre" L8_1.scene_id = 3 L8_1.room_id = 0 L8_1.data_index = 6 L9_1 = {} L9_1.id = 2143 L9_1.alias = "Npc2143" L9_1.script = "Actor/Npc/NpcFSMBehaviour" L9_1.pos = "Q11013MishuPreAdded" L9_1.scene_id = 3 L9_1.room_id = 0 L9_1.data_index = 7 L10_1 = {} L10_1.id = 12372 L10_1.alias = "Npc12372" L10_1.script = "Actor/Npc/TempNPC" L10_1.pos = "Q11009QianyanjunAAddedPre" L10_1.scene_id = 3 L10_1.room_id = 0 L10_1.data_index = 8 L2_1[1] = L3_1 L2_1[2] = L4_1 L2_1[3] = L5_1 L2_1[4] = L6_1 L2_1[5] = L7_1 L2_1[6] = L8_1 L2_1[7] = L9_1 L2_1[8] = L10_1 L1_1.npcs = L2_1 L0_1["1100902"] = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L3_1.id = 12344 L3_1.alias = "Npc12344" L3_1.script = "Actor/Npc/TempNPC" L3_1.pos = "Q11009WorkerAAddedPre" L3_1.scene_id = 3 L3_1.room_id = 0 L3_1.data_index = 1 L4_1 = {} L4_1.id = 12345 L4_1.alias = "Npc12345" L4_1.script = "Actor/Npc/TempNPC" L4_1.pos = "Q11009WorkerBAddedPre" L4_1.scene_id = 3 L4_1.room_id = 0 L4_1.data_index = 2 L5_1 = {} L5_1.id = 12346 L5_1.alias = "Npc12346" L5_1.script = "Actor/Npc/TempNPC" L5_1.pos = "Q11009WorkerCAddedPre" L5_1.scene_id = 3 L5_1.room_id = 0 L5_1.data_index = 3 L6_1 = {} L6_1.id = 12371 L6_1.alias = "Npc12371" L6_1.script = "Actor/Npc/TempNPC" L6_1.pos = "Q11009WorkerDAddedPre" L6_1.scene_id = 3 L6_1.room_id = 0 L6_1.data_index = 4 L7_1 = {} L7_1.id = 12348 L7_1.alias = "Npc12348" L7_1.script = "Actor/Npc/TempNPC" L7_1.pos = "Q11009QianyanjunBAddedpre" L7_1.scene_id = 3 L7_1.room_id = 0 L7_1.data_index = 5 L8_1 = {} L8_1.id = 2143 L8_1.alias = "Npc2143" L8_1.script = "Actor/Npc/NpcFSMBehaviour" L8_1.pos = "Q11013MishuPreAdded" L8_1.scene_id = 3 L8_1.room_id = 0 L8_1.data_index = 6 L9_1 = {} L9_1.id = 12372 L9_1.alias = "Npc12372" L9_1.script = "Actor/Npc/TempNPC" L9_1.pos = "Q11009QianyanjunAAddedPre" L9_1.scene_id = 3 L9_1.room_id = 0 L9_1.data_index = 7 L2_1[1] = L3_1 L2_1[2] = L4_1 L2_1[3] = L5_1 L2_1[4] = L6_1 L2_1[5] = L7_1 L2_1[6] = L8_1 L2_1[7] = L9_1 L1_1.npcs = L2_1 L0_1["1100903"] = L1_1 L1_1 = {} L0_1["1100904"] = L1_1 L1_1 = {} L0_1["1100905"] = L1_1 rewind_data = L0_1 L0_1 = {} L1_1 = {} L2_1 = {} L3_1 = {} L3_1.id = 10211 L3_1.alias = "Npc10211" L3_1.script = "Actor/Npc/TempNPC" L3_1.pos = "Q11009NingguangStart" L3_1.scene_id = 3 L3_1.room_id = 0 L3_1.data_index = 1 L4_1 = {} L4_1.id = 1045 L4_1.alias = "Npc1045" L4_1.script = "Actor/Npc/TempNPC" L4_1.pos = "Q11009ShenheStart" L4_1.scene_id = 3 L4_1.room_id = 0 L4_1.data_index = 2 L5_1 = {} L5_1.id = 12330 L5_1.alias = "Npc12330" L5_1.script = "Actor/Npc/TempNPC" L5_1.pos = "Q11009PlayerStart" L5_1.scene_id = 3 L5_1.room_id = 0 L5_1.data_index = 3 L6_1 = {} L6_1.id = 12331 L6_1.alias = "Npc12331" L6_1.script = "Actor/Npc/TempNPC" L6_1.pos = "Q11009PlayerStart" L6_1.scene_id = 3 L6_1.room_id = 0 L6_1.data_index = 4 L7_1 = {} L7_1.id = 12373 L7_1.alias = "Npc12373" L7_1.script = "Actor/Npc/TempNPC" L7_1.pos = "Q11009Soldier1StartAdded" L7_1.scene_id = 3 L7_1.room_id = 0 L7_1.data_index = 5 L8_1 = {} L8_1.id = 12374 L8_1.alias = "Npc12374" L8_1.script = "Actor/Npc/TempNPC" L8_1.pos = "Q11009Soldier2StartAdded" L8_1.scene_id = 3 L8_1.room_id = 0 L8_1.data_index = 6 L9_1 = {} L9_1.id = 12341 L9_1.alias = "Npc12341" L9_1.script = "Actor/Npc/TempNPC" L9_1.pos = "Q11009MerchantA" L9_1.scene_id = 3 L9_1.room_id = 0 L9_1.data_index = 7 L10_1 = {} L10_1.id = 12342 L10_1.alias = "Npc12342" L10_1.script = "Actor/Npc/TempNPC" L10_1.pos = "Q11009MerchantB" L10_1.scene_id = 3 L10_1.room_id = 0 L10_1.data_index = 8 L11_1 = {} L11_1.id = 12343 L11_1.alias = "Npc12343" L11_1.script = "Actor/Npc/TempNPC" L11_1.pos = "Q11009MerchantC" L11_1.scene_id = 3 L11_1.room_id = 0 L11_1.data_index = 9 L12_1 = {} L12_1.id = 12442 L12_1.alias = "Npc12442" L12_1.script = "Actor/Npc/TempNPC" L12_1.pos = "Q11009RichB" L12_1.scene_id = 3 L12_1.room_id = 0 L12_1.data_index = 10 L13_1 = {} L13_1.id = 12443 L13_1.alias = "Npc12443" L13_1.script = "Actor/Npc/TempNPC" L13_1.pos = "Q11009RichA" L13_1.scene_id = 3 L13_1.room_id = 0 L13_1.data_index = 11 L14_1 = {} L14_1.id = 12444 L14_1.alias = "Npc12444" L14_1.script = "Actor/Npc/TempNPC" L14_1.pos = "Q11009RichC" L14_1.scene_id = 3 L14_1.room_id = 0 L14_1.data_index = 12 L15_1 = {} L15_1.id = 2071 L15_1.alias = "Npc2071" L15_1.script = "Actor/Npc/NpcFSMBehaviour" L15_1.pos = "Q11009RichA" L15_1.scene_id = 3 L15_1.room_id = 0 L15_1.data_index = 13 L2_1[1] = L3_1 L2_1[2] = L4_1 L2_1[3] = L5_1 L2_1[4] = L6_1 L2_1[5] = L7_1 L2_1[6] = L8_1 L2_1[7] = L9_1 L2_1[8] = L10_1 L2_1[9] = L11_1 L2_1[10] = L12_1 L2_1[11] = L13_1 L2_1[12] = L14_1 L2_1[13] = L15_1 L1_1.npcs = L2_1 L0_1["1100901"] = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L3_1.id = 1045 L3_1.alias = "Npc1045" L3_1.script = "Actor/Npc/TempNPC" L3_1.pos = "Q11009ShenheTrouble" L3_1.scene_id = 3 L3_1.room_id = 0 L3_1.data_index = 1 L4_1 = {} L4_1.id = 12330 L4_1.alias = "Npc12330" L4_1.script = "Actor/Npc/TempNPC" L4_1.pos = "Q11009TroubleMaker1Fin" L4_1.scene_id = 3 L4_1.room_id = 0 L4_1.data_index = 2 L5_1 = {} L5_1.id = 12331 L5_1.alias = "Npc12331" L5_1.script = "Actor/Npc/TempNPC" L5_1.pos = "Q11009TroubleMaker2Fin" L5_1.scene_id = 3 L5_1.room_id = 0 L5_1.data_index = 3 L6_1 = {} L6_1.id = 2029 L6_1.alias = "Npc2029" L6_1.script = "Actor/Npc/NpcFSMBehaviour" L6_1.pos = "Q11009PlaterTrouble" L6_1.scene_id = 3 L6_1.room_id = 0 L6_1.data_index = 4 L7_1 = {} L7_1.id = 2027 L7_1.alias = "Npc2027" L7_1.script = "Actor/Npc/NpcFSMBehaviour" L7_1.pos = "Q11009TroubleMaker1Fin" L7_1.scene_id = 3 L7_1.room_id = 0 L7_1.data_index = 5 L8_1 = {} L8_1.id = 2028 L8_1.alias = "Npc2028" L8_1.script = "Actor/Npc/NpcFSMBehaviour" L8_1.pos = "Q11009TroubleMaker1Fin" L8_1.scene_id = 3 L8_1.room_id = 0 L8_1.data_index = 6 L2_1[1] = L3_1 L2_1[2] = L4_1 L2_1[3] = L5_1 L2_1[4] = L6_1 L2_1[5] = L7_1 L2_1[6] = L8_1 L1_1.npcs = L2_1 L0_1["1100902"] = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L3_1.id = 1045 L3_1.alias = "Npc1045" L3_1.script = "Actor/Npc/TempNPC" L3_1.pos = "Q11009ShenheTrouble" L3_1.scene_id = 3 L3_1.room_id = 0 L3_1.data_index = 1 L4_1 = {} L4_1.id = 2103 L4_1.alias = "Npc2103" L4_1.script = "Actor/Npc/NpcFSMBehaviour" L4_1.pos = "Q11009Agui" L4_1.scene_id = 3 L4_1.room_id = 0 L4_1.data_index = 2 L5_1 = {} L5_1.id = 10234 L5_1.alias = "Npc10234" L5_1.script = "Actor/Npc/TempNPC" L5_1.pos = "Q11009BaizhuBubulu" L5_1.scene_id = 3 L5_1.room_id = 0 L5_1.data_index = 3 L6_1 = {} L6_1.id = 2029 L6_1.alias = "Npc2029" L6_1.script = "Actor/Npc/NpcFSMBehaviour" L6_1.pos = "Q11009PlaterTrouble" L6_1.scene_id = 3 L6_1.room_id = 0 L6_1.data_index = 4 L7_1 = {} L7_1.id = 2068 L7_1.alias = "Npc2068" L7_1.script = "Actor/Npc/NpcFSMBehaviour" L7_1.pos = "Q101507Qiqi" L7_1.scene_id = 3 L7_1.room_id = 0 L7_1.data_index = 5 L8_1 = {} L8_1.id = 2027 L8_1.alias = "Npc2027" L8_1.script = "Actor/Npc/NpcFSMBehaviour" L8_1.pos = "Q11009TroubleMaker1Fin" L8_1.scene_id = 3 L8_1.room_id = 0 L8_1.data_index = 6 L9_1 = {} L9_1.id = 2028 L9_1.alias = "Npc2028" L9_1.script = "Actor/Npc/NpcFSMBehaviour" L9_1.pos = "Q11009TroubleMaker1Fin" L9_1.scene_id = 3 L9_1.room_id = 0 L9_1.data_index = 7 L2_1[1] = L3_1 L2_1[2] = L4_1 L2_1[3] = L5_1 L2_1[4] = L6_1 L2_1[5] = L7_1 L2_1[6] = L8_1 L2_1[7] = L9_1 L1_1.npcs = L2_1 L0_1["1100903"] = L1_1 L1_1 = {} L0_1["1100904"] = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L3_1.id = 1045 L3_1.alias = "Npc1045" L3_1.script = "Actor/Npc/TempNPC" L3_1.pos = "Q11009ShenheStart" L3_1.scene_id = 3 L3_1.room_id = 0 L3_1.data_index = 1 L4_1 = {} L4_1.id = 12344 L4_1.alias = "Npc12344" L4_1.script = "Actor/Npc/TempNPC" L4_1.pos = "Q11009WorkerAAddedPre" L4_1.scene_id = 3 L4_1.room_id = 0 L4_1.data_index = 2 L5_1 = {} L5_1.id = 12345 L5_1.alias = "Npc12345" L5_1.script = "Actor/Npc/TempNPC" L5_1.pos = "Q11009WorkerBAddedPre" L5_1.scene_id = 3 L5_1.room_id = 0 L5_1.data_index = 3 L6_1 = {} L6_1.id = 12346 L6_1.alias = "Npc12346" L6_1.script = "Actor/Npc/TempNPC" L6_1.pos = "Q11009WorkerCAddedPre" L6_1.scene_id = 3 L6_1.room_id = 0 L6_1.data_index = 4 L7_1 = {} L7_1.id = 12371 L7_1.alias = "Npc12371" L7_1.script = "Actor/Npc/TempNPC" L7_1.pos = "Q11009WorkerDAddedPre" L7_1.scene_id = 3 L7_1.room_id = 0 L7_1.data_index = 5 L8_1 = {} L8_1.id = 12347 L8_1.alias = "Npc12347" L8_1.script = "Actor/Npc/TempNPC" L8_1.pos = "Q11009QianyanjunSoldierStart" L8_1.scene_id = 3 L8_1.room_id = 0 L8_1.data_index = 6 L9_1 = {} L9_1.id = 12348 L9_1.alias = "Npc12348" L9_1.script = "Actor/Npc/TempNPC" L9_1.pos = "Q11009QianyanjunBAddedpre" L9_1.scene_id = 3 L9_1.room_id = 0 L9_1.data_index = 7 L10_1 = {} L10_1.id = 2143 L10_1.alias = "Npc2143" L10_1.script = "Actor/Npc/NpcFSMBehaviour" L10_1.pos = "Q11013MishuPreAdded" L10_1.scene_id = 3 L10_1.room_id = 0 L10_1.data_index = 8 L11_1 = {} L11_1.id = 12372 L11_1.alias = "Npc12372" L11_1.script = "Actor/Npc/TempNPC" L11_1.pos = "Q11009QianyanjunAAddedPre" L11_1.scene_id = 3 L11_1.room_id = 0 L11_1.data_index = 9 L12_1 = {} L12_1.id = 2029 L12_1.alias = "Npc2029" L12_1.script = "Actor/Npc/NpcFSMBehaviour" L12_1.pos = "Q11009PlaterTrouble" L12_1.scene_id = 3 L12_1.room_id = 0 L12_1.data_index = 10 L13_1 = {} L13_1.id = 2071 L13_1.alias = "Npc2071" L13_1.script = "Actor/Npc/NpcFSMBehaviour" L13_1.pos = "Q11009RichA" L13_1.scene_id = 3 L13_1.room_id = 0 L13_1.data_index = 11 L14_1 = {} L14_1.id = 2027 L14_1.alias = "Npc2027" L14_1.script = "Actor/Npc/NpcFSMBehaviour" L14_1.pos = "Q11009TroubleMaker1Fin" L14_1.scene_id = 3 L14_1.room_id = 0 L14_1.data_index = 12 L15_1 = {} L15_1.id = 2028 L15_1.alias = "Npc2028" L15_1.script = "Actor/Npc/NpcFSMBehaviour" L15_1.pos = "Q11009TroubleMaker1Fin" L15_1.scene_id = 3 L15_1.room_id = 0 L15_1.data_index = 13 L2_1[1] = L3_1 L2_1[2] = L4_1 L2_1[3] = L5_1 L2_1[4] = L6_1 L2_1[5] = L7_1 L2_1[6] = L8_1 L2_1[7] = L9_1 L2_1[8] = L10_1 L2_1[9] = L11_1 L2_1[10] = L12_1 L2_1[11] = L13_1 L2_1[12] = L14_1 L2_1[13] = L15_1 L1_1.npcs = L2_1 L0_1["1100905"] = L1_1 L1_1 = {} L0_1["1100906"] = L1_1 L1_1 = {} L0_1["1100907"] = L1_1 quest_data = L0_1