local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1, L9_1, L10_1, L11_1, L12_1, L13_1, L14_1, L15_1, L16_1, L17_1, L18_1, L19_1, L20_1 main_id = 10121 L0_1 = {} L1_1 = 1012101 L2_1 = 1012102 L3_1 = 1012103 L4_1 = 1012104 L5_1 = 1012105 L6_1 = 1012106 L7_1 = 1012107 L8_1 = 1012115 L9_1 = 1012116 L10_1 = 1012117 L11_1 = 1012109 L12_1 = 1012118 L13_1 = 1012110 L14_1 = 1012111 L15_1 = 1012112 L16_1 = 1012113 L17_1 = 1012114 L18_1 = 1012108 L19_1 = 1012119 L20_1 = 1012120 L0_1[1] = L1_1 L0_1[2] = L2_1 L0_1[3] = L3_1 L0_1[4] = L4_1 L0_1[5] = L5_1 L0_1[6] = L6_1 L0_1[7] = L7_1 L0_1[8] = L8_1 L0_1[9] = L9_1 L0_1[10] = L10_1 L0_1[11] = L11_1 L0_1[12] = L12_1 L0_1[13] = L13_1 L0_1[14] = L14_1 L0_1[15] = L15_1 L0_1[16] = L16_1 L0_1[17] = L17_1 L0_1[18] = L18_1 L0_1[19] = L19_1 L0_1[20] = L20_1 sub_ids = L0_1 L0_1 = {} L1_1 = {} L0_1.CLIENT = L1_1 L1_1 = {} L0_1.SERVER = L1_1 finish_action = L0_1 L0_1 = {} L1_1 = {} L0_1.CLIENT = L1_1 L1_1 = {} L0_1.SERVER = L1_1 fail_action = L0_1 L0_1 = {} L1_1 = {} L0_1.CLIENT = L1_1 L1_1 = {} L0_1.SERVER = L1_1 cancel_action = L0_1 L0_1 = {} L1_1 = {} L0_1["1012101"] = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L3_1.id = 1029 L3_1.alias = "Npc1029" L3_1.script = "Actor/Npc/TempNPC" L3_1.pos = "Q10121_YOULA" L3_1.scene_id = 3 L3_1.room_id = 0 L3_1.data_index = 1 L2_1[1] = L3_1 L1_1.npcs = L2_1 L0_1["1012102"] = L1_1 L1_1 = {} L0_1["1012103"] = L1_1 L1_1 = {} L0_1["1012104"] = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L3_1.id = 10388 L3_1.alias = "Npc10388" L3_1.script = "Actor/Npc/NpcFSMBehaviour" L3_1.pos = "Q10121_NPCB" L3_1.scene_id = 3 L3_1.room_id = 0 L3_1.data_index = 1 L2_1[1] = L3_1 L1_1.npcs = L2_1 L0_1["1012105"] = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L3_1.id = 10388 L3_1.alias = "Npc10388" L3_1.script = "Actor/Npc/NpcFSMBehaviour" L3_1.pos = "Q10121_NPCB" L3_1.scene_id = 3 L3_1.room_id = 0 L3_1.data_index = 1 L4_1 = {} L4_1.id = 10389 L4_1.alias = "Npc10389" L4_1.script = "Actor/Npc/NpcFSMBehaviour" L4_1.pos = "Q10121_NPCC" L4_1.scene_id = 3 L4_1.room_id = 0 L4_1.data_index = 2 L2_1[1] = L3_1 L2_1[2] = L4_1 L1_1.npcs = L2_1 L0_1["1012106"] = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L3_1.id = 1029 L3_1.alias = "Npc1029" L3_1.script = "Actor/Npc/TempNPC" L3_1.pos = "Q10121_youla2" L3_1.scene_id = 3 L3_1.room_id = 0 L3_1.data_index = 1 L2_1[1] = L3_1 L1_1.npcs = L2_1 L0_1["1012107"] = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L3_1.id = 1029 L3_1.alias = "Npc1029" L3_1.script = "Actor/Npc/TempNPC" L3_1.pos = "Q10121_youla3" L3_1.scene_id = 3 L3_1.room_id = 0 L3_1.data_index = 1 L2_1[1] = L3_1 L1_1.npcs = L2_1 L0_1["1012109"] = L1_1 L1_1 = {} L0_1["1012110"] = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L3_1.id = 1029 L3_1.alias = "Npc1029" L3_1.script = "Actor/Npc/TempNPC" L3_1.pos = "Q10121_youla4" L3_1.scene_id = 3 L3_1.room_id = 0 L3_1.data_index = 1 L2_1[1] = L3_1 L1_1.npcs = L2_1 L0_1["1012112"] = L1_1 L1_1 = {} L0_1["1012113"] = L1_1 L1_1 = {} L0_1["1012120"] = L1_1 rewind_data = L0_1 L0_1 = {} L1_1 = {} L2_1 = {} L3_1 = {} L3_1.id = 1029 L3_1.alias = "Npc1029" L3_1.script = "Actor/Npc/TempNPC" L3_1.pos = "Q10121_YOULA" L3_1.scene_id = 3 L3_1.room_id = 0 L3_1.data_index = 1 L2_1[1] = L3_1 L1_1.npcs = L2_1 L0_1["1012101"] = L1_1 L1_1 = {} L0_1["1012102"] = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L3_1.id = 1029 L3_1.alias = "Npc1029" L3_1.script = "Actor/Npc/TempNPC" L3_1.pos = "Q10121_YOULA" L3_1.scene_id = 3 L3_1.room_id = 0 L3_1.data_index = 1 L4_1 = {} L4_1.id = 10387 L4_1.alias = "Npc10387" L4_1.script = "Actor/Npc/NpcFSMBehaviour" L4_1.pos = "Q10121_NPCA" L4_1.scene_id = 3 L4_1.room_id = 0 L4_1.data_index = 2 L2_1[1] = L3_1 L2_1[2] = L4_1 L1_1.npcs = L2_1 L0_1["1012103"] = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L3_1.id = 1029 L3_1.alias = "Npc1029" L3_1.script = "Actor/Npc/TempNPC" L3_1.pos = "Q10121_YOULA" L3_1.scene_id = 3 L3_1.room_id = 0 L3_1.data_index = 1 L4_1 = {} L4_1.id = 10388 L4_1.alias = "Npc10388" L4_1.script = "Actor/Npc/NpcFSMBehaviour" L4_1.pos = "Q10121_NPCB" L4_1.scene_id = 3 L4_1.room_id = 0 L4_1.data_index = 2 L2_1[1] = L3_1 L2_1[2] = L4_1 L1_1.npcs = L2_1 L0_1["1012104"] = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L3_1.id = 1029 L3_1.alias = "Npc1029" L3_1.script = "Actor/Npc/TempNPC" L3_1.pos = "Q10121_YOULA" L3_1.scene_id = 3 L3_1.room_id = 0 L3_1.data_index = 1 L4_1 = {} L4_1.id = 10389 L4_1.alias = "Npc10389" L4_1.script = "Actor/Npc/NpcFSMBehaviour" L4_1.pos = "Q10121_NPCC" L4_1.scene_id = 3 L4_1.room_id = 0 L4_1.data_index = 2 L2_1[1] = L3_1 L2_1[2] = L4_1 L1_1.npcs = L2_1 L0_1["1012105"] = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L3_1.id = 1029 L3_1.alias = "Npc1029" L3_1.script = "Actor/Npc/TempNPC" L3_1.pos = "Q10121_youla2" L3_1.scene_id = 3 L3_1.room_id = 0 L3_1.data_index = 1 L2_1[1] = L3_1 L1_1.npcs = L2_1 L0_1["1012106"] = L1_1 L1_1 = {} L0_1["1012107"] = L1_1 L1_1 = {} L0_1["1012108"] = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L3_1.point_id = 1 L3_1.scene_id = 3 L3_1.pos = "Q10121_TALK6" L2_1[1] = L3_1 L1_1.transmit_points = L2_1 L0_1["1012109"] = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L3_1.id = 1029 L3_1.alias = "Npc1029" L3_1.script = "Actor/Npc/TempNPC" L3_1.pos = "Q10121_youla3" L3_1.scene_id = 3 L3_1.room_id = 0 L3_1.data_index = 1 L2_1[1] = L3_1 L1_1.npcs = L2_1 L0_1["1012110"] = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L3_1.id = 1029 L3_1.alias = "Npc1029" L3_1.script = "Actor/Npc/TempNPC" L3_1.pos = "Q10121_youla4" L3_1.scene_id = 3 L3_1.room_id = 0 L3_1.data_index = 1 L2_1[1] = L3_1 L1_1.npcs = L2_1 L0_1["1012111"] = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L3_1.point_id = 1 L3_1.scene_id = 3 L3_1.pos = "Q10121_TALK7" L2_1[1] = L3_1 L1_1.transmit_points = L2_1 L0_1["1012112"] = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L3_1.id = 1029 L3_1.alias = "Npc1029" L3_1.script = "Actor/Npc/TempNPC" L3_1.pos = "Q10121_youla4" L3_1.scene_id = 3 L3_1.room_id = 0 L3_1.data_index = 1 L4_1 = {} L4_1.id = 1002 L4_1.alias = "Ambor" L4_1.script = "Actor/Quest/Q301/Ambor301" L4_1.pos = "Q10121_ANBO" L4_1.scene_id = 3 L4_1.room_id = 0 L4_1.data_index = 2 L5_1 = {} L5_1.id = 1419 L5_1.alias = "Npc1419" L5_1.script = "Actor/Npc/NpcFSMBehaviour" L5_1.pos = "Q10121_Sara" L5_1.scene_id = 3 L5_1.room_id = 0 L5_1.data_index = 3 L2_1[1] = L3_1 L2_1[2] = L4_1 L2_1[3] = L5_1 L1_1.npcs = L2_1 L0_1["1012113"] = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L3_1.id = 1029 L3_1.alias = "Npc1029" L3_1.script = "Actor/Npc/TempNPC" L3_1.pos = "Q10121_youla4" L3_1.scene_id = 3 L3_1.room_id = 0 L3_1.data_index = 1 L4_1 = {} L4_1.id = 1002 L4_1.alias = "Ambor" L4_1.script = "Actor/Quest/Q301/Ambor301" L4_1.pos = "Q10121_ANBO" L4_1.scene_id = 3 L4_1.room_id = 0 L4_1.data_index = 2 L2_1[1] = L3_1 L2_1[2] = L4_1 L1_1.npcs = L2_1 L0_1["1012114"] = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L3_1.id = 1029 L3_1.alias = "Npc1029" L3_1.script = "Actor/Npc/TempNPC" L3_1.pos = "Q10121_youla2" L3_1.scene_id = 3 L3_1.room_id = 0 L3_1.data_index = 1 L2_1[1] = L3_1 L1_1.npcs = L2_1 L2_1 = {} L3_1 = {} L3_1.point_id = 1 L3_1.scene_id = 3 L3_1.pos = "Q10121_Return" L2_1[1] = L3_1 L1_1.transmit_points = L2_1 L0_1["1012115"] = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L3_1.id = 1029 L3_1.alias = "Npc1029" L3_1.script = "Actor/Npc/TempNPC" L3_1.pos = "Q10121_youla2" L3_1.scene_id = 3 L3_1.room_id = 0 L3_1.data_index = 1 L2_1[1] = L3_1 L1_1.npcs = L2_1 L2_1 = {} L3_1 = {} L3_1.point_id = 1 L3_1.scene_id = 3 L3_1.pos = "Q10121_Return" L2_1[1] = L3_1 L1_1.transmit_points = L2_1 L0_1["1012116"] = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L3_1.id = 1029 L3_1.alias = "Npc1029" L3_1.script = "Actor/Npc/TempNPC" L3_1.pos = "Q10121_youla3" L3_1.scene_id = 3 L3_1.room_id = 0 L3_1.data_index = 1 L2_1[1] = L3_1 L1_1.npcs = L2_1 L2_1 = {} L3_1 = {} L3_1.point_id = 1 L3_1.scene_id = 3 L3_1.pos = "Q10121_Return" L2_1[1] = L3_1 L1_1.transmit_points = L2_1 L0_1["1012117"] = L1_1 L1_1 = {} L0_1["1012118"] = L1_1 L1_1 = {} L0_1["1012119"] = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L3_1.id = 1419 L3_1.alias = "Npc1419" L3_1.script = "Actor/Npc/NpcFSMBehaviour" L3_1.pos = "Q10121_Sara" L3_1.scene_id = 3 L3_1.room_id = 0 L3_1.data_index = 1 L2_1[1] = L3_1 L1_1.npcs = L2_1 L0_1["1012120"] = L1_1 quest_data = L0_1