local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1, L9_1 main_id = 10120 L0_1 = {} L1_1 = 1012001 L2_1 = 1012002 L3_1 = 1012003 L4_1 = 1012004 L5_1 = 1012005 L6_1 = 1012006 L7_1 = 1012007 L8_1 = 1012008 L9_1 = 1012009 L0_1[1] = L1_1 L0_1[2] = L2_1 L0_1[3] = L3_1 L0_1[4] = L4_1 L0_1[5] = L5_1 L0_1[6] = L6_1 L0_1[7] = L7_1 L0_1[8] = L8_1 L0_1[9] = L9_1 sub_ids = L0_1 L0_1 = {} L1_1 = {} L0_1.CLIENT = L1_1 L1_1 = {} L0_1.SERVER = L1_1 finish_action = L0_1 L0_1 = {} L1_1 = {} L0_1.CLIENT = L1_1 L1_1 = {} L0_1.SERVER = L1_1 fail_action = L0_1 L0_1 = {} L1_1 = {} L0_1.CLIENT = L1_1 L1_1 = {} L0_1.SERVER = L1_1 cancel_action = L0_1 L0_1 = {} L1_1 = {} L0_1["1012001"] = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L3_1.id = 1006 L3_1.alias = "Qin" L3_1.script = "Actor/Quest/Q411/Qin" L3_1.pos = "Q10120_QIN" L3_1.scene_id = 1004 L3_1.room_id = 100402 L3_1.data_index = 1 L2_1[1] = L3_1 L1_1.npcs = L2_1 L0_1["1012002"] = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L3_1.id = 1421 L3_1.alias = "Npc1421" L3_1.script = "Actor/Npc/NpcFSMBehaviour" L3_1.pos = "Q10120_michelle" L3_1.scene_id = 3 L3_1.room_id = 0 L3_1.data_index = 1 L4_1 = {} L4_1.id = 10423 L4_1.alias = "Npc10423" L4_1.script = "Actor/Npc/NpcFSMBehaviour" L4_1.pos = "Q10120_Noble" L4_1.scene_id = 3 L4_1.room_id = 0 L4_1.data_index = 2 L2_1[1] = L3_1 L2_1[2] = L4_1 L1_1.npcs = L2_1 L0_1["1012003"] = L1_1 L1_1 = {} L0_1["1012004"] = L1_1 L1_1 = {} L0_1["1012006"] = L1_1 L1_1 = {} L0_1["1012009"] = L1_1 rewind_data = L0_1 L0_1 = {} L1_1 = {} L2_1 = {} L3_1 = {} L3_1.id = 1006 L3_1.alias = "Qin" L3_1.script = "Actor/Quest/Q411/Qin" L3_1.pos = "Q10120_QIN" L3_1.scene_id = 1004 L3_1.room_id = 100402 L3_1.data_index = 1 L2_1[1] = L3_1 L1_1.npcs = L2_1 L0_1["1012001"] = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L3_1.id = 1421 L3_1.alias = "Npc1421" L3_1.script = "Actor/Npc/NpcFSMBehaviour" L3_1.pos = "Q10120_michelle" L3_1.scene_id = 3 L3_1.room_id = 0 L3_1.data_index = 1 L4_1 = {} L4_1.id = 10423 L4_1.alias = "Npc10423" L4_1.script = "Actor/Npc/NpcFSMBehaviour" L4_1.pos = "Q10120_Noble" L4_1.scene_id = 3 L4_1.room_id = 0 L4_1.data_index = 2 L2_1[1] = L3_1 L2_1[2] = L4_1 L1_1.npcs = L2_1 L0_1["1012002"] = L1_1 L1_1 = {} L0_1["1012003"] = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L3_1.id = 1002 L3_1.alias = "Ambor" L3_1.script = "Actor/Quest/Q301/Ambor301" L3_1.pos = "Q10120_anbor" L3_1.scene_id = 3 L3_1.room_id = 0 L3_1.data_index = 1 L2_1[1] = L3_1 L1_1.npcs = L2_1 L0_1["1012004"] = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L3_1.id = 1002 L3_1.alias = "Ambor" L3_1.script = "Actor/Quest/Q301/Ambor301" L3_1.pos = "Q10120_anbor" L3_1.scene_id = 3 L3_1.room_id = 0 L3_1.data_index = 1 L2_1[1] = L3_1 L1_1.npcs = L2_1 L0_1["1012005"] = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L3_1.id = 1029 L3_1.alias = "Npc1029" L3_1.script = "Actor/Npc/TempNPC" L3_1.pos = "Q10120_youla" L3_1.scene_id = 3 L3_1.room_id = 0 L3_1.data_index = 1 L2_1[1] = L3_1 L1_1.npcs = L2_1 L0_1["1012006"] = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L3_1.id = 1029 L3_1.alias = "Npc1029" L3_1.script = "Actor/Npc/TempNPC" L3_1.pos = "Q10120_youla" L3_1.scene_id = 3 L3_1.room_id = 0 L3_1.data_index = 1 L2_1[1] = L3_1 L1_1.npcs = L2_1 L0_1["1012007"] = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L3_1.id = 1029 L3_1.alias = "Npc1029" L3_1.script = "Actor/Npc/TempNPC" L3_1.pos = "Q10120_youla" L3_1.scene_id = 3 L3_1.room_id = 0 L3_1.data_index = 1 L2_1[1] = L3_1 L1_1.npcs = L2_1 L0_1["1012008"] = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L3_1.id = 1029 L3_1.alias = "Npc1029" L3_1.script = "Actor/Npc/TempNPC" L3_1.pos = "Q10120_youla" L3_1.scene_id = 3 L3_1.room_id = 0 L3_1.data_index = 1 L2_1[1] = L3_1 L1_1.npcs = L2_1 L0_1["1012009"] = L1_1 quest_data = L0_1