local L0_1, L1_1, L2_1, L3_1, L4_1 main_id = 1007 L0_1 = {} L1_1 = 100701 L2_1 = 100702 L3_1 = 100703 L0_1[1] = L1_1 L0_1[2] = L2_1 L0_1[3] = L3_1 sub_ids = L0_1 L0_1 = {} rewind_data = L0_1 L0_1 = rewind_data L1_1 = {} L0_1["100701"] = L1_1 L0_1 = {} quest_data = L0_1 L0_1 = quest_data L1_1 = {} L2_1 = {} L3_1 = {} L3_1.alias = "Npc2003013" L3_1.script = "Actor/Npc/TempNPC" L3_1.id = 2003013 L3_1.pos = "Q1007Guard01" L3_1.scene_id = 3 L3_1.room_id = 0 L3_1.data_index = 0 L4_1 = {} L4_1.alias = "Npc2003014" L4_1.script = "Actor/Npc/TempNPC" L4_1.id = 2003014 L4_1.pos = "Q1007Guard02" L4_1.scene_id = 3 L4_1.room_id = 0 L4_1.data_index = 0 L2_1[1] = L3_1 L2_1[2] = L4_1 L1_1.npcs = L2_1 L0_1["100701"] = L1_1 L0_1 = quest_data L1_1 = {} L2_1 = {} L3_1 = {} L3_1.point_id = 1 L3_1.scene_id = 3 L3_1.pos = "Q1001Trans01" L2_1[1] = L3_1 L1_1.transmit_points = L2_1 L0_1["100702"] = L1_1