local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1 L0_1 = require L1_1 = "Actor/ActorCommon" L0_1(L1_1) L0_1 = {} L0_1.MainID = 414 L0_1.ActorAlias = "414" L0_1.Poem1ID = 100110 L0_1.Poem2ID = 100111 L0_1.Poem3ID = 100112 L1_1 = {} L1_1.q41400 = 41400 L1_1.q41401 = 41401 L1_1.q41402 = 41402 L1_1.q41403 = 41403 L1_1.q41404 = 41404 L1_1.q41405 = 41405 L1_1.q41406 = 41406 L1_1.q41407 = 41407 L1_1.q41408 = 41408 L1_1.q41409 = 41409 L1_1.q41410 = 41410 L1_1.q41411 = 41411 L1_1.q41412 = 41412 L0_1.SubIDs = L1_1 L1_1 = {} L1_1.Wendy = "Wendy" L1_1.WendyScript = "Actor/Quest/Q301/Wendy301" L1_1.WendyID = 1001 L2_1 = sceneData L3_1 = L2_1 L2_1 = L2_1.GetDummyPoint L4_1 = 3 L5_1 = "Q414WendyBorn" L2_1 = L2_1(L3_1, L4_1, L5_1) L2_1 = L2_1.pos L1_1.bornPos = L2_1 L2_1 = sceneData L3_1 = L2_1 L2_1 = L2_1.GetDummyPoint L4_1 = 3 L5_1 = "Q414WendyBorn" L2_1 = L2_1(L3_1, L4_1, L5_1) L2_1 = L2_1.rot L1_1.bornDir = L2_1 L0_1.WendyData = L1_1 L1_1 = {} L1_1.Paimon = "Paimon" L1_1.PaimonScript = "Actor/Quest/Q352/Paimon" L1_1.PaimonID = 1005 L2_1 = sceneData L3_1 = L2_1 L2_1 = L2_1.GetDummyPoint L4_1 = 3 L5_1 = "Q414Paimon1" L2_1 = L2_1(L3_1, L4_1, L5_1) L2_1 = L2_1.pos L1_1.bornPos = L2_1 L2_1 = sceneData L3_1 = L2_1 L2_1 = L2_1.GetDummyPoint L4_1 = 3 L5_1 = "Q414Paimon1" L2_1 = L2_1(L3_1, L4_1, L5_1) L2_1 = L2_1.rot L1_1.bornDir = L2_1 L0_1.PaimonData = L1_1 return L0_1