local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1, L9_1, L10_1 L0_1 = {} L0_1.group_id = 250066005 L1_1 = {} monsters = L1_1 L1_1 = {} npcs = L1_1 L1_1 = {} L2_1 = {} L2_1.config_id = 5001 L2_1.gadget_id = 70710010 L3_1 = {} L3_1.x = -84.611 L3_1.y = -572.638 L3_1.z = -176.351 L2_1.pos = L3_1 L3_1 = {} L3_1.x = 0.0 L3_1.y = 175.667 L3_1.z = 0.0 L2_1.rot = L3_1 L2_1.level = 1 L2_1.route_id = 1 L2_1.start_route = false L3_1 = {} L3_1.config_id = 5002 L3_1.gadget_id = 70710010 L4_1 = {} L4_1.x = -63.837 L4_1.y = -573.893 L4_1.z = -233.608 L3_1.pos = L4_1 L4_1 = {} L4_1.x = 0.0 L4_1.y = 0.0 L4_1.z = 0.0 L3_1.rot = L4_1 L3_1.level = 1 L3_1.route_id = 1 L3_1.start_route = false L4_1 = {} L4_1.config_id = 5003 L4_1.gadget_id = 70710006 L5_1 = {} L5_1.x = -64.187 L5_1.y = -573.892 L5_1.z = -232.927 L4_1.pos = L5_1 L5_1 = {} L5_1.x = 0.0 L5_1.y = 0.0 L5_1.z = 0.0 L4_1.rot = L5_1 L4_1.level = 1 L5_1 = {} L5_1.config_id = 5004 L5_1.gadget_id = 70710006 L6_1 = {} L6_1.x = -70.84 L6_1.y = -573.893 L6_1.z = -220.469 L5_1.pos = L6_1 L6_1 = {} L6_1.x = 0.0 L6_1.y = 175.848 L6_1.z = 0.0 L5_1.rot = L6_1 L5_1.level = 1 L6_1 = {} L6_1.config_id = 5005 L6_1.gadget_id = 70220024 L7_1 = {} L7_1.x = -71.127 L7_1.y = -573.839 L7_1.z = -293.588 L6_1.pos = L7_1 L7_1 = {} L7_1.x = 0.0 L7_1.y = 184.165 L7_1.z = 0.0 L6_1.rot = L7_1 L6_1.level = 1 L7_1 = {} L7_1.config_id = 5007 L7_1.gadget_id = 70900201 L8_1 = {} L8_1.x = -68.96 L8_1.y = -573.877 L8_1.z = -246.629 L7_1.pos = L8_1 L8_1 = {} L8_1.x = 0.0 L8_1.y = 0.0 L8_1.z = 0.0 L7_1.rot = L8_1 L7_1.level = 1 L1_1[1] = L2_1 L1_1[2] = L3_1 L1_1[3] = L4_1 L1_1[4] = L5_1 L1_1[5] = L6_1 L1_1[6] = L7_1 gadgets = L1_1 L1_1 = {} L2_1 = {} L2_1.config_id = 5006 L3_1 = RegionShape L3_1 = L3_1.SPHERE L2_1.shape = L3_1 L2_1.radius = 35 L3_1 = {} L3_1.x = -69.71 L3_1.y = -572.709 L3_1.z = -275.11 L2_1.pos = L3_1 L1_1[1] = L2_1 regions = L1_1 L1_1 = {} L2_1 = {} L2_1.config_id = 1005006 L2_1.name = "ENTER_REGION_5006" L3_1 = EventType L3_1 = L3_1.EVENT_ENTER_REGION L2_1.event = L3_1 L2_1.source = "" L2_1.condition = "condition_EVENT_ENTER_REGION_5006" L2_1.action = "action_EVENT_ENTER_REGION_5006" L2_1.trigger_count = 0 L1_1[1] = L2_1 triggers = L1_1 L1_1 = {} variables = L1_1 L1_1 = {} L1_1.suite = 1 L1_1.end_suite = 0 L1_1.rand_suite = false init_config = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L2_1.monsters = L3_1 L3_1 = {} L2_1.gadgets = L3_1 L3_1 = {} L2_1.regions = L3_1 L3_1 = {} L2_1.triggers = L3_1 L2_1.rand_weight = 100 L3_1 = {} L4_1 = {} L3_1.monsters = L4_1 L4_1 = {} L5_1 = 5001 L6_1 = 5002 L7_1 = 5003 L8_1 = 5004 L9_1 = 5005 L10_1 = 5007 L4_1[1] = L5_1 L4_1[2] = L6_1 L4_1[3] = L7_1 L4_1[4] = L8_1 L4_1[5] = L9_1 L4_1[6] = L10_1 L3_1.gadgets = L4_1 L4_1 = {} L5_1 = 5006 L4_1[1] = L5_1 L3_1.regions = L4_1 L4_1 = {} L5_1 = "ENTER_REGION_5006" L4_1[1] = L5_1 L3_1.triggers = L4_1 L3_1.rand_weight = 100 L1_1[1] = L2_1 L1_1[2] = L3_1 suites = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = A1_2.param1 if L2_2 ~= 5006 then L2_2 = false return L2_2 end L2_2 = ScriptLib L2_2 = L2_2.GetRegionEntityCount L3_2 = A0_2 L4_2 = {} L5_2 = A1_2.source_eid L4_2.region_eid = L5_2 L5_2 = EntityType L5_2 = L5_2.AVATAR L4_2.entity_type = L5_2 L2_2 = L2_2(L3_2, L4_2) if L2_2 < 1 then L2_2 = false return L2_2 end L2_2 = true return L2_2 end condition_EVENT_ENTER_REGION_5006 = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = ScriptLib L2_2 = L2_2.AddQuestProgress L3_2 = A0_2 L4_2 = "2500660051" L2_2 = L2_2(L3_2, L4_2) if 0 ~= L2_2 then L2_2 = ScriptLib L2_2 = L2_2.PrintContextLog L3_2 = A0_2 L4_2 = "@@ LUA_WARNING : add_quest_progress" L2_2(L3_2, L4_2) L2_2 = -1 return L2_2 end L2_2 = ScriptLib L2_2 = L2_2.RemoveEntityByConfigId L3_2 = A0_2 L4_2 = 250066005 L5_2 = EntityType L5_2 = L5_2.GADGET L6_2 = 5007 L2_2 = L2_2(L3_2, L4_2, L5_2, L6_2) if 0 ~= L2_2 then L2_2 = ScriptLib L2_2 = L2_2.PrintContextLog L3_2 = A0_2 L4_2 = "@@ LUA_WARNING : remove_gadget_by_configid" L2_2(L3_2, L4_2) L2_2 = -1 return L2_2 end L2_2 = 0 return L2_2 end action_EVENT_ENTER_REGION_5006 = L1_1