local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1 L0_1 = {} L0_1.group_id = 250058001 L1_1 = {} L1_1.BossConfigID = 1001 L1_1.GroupID = 250058001 L2_1 = {} L3_1 = {} L3_1.config_id = 1001 L3_1.monster_id = 29060102 L4_1 = {} L4_1.x = 492.312 L4_1.y = 100.542 L4_1.z = 488.196 L3_1.pos = L4_1 L4_1 = {} L4_1.x = 0.0 L4_1.y = 70.0 L4_1.z = 0.0 L3_1.rot = L4_1 L3_1.level = 1 L3_1.title_id = 152 L3_1.special_name_id = 9 L2_1[1] = L3_1 monsters = L2_1 L2_1 = {} npcs = L2_1 L2_1 = {} gadgets = L2_1 L2_1 = {} regions = L2_1 L2_1 = {} L3_1 = {} L3_1.config_id = 1001002 L3_1.name = "SPECIFIC_MONSTER_HP_CHANGE_1002" L4_1 = EventType L4_1 = L4_1.EVENT_SPECIFIC_MONSTER_HP_CHANGE L3_1.event = L4_1 L3_1.source = "1001" L3_1.condition = "condition_EVENT_SPECIFIC_MONSTER_HP_CHANGE_1002" L3_1.action = "action_EVENT_SPECIFIC_MONSTER_HP_CHANGE_1002" L2_1[1] = L3_1 triggers = L2_1 L2_1 = {} variables = L2_1 L2_1 = {} L2_1.suite = 1 L2_1.end_suite = 0 L2_1.rand_suite = false init_config = L2_1 L2_1 = {} L3_1 = {} L4_1 = {} L5_1 = 1001 L4_1[1] = L5_1 L3_1.monsters = L4_1 L4_1 = {} L3_1.gadgets = L4_1 L4_1 = {} L3_1.regions = L4_1 L4_1 = {} L5_1 = "SPECIFIC_MONSTER_HP_CHANGE_1002" L4_1[1] = L5_1 L3_1.triggers = L4_1 L3_1.rand_weight = 100 L2_1[1] = L3_1 suites = L2_1 function L2_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = A1_2.type L3_2 = EventType L3_2 = L3_2.EVENT_SPECIFIC_MONSTER_HP_CHANGE if L2_2 == L3_2 then L2_2 = A1_2.param3 if not (2 < L2_2) then goto lbl_11 end end L2_2 = false do return L2_2 end ::lbl_11:: L2_2 = true return L2_2 end condition_EVENT_SPECIFIC_MONSTER_HP_CHANGE_1002 = L2_1 function L2_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = ScriptLib L2_2 = L2_2.RemoveEntityByConfigId L3_2 = A0_2 L4_2 = 250058001 L5_2 = EntityType L5_2 = L5_2.MONSTER L6_2 = 1001 L2_2(L3_2, L4_2, L5_2, L6_2) L2_2 = 0 return L2_2 end action_EVENT_SPECIFIC_MONSTER_HP_CHANGE_1002 = L2_1 L2_1 = require L3_1 = "V2_1/Boss_Shougun_Beta" L2_1(L3_1)