local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1, L9_1 L0_1 = {} L0_1.group_id = 250016006 L1_1 = {} L2_1 = {} L2_1.config_id = 19 L2_1.monster_id = 20010501 L3_1 = {} L3_1.x = -52.562 L3_1.y = -11.0 L3_1.z = -128.317 L2_1.pos = L3_1 L3_1 = {} L3_1.x = 0.0 L3_1.y = 0.0 L3_1.z = 0.0 L2_1.rot = L3_1 L2_1.level = 5 L3_1 = {} L3_1.config_id = 20 L3_1.monster_id = 21011001 L4_1 = {} L4_1.x = -40.476 L4_1.y = -11.0 L4_1.z = -124.482 L3_1.pos = L4_1 L4_1 = {} L4_1.x = 0.0 L4_1.y = 237.852 L4_1.z = 0.0 L3_1.rot = L4_1 L3_1.level = 5 L4_1 = {} L4_1.config_id = 21 L4_1.monster_id = 21010901 L5_1 = {} L5_1.x = -40.469 L5_1.y = -11.0 L5_1.z = -140.099 L4_1.pos = L5_1 L5_1 = {} L5_1.x = 0.0 L5_1.y = 306.097 L5_1.z = 0.0 L4_1.rot = L5_1 L4_1.level = 5 L5_1 = {} L5_1.config_id = 22 L5_1.monster_id = 20010701 L6_1 = {} L6_1.x = -52.675 L6_1.y = -11.0 L6_1.z = -135.157 L5_1.pos = L6_1 L6_1 = {} L6_1.x = 0.0 L6_1.y = 0.0 L6_1.z = 0.0 L5_1.rot = L6_1 L5_1.level = 5 L6_1 = {} L6_1.config_id = 23 L6_1.monster_id = 20010601 L7_1 = {} L7_1.x = -48.089 L7_1.y = -11.0 L7_1.z = -131.875 L6_1.pos = L7_1 L7_1 = {} L7_1.x = 0.0 L7_1.y = 271.696 L7_1.z = 0.0 L6_1.rot = L7_1 L6_1.level = 1 L1_1[1] = L2_1 L1_1[2] = L3_1 L1_1[3] = L4_1 L1_1[4] = L5_1 L1_1[5] = L6_1 monsters = L1_1 L1_1 = {} npcs = L1_1 L1_1 = {} gadgets = L1_1 L1_1 = {} regions = L1_1 L1_1 = {} L2_1 = {} L2_1.config_id = 1000012 L2_1.name = "ANY_MONSTER_DIE_12" L3_1 = EventType L3_1 = L3_1.EVENT_ANY_MONSTER_DIE L2_1.event = L3_1 L2_1.source = "" L2_1.condition = "condition_EVENT_ANY_MONSTER_DIE_12" L2_1.action = "action_EVENT_ANY_MONSTER_DIE_12" L2_1.trigger_count = 0 L3_1 = {} L3_1.config_id = 1000093 L3_1.name = "ANY_MONSTER_DIE_93" L4_1 = EventType L4_1 = L4_1.EVENT_ANY_MONSTER_DIE L3_1.event = L4_1 L3_1.source = "" L3_1.condition = "condition_EVENT_ANY_MONSTER_DIE_93" L3_1.action = "action_EVENT_ANY_MONSTER_DIE_93" L3_1.trigger_count = 0 L1_1[1] = L2_1 L1_1[2] = L3_1 triggers = L1_1 L1_1 = {} variables = L1_1 L1_1 = {} L1_1.suite = 1 L1_1.end_suite = 0 L1_1.rand_suite = false init_config = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L2_1.monsters = L3_1 L3_1 = {} L2_1.gadgets = L3_1 L3_1 = {} L2_1.regions = L3_1 L3_1 = {} L2_1.triggers = L3_1 L2_1.rand_weight = 100 L3_1 = {} L4_1 = {} L5_1 = 19 L6_1 = 20 L7_1 = 21 L8_1 = 22 L9_1 = 23 L4_1[1] = L5_1 L4_1[2] = L6_1 L4_1[3] = L7_1 L4_1[4] = L8_1 L4_1[5] = L9_1 L3_1.monsters = L4_1 L4_1 = {} L3_1.gadgets = L4_1 L4_1 = {} L3_1.regions = L4_1 L4_1 = {} L5_1 = "ANY_MONSTER_DIE_93" L4_1[1] = L5_1 L3_1.triggers = L4_1 L3_1.rand_weight = 100 L4_1 = {} L5_1 = {} L4_1.monsters = L5_1 L5_1 = {} L4_1.gadgets = L5_1 L5_1 = {} L4_1.regions = L5_1 L5_1 = {} L6_1 = "ANY_MONSTER_DIE_12" L5_1[1] = L6_1 L4_1.triggers = L5_1 L4_1.rand_weight = 100 L1_1[1] = L2_1 L1_1[2] = L3_1 L1_1[3] = L4_1 suites = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = ScriptLib L2_2 = L2_2.GetGroupMonsterCountByGroupId L3_2 = A0_2 L4_2 = 250016006 L2_2 = L2_2(L3_2, L4_2) if L2_2 ~= 0 then L2_2 = false return L2_2 end L2_2 = true return L2_2 end condition_EVENT_ANY_MONSTER_DIE_12 = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = ScriptLib L2_2 = L2_2.AddExtraGroupSuite L3_2 = A0_2 L4_2 = 250016004 L5_2 = 1 L2_2(L3_2, L4_2, L5_2) L2_2 = 0 return L2_2 end action_EVENT_ANY_MONSTER_DIE_12 = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = ScriptLib L2_2 = L2_2.GetGroupMonsterCountByGroupId L3_2 = A0_2 L4_2 = 250016006 L2_2 = L2_2(L3_2, L4_2) if L2_2 ~= 0 then L2_2 = false return L2_2 end L2_2 = true return L2_2 end condition_EVENT_ANY_MONSTER_DIE_93 = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = ScriptLib L2_2 = L2_2.AddExtraGroupSuite L3_2 = A0_2 L4_2 = 250016028 L5_2 = 1 L2_2(L3_2, L4_2, L5_2) L2_2 = 0 return L2_2 end action_EVENT_ANY_MONSTER_DIE_93 = L1_1