local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1, L9_1, L10_1, L11_1 L0_1 = {} L0_1.group_id = 250015022 L1_1 = {} L2_1 = {} L2_1.config_id = 22001 L2_1.monster_id = 21011201 L3_1 = {} L3_1.x = -56.202 L3_1.y = 0.5 L3_1.z = 29.974 L2_1.pos = L3_1 L3_1 = {} L3_1.x = 0.0 L3_1.y = 238.025 L3_1.z = 0.0 L2_1.rot = L3_1 L2_1.level = 1 L2_1.disableWander = true L3_1 = {} L3_1.config_id = 22002 L3_1.monster_id = 21011201 L4_1 = {} L4_1.x = -56.415 L4_1.y = 0.5 L4_1.z = 25.236 L3_1.pos = L4_1 L4_1 = {} L4_1.x = 0.0 L4_1.y = 331.53 L4_1.z = 0.0 L3_1.rot = L4_1 L3_1.level = 1 L3_1.disableWander = true L4_1 = {} L4_1.config_id = 22003 L4_1.monster_id = 21011201 L5_1 = {} L5_1.x = -61.447 L5_1.y = 0.5 L5_1.z = 26.535 L4_1.pos = L5_1 L5_1 = {} L5_1.x = 0.0 L5_1.y = 16.0 L5_1.z = 0.0 L4_1.rot = L5_1 L4_1.level = 1 L4_1.disableWander = true L5_1 = {} L5_1.config_id = 22004 L5_1.monster_id = 21011201 L6_1 = {} L6_1.x = -62.223 L6_1.y = 0.5 L6_1.z = 29.833 L5_1.pos = L6_1 L6_1 = {} L6_1.x = 0.0 L6_1.y = 85.824 L6_1.z = 0.0 L5_1.rot = L6_1 L5_1.level = 1 L5_1.disableWander = true L6_1 = {} L6_1.config_id = 22005 L6_1.monster_id = 20010601 L7_1 = {} L7_1.x = -58.533 L7_1.y = 0.5 L7_1.z = 27.708 L6_1.pos = L7_1 L7_1 = {} L7_1.x = 0.0 L7_1.y = 18.2 L7_1.z = 0.0 L6_1.rot = L7_1 L6_1.level = 10 L6_1.disableWander = true L7_1 = {} L7_1.config_id = 22006 L7_1.monster_id = 20011401 L8_1 = {} L8_1.x = -64.469 L8_1.y = 0.5 L8_1.z = 24.185 L7_1.pos = L8_1 L8_1 = {} L8_1.x = 0.0 L8_1.y = 32.3 L8_1.z = 0.0 L7_1.rot = L8_1 L7_1.level = 1 L8_1 = {} L8_1.config_id = 22007 L8_1.monster_id = 20011401 L9_1 = {} L9_1.x = -65.426 L9_1.y = 0.5 L9_1.z = 29.109 L8_1.pos = L9_1 L9_1 = {} L9_1.x = 0.0 L9_1.y = 113.656 L9_1.z = 0.0 L8_1.rot = L9_1 L8_1.level = 1 L9_1 = {} L9_1.config_id = 22008 L9_1.monster_id = 21020301 L10_1 = {} L10_1.x = -64.418 L10_1.y = 0.5 L10_1.z = 27.024 L9_1.pos = L10_1 L10_1 = {} L10_1.x = 0.0 L10_1.y = 78.276 L10_1.z = 0.0 L9_1.rot = L10_1 L9_1.level = 1 L10_1 = {} L10_1.config_id = 22019 L10_1.monster_id = 20011301 L11_1 = {} L11_1.x = -52.067 L11_1.y = 0.5 L11_1.z = 22.669 L10_1.pos = L11_1 L11_1 = {} L11_1.x = 0.0 L11_1.y = 18.2 L11_1.z = 0.0 L10_1.rot = L11_1 L10_1.level = 10 L10_1.disableWander = true L1_1[1] = L2_1 L1_1[2] = L3_1 L1_1[3] = L4_1 L1_1[4] = L5_1 L1_1[5] = L6_1 L1_1[6] = L7_1 L1_1[7] = L8_1 L1_1[8] = L9_1 L1_1[9] = L10_1 monsters = L1_1 L1_1 = {} npcs = L1_1 L1_1 = {} L2_1 = {} L2_1.config_id = 22009 L2_1.gadget_id = 70300077 L3_1 = {} L3_1.x = -53.647 L3_1.y = 0.5 L3_1.z = 33.335 L2_1.pos = L3_1 L3_1 = {} L3_1.x = 0.0 L3_1.y = 72.7 L3_1.z = 0.0 L2_1.rot = L3_1 L2_1.level = 1 L3_1 = {} L3_1.config_id = 22010 L3_1.gadget_id = 70220013 L4_1 = {} L4_1.x = -53.447 L4_1.y = 0.5 L4_1.z = 33.635 L3_1.pos = L4_1 L4_1 = {} L4_1.x = 0.0 L4_1.y = 328.3 L4_1.z = 0.0 L3_1.rot = L4_1 L3_1.level = 1 L4_1 = {} L4_1.config_id = 22011 L4_1.gadget_id = 70220013 L5_1 = {} L5_1.x = -63.447 L5_1.y = 0.5 L5_1.z = 33.635 L4_1.pos = L5_1 L5_1 = {} L5_1.x = 0.0 L5_1.y = 342.9 L5_1.z = 0.0 L4_1.rot = L5_1 L4_1.level = 1 L5_1 = {} L5_1.config_id = 22012 L5_1.gadget_id = 70300089 L6_1 = {} L6_1.x = -62.947 L6_1.y = 0.5 L6_1.z = 23.435 L5_1.pos = L6_1 L6_1 = {} L6_1.x = 0.0 L6_1.y = 99.9 L6_1.z = 0.0 L5_1.rot = L6_1 L5_1.level = 1 L6_1 = {} L6_1.config_id = 22013 L6_1.gadget_id = 70300089 L7_1 = {} L7_1.x = -55.947 L7_1.y = 0.5 L7_1.z = 21.835 L6_1.pos = L7_1 L7_1 = {} L7_1.x = 0.0 L7_1.y = 122.9 L7_1.z = 0.0 L6_1.rot = L7_1 L6_1.level = 1 L7_1 = {} L7_1.config_id = 22014 L7_1.gadget_id = 70300088 L8_1 = {} L8_1.x = -55.947 L8_1.y = 0.5 L8_1.z = 33.335 L7_1.pos = L8_1 L8_1 = {} L8_1.x = 359.5 L8_1.y = 97.2 L8_1.z = 0.0 L7_1.rot = L8_1 L7_1.level = 1 L8_1 = {} L8_1.config_id = 22015 L8_1.gadget_id = 70300088 L9_1 = {} L9_1.x = -60.247 L9_1.y = 0.5 L9_1.z = 32.835 L8_1.pos = L9_1 L9_1 = {} L9_1.x = 0.0 L9_1.y = 100.6 L9_1.z = 0.0 L8_1.rot = L9_1 L8_1.level = 1 L9_1 = {} L9_1.config_id = 22016 L9_1.gadget_id = 70300088 L10_1 = {} L10_1.x = -65.847 L10_1.y = 0.5 L10_1.z = 32.935 L9_1.pos = L10_1 L10_1 = {} L10_1.x = 0.0 L10_1.y = 61.7 L10_1.z = 0.0 L9_1.rot = L10_1 L9_1.level = 1 L1_1[1] = L2_1 L1_1[2] = L3_1 L1_1[3] = L4_1 L1_1[4] = L5_1 L1_1[5] = L6_1 L1_1[6] = L7_1 L1_1[7] = L8_1 L1_1[8] = L9_1 gadgets = L1_1 L1_1 = {} regions = L1_1 L1_1 = {} L2_1 = {} L2_1.config_id = 1022017 L2_1.name = "ANY_MONSTER_DIE_22017" L3_1 = EventType L3_1 = L3_1.EVENT_ANY_MONSTER_DIE L2_1.event = L3_1 L2_1.source = "" L2_1.condition = "condition_EVENT_ANY_MONSTER_DIE_22017" L2_1.action = "action_EVENT_ANY_MONSTER_DIE_22017" L3_1 = {} L3_1.config_id = 1022018 L3_1.name = "ANY_MONSTER_LIVE_22018" L4_1 = EventType L4_1 = L4_1.EVENT_ANY_MONSTER_LIVE L3_1.event = L4_1 L3_1.source = "" L3_1.condition = "condition_EVENT_ANY_MONSTER_LIVE_22018" L3_1.action = "action_EVENT_ANY_MONSTER_LIVE_22018" L1_1[1] = L2_1 L1_1[2] = L3_1 triggers = L1_1 L1_1 = {} variables = L1_1 L1_1 = {} L1_1.suite = 1 L1_1.end_suite = 0 L1_1.rand_suite = true init_config = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L4_1 = 22001 L5_1 = 22002 L6_1 = 22003 L7_1 = 22004 L8_1 = 22005 L9_1 = 22019 L3_1[1] = L4_1 L3_1[2] = L5_1 L3_1[3] = L6_1 L3_1[4] = L7_1 L3_1[5] = L8_1 L3_1[6] = L9_1 L2_1.monsters = L3_1 L3_1 = {} L4_1 = 22009 L5_1 = 22010 L6_1 = 22011 L7_1 = 22012 L8_1 = 22013 L9_1 = 22014 L10_1 = 22015 L11_1 = 22016 L3_1[1] = L4_1 L3_1[2] = L5_1 L3_1[3] = L6_1 L3_1[4] = L7_1 L3_1[5] = L8_1 L3_1[6] = L9_1 L3_1[7] = L10_1 L3_1[8] = L11_1 L2_1.gadgets = L3_1 L3_1 = {} L2_1.regions = L3_1 L3_1 = {} L4_1 = "ANY_MONSTER_DIE_22017" L5_1 = "ANY_MONSTER_LIVE_22018" L3_1[1] = L4_1 L3_1[2] = L5_1 L2_1.triggers = L3_1 L2_1.rand_weight = 100 L1_1[1] = L2_1 suites = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = ScriptLib L2_2 = L2_2.GetGroupMonsterCount L3_2 = A0_2 L2_2 = L2_2(L3_2) if L2_2 ~= 0 then L2_2 = false return L2_2 end L2_2 = true return L2_2 end condition_EVENT_ANY_MONSTER_DIE_22017 = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = ScriptLib L2_2 = L2_2.CreateMonster L3_2 = A0_2 L4_2 = {} L4_2.config_id = 22007 L4_2.delay_time = 3 L2_2 = L2_2(L3_2, L4_2) if 0 ~= L2_2 then L2_2 = ScriptLib L2_2 = L2_2.PrintContextLog L3_2 = A0_2 L4_2 = "@@ LUA_WARNING : create_monster" L2_2(L3_2, L4_2) L2_2 = -1 return L2_2 end L2_2 = ScriptLib L2_2 = L2_2.CreateMonster L3_2 = A0_2 L4_2 = {} L4_2.config_id = 22008 L4_2.delay_time = 3 L2_2 = L2_2(L3_2, L4_2) if 0 ~= L2_2 then L2_2 = ScriptLib L2_2 = L2_2.PrintContextLog L3_2 = A0_2 L4_2 = "@@ LUA_WARNING : create_monster" L2_2(L3_2, L4_2) L2_2 = -1 return L2_2 end L2_2 = ScriptLib L2_2 = L2_2.CreateMonster L3_2 = A0_2 L4_2 = {} L4_2.config_id = 22006 L4_2.delay_time = 3 L2_2 = L2_2(L3_2, L4_2) if 0 ~= L2_2 then L2_2 = ScriptLib L2_2 = L2_2.PrintContextLog L3_2 = A0_2 L4_2 = "@@ LUA_WARNING : create_monster" L2_2(L3_2, L4_2) L2_2 = -1 return L2_2 end L2_2 = {} L2_2.x = 2510 L2_2.y = 194 L2_2.z = -1141 L3_2 = ScriptLib L3_2 = L3_2.ScenePlaySound L4_2 = A0_2 L5_2 = {} L5_2.play_pos = L2_2 L5_2.sound_name = "LevelHornSound001" L5_2.play_type = 1 L5_2.is_broadcast = false L3_2 = L3_2(L4_2, L5_2) if 0 ~= L3_2 then L3_2 = ScriptLib L3_2 = L3_2.PrintContextLog L4_2 = A0_2 L5_2 = "@@ LUA_WARNING : active_soundplay" L3_2(L4_2, L5_2) L3_2 = -1 return L3_2 end L3_2 = 0 return L3_2 end action_EVENT_ANY_MONSTER_DIE_22017 = L1_1 function L1_1(A0_2, A1_2) local L2_2 L2_2 = A1_2.param1 if 1644 ~= L2_2 then L2_2 = false return L2_2 end L2_2 = true return L2_2 end condition_EVENT_ANY_MONSTER_LIVE_22018 = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = ScriptLib L2_2 = L2_2.SetMonsterBattleByGroup L3_2 = A0_2 L4_2 = 22008 L5_2 = 250015022 L2_2 = L2_2(L3_2, L4_2, L5_2) if 0 ~= L2_2 then L2_2 = ScriptLib L2_2 = L2_2.PrintContextLog L3_2 = A0_2 L4_2 = "@@ LUA_WARNING : set_monster_battle_by_group" L2_2(L3_2, L4_2) L2_2 = -1 return L2_2 end L2_2 = ScriptLib L2_2 = L2_2.SetMonsterBattleByGroup L3_2 = A0_2 L4_2 = 22006 L5_2 = 250015022 L2_2 = L2_2(L3_2, L4_2, L5_2) if 0 ~= L2_2 then L2_2 = ScriptLib L2_2 = L2_2.PrintContextLog L3_2 = A0_2 L4_2 = "@@ LUA_WARNING : set_monster_battle_by_group" L2_2(L3_2, L4_2) L2_2 = -1 return L2_2 end L2_2 = ScriptLib L2_2 = L2_2.SetMonsterBattleByGroup L3_2 = A0_2 L4_2 = 22007 L5_2 = 250015022 L2_2 = L2_2(L3_2, L4_2, L5_2) if 0 ~= L2_2 then L2_2 = ScriptLib L2_2 = L2_2.PrintContextLog L3_2 = A0_2 L4_2 = "@@ LUA_WARNING : set_monster_battle_by_group" L2_2(L3_2, L4_2) L2_2 = -1 return L2_2 end L2_2 = 0 return L2_2 end action_EVENT_ANY_MONSTER_LIVE_22018 = L1_1