local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1 L0_1 = {} L0_1.group_id = 155008034 L1_1 = {} L2_1 = {} L3_1 = {} L4_1 = {} L5_1 = {} L6_1 = {} monsters = L6_1 L6_1 = {} npcs = L6_1 L6_1 = {} gadgets = L6_1 L6_1 = {} regions = L6_1 L6_1 = {} triggers = L6_1 L6_1 = {} L7_1 = {} L7_1.configId = 1 L7_1.name = "gameplayState" L7_1.value = 0 L7_1.no_refresh = true L6_1[1] = L7_1 variables = L6_1 L6_1 = {} L6_1.suite = 1 L6_1.end_suite = 0 L6_1.rand_suite = false init_config = L6_1 L6_1 = {} L7_1 = {} L8_1 = {} L7_1.monsters = L8_1 L8_1 = {} L7_1.gadgets = L8_1 L8_1 = {} L7_1.regions = L8_1 L8_1 = {} L7_1.triggers = L8_1 L7_1.rand_weight = 100 L6_1[1] = L7_1 suites = L6_1 L6_1 = require L7_1 = "V2_4/EnvState" L6_1(L7_1)