local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1, L9_1 L0_1 = {} L0_1.group_id = 155008016 L1_1 = {} L1_1.group_ID = 155008016 L2_1 = {} function L3_1(A0_2) local L1_2 end L2_1["0"] = L3_1 function L3_1(A0_2) local L1_2, L2_2, L3_2, L4_2 L1_2 = ScriptLib L1_2 = L1_2.AddExtraGroupSuite L2_2 = A0_2 L3_2 = L1_1.group_ID L4_2 = 2 L1_2(L2_2, L3_2, L4_2) end L2_1["1"] = L3_1 function L3_1(A0_2) local L1_2, L2_2, L3_2, L4_2 L1_2 = ScriptLib L1_2 = L1_2.AddExtraGroupSuite L2_2 = A0_2 L3_2 = L1_1.group_ID L4_2 = 3 L1_2(L2_2, L3_2, L4_2) end L2_1["2"] = L3_1 function L3_1(A0_2) local L1_2, L2_2, L3_2 L1_2 = ScriptLib L1_2 = L1_2.GetGroupVariableValue L2_2 = A0_2 L3_2 = "gameplayState" L1_2 = L1_2(L2_2, L3_2) L2_2 = tostring L3_2 = L1_2 L2_2 = L2_2(L3_2) L2_2 = L2_1[L2_2] L3_2 = A0_2 L2_2(L3_2) end UpdateGamePlayState = L3_1 L3_1 = {} L4_1 = {} L4_1.config_id = 16003 L4_1.monster_id = 24010101 L5_1 = {} L5_1.x = -154.188 L5_1.y = 264.505 L5_1.z = 434.147 L4_1.pos = L5_1 L5_1 = {} L5_1.x = 0.0 L5_1.y = 103.053 L5_1.z = 0.0 L4_1.rot = L5_1 L4_1.level = 36 L4_1.drop_id = 1000100 L4_1.disableWander = true L4_1.pose_id = 100 L4_1.area_id = 200 L5_1 = {} L5_1.config_id = 16004 L5_1.monster_id = 24010101 L6_1 = {} L6_1.x = -139.852 L6_1.y = 264.395 L6_1.z = 420.911 L5_1.pos = L6_1 L6_1 = {} L6_1.x = 0.0 L6_1.y = 323.835 L6_1.z = 0.0 L5_1.rot = L6_1 L5_1.level = 36 L5_1.drop_id = 1000100 L5_1.disableWander = true L5_1.pose_id = 100 L5_1.area_id = 200 L6_1 = {} L6_1.config_id = 16005 L6_1.monster_id = 24010101 L7_1 = {} L7_1.x = -134.831 L7_1.y = 264.347 L7_1.z = 432.583 L6_1.pos = L7_1 L7_1 = {} L7_1.x = 0.0 L7_1.y = 250.841 L7_1.z = 0.0 L6_1.rot = L7_1 L6_1.level = 36 L6_1.drop_id = 1000100 L6_1.disableWander = true L6_1.pose_id = 100 L6_1.area_id = 200 L3_1[1] = L4_1 L3_1[2] = L5_1 L3_1[3] = L6_1 monsters = L3_1 L3_1 = {} npcs = L3_1 L3_1 = {} L4_1 = {} L4_1.config_id = 16009 L4_1.gadget_id = 70211031 L5_1 = {} L5_1.x = -145.21 L5_1.y = 264.172 L5_1.z = 430.554 L4_1.pos = L5_1 L5_1 = {} L5_1.x = 358.769 L5_1.y = 359.647 L5_1.z = 359.827 L4_1.rot = L5_1 L4_1.level = 16 L4_1.drop_tag = "\230\136\152\230\150\151\232\182\133\231\186\167\231\168\187\229\166\187" L4_1.isOneoff = true L4_1.persistent = true L5_1 = {} L5_1.name = "chest" L5_1.exp = 1 L4_1.explore = L5_1 L4_1.area_id = 200 L3_1[1] = L4_1 gadgets = L3_1 L3_1 = {} regions = L3_1 L3_1 = {} L4_1 = {} L4_1.config_id = 1016001 L4_1.name = "GROUP_LOAD_16001" L5_1 = EventType L5_1 = L5_1.EVENT_GROUP_LOAD L4_1.event = L5_1 L4_1.source = "" L4_1.condition = "" L4_1.action = "action_EVENT_GROUP_LOAD_16001" L4_1.trigger_count = 0 L5_1 = {} L5_1.config_id = 1016002 L5_1.name = "VARIABLE_CHANGE_16002" L6_1 = EventType L6_1 = L6_1.EVENT_VARIABLE_CHANGE L5_1.event = L6_1 L5_1.source = "gameplayState" L5_1.condition = "" L5_1.action = "action_EVENT_VARIABLE_CHANGE_16002" L5_1.trigger_count = 0 L6_1 = {} L6_1.config_id = 1016008 L6_1.name = "ANY_MONSTER_DIE_16008" L7_1 = EventType L7_1 = L7_1.EVENT_ANY_MONSTER_DIE L6_1.event = L7_1 L6_1.source = "" L6_1.condition = "condition_EVENT_ANY_MONSTER_DIE_16008" L6_1.action = "action_EVENT_ANY_MONSTER_DIE_16008" L6_1.trigger_count = 0 L7_1 = {} L7_1.config_id = 1016010 L7_1.name = "GADGET_STATE_CHANGE_16010" L8_1 = EventType L8_1 = L8_1.EVENT_GADGET_STATE_CHANGE L7_1.event = L8_1 L7_1.source = "" L7_1.condition = "condition_EVENT_GADGET_STATE_CHANGE_16010" L7_1.action = "action_EVENT_GADGET_STATE_CHANGE_16010" L3_1[1] = L4_1 L3_1[2] = L5_1 L3_1[3] = L6_1 L3_1[4] = L7_1 triggers = L3_1 L3_1 = {} L4_1 = {} L4_1.configId = 1 L4_1.name = "gameplayState" L4_1.value = 0 L4_1.no_refresh = true L3_1[1] = L4_1 variables = L3_1 L3_1 = {} L4_1 = {} L5_1 = {} L5_1.config_id = 16006 L5_1.monster_id = 24010101 L6_1 = {} L6_1.x = -144.126 L6_1.y = 256.302 L6_1.z = 438.502 L5_1.pos = L6_1 L6_1 = {} L6_1.x = 0.0 L6_1.y = 173.155 L6_1.z = 0.0 L5_1.rot = L6_1 L5_1.level = 36 L5_1.drop_id = 1000100 L5_1.disableWander = true L5_1.pose_id = 100 L5_1.area_id = 200 L6_1 = {} L6_1.config_id = 16007 L6_1.monster_id = 24010101 L7_1 = {} L7_1.x = -144.485 L7_1.y = 254.753 L7_1.z = 431.876 L6_1.pos = L7_1 L7_1 = {} L7_1.x = 0.0 L7_1.y = 124.347 L7_1.z = 0.0 L6_1.rot = L7_1 L6_1.level = 36 L6_1.drop_id = 1000100 L6_1.disableWander = true L6_1.pose_id = 101 L6_1.area_id = 200 L4_1[1] = L5_1 L4_1[2] = L6_1 L3_1.monsters = L4_1 garbages = L3_1 L3_1 = {} L3_1.suite = 1 L3_1.end_suite = 0 L3_1.rand_suite = false init_config = L3_1 L3_1 = {} L4_1 = {} L5_1 = {} L4_1.monsters = L5_1 L5_1 = {} L4_1.gadgets = L5_1 L5_1 = {} L4_1.regions = L5_1 L5_1 = {} L6_1 = "GROUP_LOAD_16001" L7_1 = "VARIABLE_CHANGE_16002" L5_1[1] = L6_1 L5_1[2] = L7_1 L4_1.triggers = L5_1 L4_1.rand_weight = 100 L5_1 = {} L6_1 = {} L7_1 = 16003 L8_1 = 16004 L9_1 = 16005 L6_1[1] = L7_1 L6_1[2] = L8_1 L6_1[3] = L9_1 L5_1.monsters = L6_1 L6_1 = {} L5_1.gadgets = L6_1 L6_1 = {} L5_1.regions = L6_1 L6_1 = {} L7_1 = "ANY_MONSTER_DIE_16008" L6_1[1] = L7_1 L5_1.triggers = L6_1 L5_1.rand_weight = 100 L6_1 = {} L7_1 = {} L6_1.monsters = L7_1 L7_1 = {} L8_1 = 16009 L7_1[1] = L8_1 L6_1.gadgets = L7_1 L7_1 = {} L6_1.regions = L7_1 L7_1 = {} L8_1 = "GADGET_STATE_CHANGE_16010" L7_1[1] = L8_1 L6_1.triggers = L7_1 L6_1.rand_weight = 100 L3_1[1] = L4_1 L3_1[2] = L5_1 L3_1[3] = L6_1 suites = L3_1 function L3_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = UpdateGamePlayState L3_2 = A0_2 L2_2(L3_2) L2_2 = 0 return L2_2 end action_EVENT_GROUP_LOAD_16001 = L3_1 function L3_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = A1_2.param1 L3_2 = A1_2.param2 if L2_2 == L3_2 then L2_2 = -1 return L2_2 end L2_2 = UpdateGamePlayState L3_2 = A0_2 L2_2(L3_2) L2_2 = 0 return L2_2 end action_EVENT_VARIABLE_CHANGE_16002 = L3_1 function L3_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = ScriptLib L2_2 = L2_2.GetGroupMonsterCount L3_2 = A0_2 L2_2 = L2_2(L3_2) if L2_2 ~= 0 then L2_2 = false return L2_2 end L2_2 = true return L2_2 end condition_EVENT_ANY_MONSTER_DIE_16008 = L3_1 function L3_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = ScriptLib L2_2 = L2_2.SetGroupVariableValue L3_2 = A0_2 L4_2 = "gameplayState" L5_2 = 2 L2_2 = L2_2(L3_2, L4_2, L5_2) if 0 ~= L2_2 then L2_2 = ScriptLib L2_2 = L2_2.PrintContextLog L3_2 = A0_2 L4_2 = "@@ LUA_WARNING : set_groupVariable" L2_2(L3_2, L4_2) L2_2 = -1 return L2_2 end L2_2 = 0 return L2_2 end action_EVENT_ANY_MONSTER_DIE_16008 = L3_1 function L3_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = GadgetState L2_2 = L2_2.ChestOpened L3_2 = ScriptLib L3_2 = L3_2.GetGadgetStateByConfigId L4_2 = A0_2 L5_2 = 155008016 L6_2 = 16009 L3_2 = L3_2(L4_2, L5_2, L6_2) if L2_2 ~= L3_2 then L2_2 = false return L2_2 end L2_2 = true return L2_2 end condition_EVENT_GADGET_STATE_CHANGE_16010 = L3_1 function L3_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = ScriptLib L2_2 = L2_2.SetGroupVariableValueByGroup L3_2 = A0_2 L4_2 = "solution_state_5" L5_2 = 3 L6_2 = 155008010 L2_2 = L2_2(L3_2, L4_2, L5_2, L6_2) if 0 ~= L2_2 then L2_2 = ScriptLib L2_2 = L2_2.PrintContextLog L3_2 = A0_2 L4_2 = "@@ LUA_WARNING : set_groupVariable_by_group" L2_2(L3_2, L4_2) L2_2 = -1 return L2_2 end L2_2 = 0 return L2_2 end action_EVENT_GADGET_STATE_CHANGE_16010 = L3_1