local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1, L9_1, L10_1 L0_1 = {} L0_1.group_id = 247001021 L1_1 = 21004 L2_1 = 4002023 L3_1 = 247001021 L4_1 = 21002 L5_1 = 21001 L6_1 = {} monsters = L6_1 L6_1 = {} npcs = L6_1 L6_1 = {} L7_1 = {} L7_1.config_id = 21001 L7_1.gadget_id = 70900201 L8_1 = {} L8_1.x = 0.107 L8_1.y = -2.512 L8_1.z = 702.007 L7_1.pos = L8_1 L8_1 = {} L8_1.x = 0.0 L8_1.y = 0.0 L8_1.z = 0.0 L7_1.rot = L8_1 L7_1.level = 1 L8_1 = {} L8_1.config_id = 21002 L8_1.gadget_id = 70310125 L9_1 = {} L9_1.x = 0.0 L9_1.y = 0.206 L9_1.z = 19.826 L8_1.pos = L9_1 L9_1 = {} L9_1.x = 0.0 L9_1.y = 180.0 L9_1.z = 0.0 L8_1.rot = L9_1 L8_1.level = 1 L8_1.persistent = true L6_1[1] = L7_1 L6_1[2] = L8_1 gadgets = L6_1 L6_1 = {} L7_1 = {} L7_1.config_id = 21004 L8_1 = RegionShape L8_1 = L8_1.CUBIC L7_1.shape = L8_1 L8_1 = {} L8_1.x = 35.0 L8_1.y = 20.0 L8_1.z = 35.0 L7_1.size = L8_1 L8_1 = {} L8_1.x = 0.0 L8_1.y = 0.0 L8_1.z = 0.0 L7_1.pos = L8_1 L6_1[1] = L7_1 regions = L6_1 L6_1 = {} L7_1 = {} L7_1.config_id = 1021004 L7_1.name = "ENTER_REGION_21004" L8_1 = EventType L8_1 = L8_1.EVENT_ENTER_REGION L7_1.event = L8_1 L7_1.source = "" L7_1.condition = "" L7_1.action = "" L8_1 = {} L8_1.config_id = 1021005 L8_1.name = "QUEST_FINISH_21005" L9_1 = EventType L9_1 = L9_1.EVENT_QUEST_FINISH L8_1.event = L9_1 L8_1.source = "4002023" L8_1.condition = "" L8_1.action = "action_EVENT_QUEST_FINISH_21005" L6_1[1] = L7_1 L6_1[2] = L8_1 triggers = L6_1 L6_1 = {} variables = L6_1 L6_1 = {} L6_1.suite = 1 L6_1.end_suite = 0 L6_1.rand_suite = false init_config = L6_1 L6_1 = {} L7_1 = {} L8_1 = {} L7_1.monsters = L8_1 L8_1 = {} L9_1 = 21002 L8_1[1] = L9_1 L7_1.gadgets = L8_1 L8_1 = {} L9_1 = 21004 L8_1[1] = L9_1 L7_1.regions = L8_1 L8_1 = {} L9_1 = "ENTER_REGION_21004" L10_1 = "QUEST_FINISH_21005" L8_1[1] = L9_1 L8_1[2] = L10_1 L7_1.triggers = L8_1 L7_1.rand_weight = 100 L6_1[1] = L7_1 suites = L6_1 function L6_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = ScriptLib L2_2 = L2_2.SetGadgetStateByConfigId L3_2 = A0_2 L4_2 = 21002 L5_2 = GadgetState L5_2 = L5_2.GearStart L2_2 = L2_2(L3_2, L4_2, L5_2) if 0 ~= L2_2 then L2_2 = ScriptLib L2_2 = L2_2.PrintContextLog L3_2 = A0_2 L4_2 = "@@ LUA_WARNING : set_gadget_state_by_configId" L2_2(L3_2, L4_2) L2_2 = -1 return L2_2 end L2_2 = 0 return L2_2 end action_EVENT_QUEST_FINISH_21005 = L6_1 L6_1 = require L7_1 = "V2_2/RoqueDungeon_FirstRoom" L6_1(L7_1)