local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1 L0_1 = {} L0_1.group_id = 245054001 L1_1 = {} L1_1.is_offical = false L1_1.startpoint = 1002 L1_1.connect_region = 1001 L1_1.synchronizer = 1004 defs = L1_1 L1_1 = {} offical_settings = L1_1 L1_1 = {} L2_1 = {} L2_1.next_room = 0 L2_1.airwall_suite = 0 L1_1[1] = L2_1 airwall_graph = L1_1 L1_1 = {} L2_1 = {} L2_1.room_cur = 1 L2_1.room_next = 0 L2_1.wall_connect = 0 L2_1.region_enter = 0 L2_1.region_wall_enter = 0 L2_1.region_self = 1005 L2_1.point_safe = 1003 L1_1[1] = L2_1 room_infos = L1_1 L1_1 = {} monsters = L1_1 L1_1 = {} npcs = L1_1 L1_1 = {} L2_1 = {} L2_1.config_id = 1002 L2_1.gadget_id = 70350353 L3_1 = {} L3_1.x = -0.5 L3_1.y = 31.0 L3_1.z = -2.395 L2_1.pos = L3_1 L3_1 = {} L3_1.x = 0.0 L3_1.y = 90.0 L3_1.z = 0.0 L2_1.rot = L3_1 L2_1.level = 1 L3_1 = {} L3_1.config_id = 1004 L3_1.gadget_id = 70350430 L4_1 = {} L4_1.x = -35.105 L4_1.y = 20.945 L4_1.z = 7.116 L3_1.pos = L4_1 L4_1 = {} L4_1.x = 0.0 L4_1.y = 0.0 L4_1.z = 0.0 L3_1.rot = L4_1 L3_1.level = 1 L1_1[1] = L2_1 L1_1[2] = L3_1 gadgets = L1_1 L1_1 = {} L2_1 = {} L2_1.config_id = 1001 L3_1 = RegionShape L3_1 = L3_1.SPHERE L2_1.shape = L3_1 L2_1.radius = 100 L3_1 = {} L3_1.x = -0.295 L3_1.y = 9.919 L3_1.z = 1.063 L2_1.pos = L3_1 L3_1 = {} L3_1.config_id = 1005 L4_1 = RegionShape L4_1 = L4_1.SPHERE L3_1.shape = L4_1 L3_1.radius = 100 L4_1 = {} L4_1.x = -0.295 L4_1.y = 9.919 L4_1.z = 1.063 L3_1.pos = L4_1 L1_1[1] = L2_1 L1_1[2] = L3_1 regions = L1_1 L1_1 = {} L2_1 = {} L2_1.config_id = 1001001 L2_1.name = "ENTER_REGION_1001" L3_1 = EventType L3_1 = L3_1.EVENT_ENTER_REGION L2_1.event = L3_1 L2_1.source = "" L2_1.condition = "" L2_1.action = "" L1_1[1] = L2_1 triggers = L1_1 L1_1 = {} L2_1 = {} L2_1.config_id = 1003 L3_1 = {} L3_1.x = -0.558 L3_1.y = 31.432 L3_1.z = -2.473 L2_1.pos = L3_1 L3_1 = {} L3_1.x = 0.0 L3_1.y = 0.0 L3_1.z = 0.0 L2_1.rot = L3_1 L1_1[1] = L2_1 points = L1_1 L1_1 = {} variables = L1_1 L1_1 = {} L1_1.suite = 1 L1_1.end_suite = 0 L1_1.rand_suite = false init_config = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L2_1.monsters = L3_1 L3_1 = {} L4_1 = 1002 L3_1[1] = L4_1 L2_1.gadgets = L3_1 L3_1 = {} L4_1 = 1001 L5_1 = 1005 L3_1[1] = L4_1 L3_1[2] = L5_1 L2_1.regions = L3_1 L3_1 = {} L4_1 = "ENTER_REGION_1001" L3_1[1] = L4_1 L2_1.triggers = L3_1 L2_1.rand_weight = 100 L1_1[1] = L2_1 suites = L1_1 L1_1 = require L2_1 = "V2_5/UGCDungeon_Reforge" L1_1(L2_1)