local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1 L0_1 = {} L0_1.group_id = 245018004 L1_1 = {} L1_1.group_id = 245018004 L1_1.challenge_group_id = 245018001 L1_1.close_cd = 6 L1_1.reset_cd = 24 L2_1 = {} L3_1 = {} L3_1.operatorEffectConfigId = 4002 L3_1.bridgeConfigId = 4003 L2_1[4001] = L3_1 L3_1 = {} monsters = L3_1 L3_1 = {} npcs = L3_1 L3_1 = {} L4_1 = {} L4_1.config_id = 4001 L4_1.gadget_id = 70360002 L5_1 = {} L5_1.x = 18.396 L5_1.y = -4.102 L5_1.z = -41.684 L4_1.pos = L5_1 L5_1 = {} L5_1.x = 0.0 L5_1.y = 0.0 L5_1.z = 0.0 L4_1.rot = L5_1 L4_1.level = 1 L5_1 = {} L5_1.config_id = 4002 L5_1.gadget_id = 70360140 L6_1 = {} L6_1.x = 18.396 L6_1.y = -4.102 L6_1.z = -41.628 L5_1.pos = L6_1 L6_1 = {} L6_1.x = 0.0 L6_1.y = 0.0 L6_1.z = 0.0 L5_1.rot = L6_1 L5_1.level = 1 L6_1 = {} L6_1.config_id = 4003 L6_1.gadget_id = 70350110 L7_1 = {} L7_1.x = 35.09 L7_1.y = -7.921 L7_1.z = -45.45 L6_1.pos = L7_1 L7_1 = {} L7_1.x = 0.0 L7_1.y = 0.0 L7_1.z = 0.0 L6_1.rot = L7_1 L6_1.level = 1 L3_1[1] = L4_1 L3_1[2] = L5_1 L3_1[3] = L6_1 gadgets = L3_1 L3_1 = {} regions = L3_1 L3_1 = {} triggers = L3_1 L3_1 = {} variables = L3_1 L3_1 = {} L4_1 = {} L5_1 = {} L5_1.config_id = 4004 L5_1.gadget_id = 70360002 L6_1 = {} L6_1.x = 36.41 L6_1.y = 3.169 L6_1.z = -26.837 L5_1.pos = L6_1 L6_1 = {} L6_1.x = 0.0 L6_1.y = 0.0 L6_1.z = 0.0 L5_1.rot = L6_1 L5_1.level = 1 L6_1 = {} L6_1.config_id = 4005 L6_1.gadget_id = 70360140 L7_1 = {} L7_1.x = 36.41 L7_1.y = 3.169 L7_1.z = -26.837 L6_1.pos = L7_1 L7_1 = {} L7_1.x = 0.0 L7_1.y = 0.0 L7_1.z = 0.0 L6_1.rot = L7_1 L6_1.level = 1 L7_1 = {} L7_1.config_id = 4006 L7_1.gadget_id = 70350110 L8_1 = {} L8_1.x = 32.15 L8_1.y = 3.11 L8_1.z = -42.48 L7_1.pos = L8_1 L8_1 = {} L8_1.x = 0.0 L8_1.y = 90.0 L8_1.z = 0.0 L7_1.rot = L8_1 L7_1.level = 1 L4_1[1] = L5_1 L4_1[2] = L6_1 L4_1[3] = L7_1 L3_1.gadgets = L4_1 garbages = L3_1 L3_1 = {} L3_1.suite = 1 L3_1.end_suite = 0 L3_1.rand_suite = false init_config = L3_1 L3_1 = {} L4_1 = {} L5_1 = {} L4_1.monsters = L5_1 L5_1 = {} L6_1 = 4001 L7_1 = 4002 L8_1 = 4003 L5_1[1] = L6_1 L5_1[2] = L7_1 L5_1[3] = L8_1 L4_1.gadgets = L5_1 L5_1 = {} L4_1.regions = L5_1 L5_1 = {} L4_1.triggers = L5_1 L4_1.rand_weight = 100 L3_1[1] = L4_1 suites = L3_1 L3_1 = require L4_1 = "V2_6/TowerDefense_SpecialGears_V3.0" L3_1(L4_1)