local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1, L9_1, L10_1, L11_1, L12_1, L13_1, L14_1, L15_1, L16_1 L0_1 = {} L0_1.group_id = 245012012 L1_1 = {} L1_1.group_id = 245012012 L1_1.gear_group_id = 245012002 L2_1 = {} L3_1 = {} L4_1 = {} L4_1.sum = 20 L4_1.min = 6 L4_1.max = 6 L4_1.suite = 2 L5_1 = {} L5_1.sum = 20 L5_1.min = 6 L5_1.max = 6 L5_1.suite = 3 L3_1[1] = L4_1 L3_1[2] = L5_1 L2_1[1] = L3_1 tide_defs = L2_1 L2_1 = {} L3_1 = {} L4_1 = {} L5_1 = {} L6_1 = 12001 L7_1 = 12002 L8_1 = 12003 L5_1[1] = L6_1 L5_1[2] = L7_1 L5_1[3] = L8_1 L4_1.monster_package = L5_1 L4_1.route = 1 L5_1 = {} L6_1 = 1 L7_1 = 2 L8_1 = 3 L9_1 = 4 L10_1 = 5 L11_1 = 6 L12_1 = 7 L13_1 = 8 L5_1[1] = L6_1 L5_1[2] = L7_1 L5_1[3] = L8_1 L5_1[4] = L9_1 L5_1[5] = L10_1 L5_1[6] = L11_1 L5_1[7] = L12_1 L5_1[8] = L13_1 L4_1.route_points = L5_1 L4_1.tags = 2 L4_1.count = 100 L4_1.max = 6 L4_1.min = 5 L5_1 = {} L6_1 = {} L7_1 = 12001 L8_1 = 12002 L9_1 = 12003 L6_1[1] = L7_1 L6_1[2] = L8_1 L6_1[3] = L9_1 L5_1.monster_package = L6_1 L5_1.route = 2 L6_1 = {} L7_1 = 1 L8_1 = 2 L9_1 = 3 L10_1 = 4 L11_1 = 5 L12_1 = 6 L13_1 = 7 L14_1 = 8 L15_1 = 9 L16_1 = 10 L6_1[1] = L7_1 L6_1[2] = L8_1 L6_1[3] = L9_1 L6_1[4] = L10_1 L6_1[5] = L11_1 L6_1[6] = L12_1 L6_1[7] = L13_1 L6_1[8] = L14_1 L6_1[9] = L15_1 L6_1[10] = L16_1 L5_1.route_points = L6_1 L5_1.tags = 4 L5_1.count = 20 L5_1.max = 6 L5_1.min = 5 L3_1[1] = L4_1 L3_1[2] = L5_1 L2_1[1] = L3_1 package_tide_defs = L2_1 L2_1 = {} monsters = L2_1 L2_1 = {} npcs = L2_1 L2_1 = {} gadgets = L2_1 L2_1 = {} regions = L2_1 L2_1 = {} triggers = L2_1 L2_1 = {} variables = L2_1 L2_1 = {} garbages = L2_1 L2_1 = {} L2_1.suite = 1 L2_1.end_suite = 0 L2_1.rand_suite = false init_config = L2_1 L2_1 = {} L3_1 = {} L4_1 = {} L3_1.monsters = L4_1 L4_1 = {} L3_1.gadgets = L4_1 L4_1 = {} L3_1.regions = L4_1 L4_1 = {} L3_1.triggers = L4_1 L3_1.rand_weight = 100 L4_1 = {} L5_1 = {} L4_1.monsters = L5_1 L5_1 = {} L4_1.gadgets = L5_1 L5_1 = {} L4_1.regions = L5_1 L5_1 = {} L4_1.triggers = L5_1 L4_1.rand_weight = 100 L5_1 = {} L6_1 = {} L5_1.monsters = L6_1 L6_1 = {} L5_1.gadgets = L6_1 L6_1 = {} L5_1.regions = L6_1 L6_1 = {} L5_1.triggers = L6_1 L5_1.rand_weight = 100 L2_1[1] = L3_1 L2_1[2] = L4_1 L2_1[3] = L5_1 suites = L2_1 L2_1 = require L3_1 = "TowerDefense_Monster02" L2_1(L3_1)