local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1 L0_1 = {} L0_1.group_id = 245004023 L1_1 = {} L1_1.timer = 60 L1_1.group_id = 245004023 L1_1.challange_group_id = 245004017 L2_1 = {} L3_1 = {} L4_1 = {} L4_1.operator_id = 23001 L4_1.effect_id = 23002 L5_1 = {} L6_1 = 23003 L7_1 = 23004 L8_1 = 23005 L5_1[1] = L6_1 L5_1[2] = L7_1 L5_1[3] = L8_1 L4_1.gadget_id = L5_1 L3_1[1] = L4_1 L4_1 = {} monsters = L4_1 L4_1 = {} npcs = L4_1 L4_1 = {} L5_1 = {} L5_1.config_id = 23003 L5_1.gadget_id = 70690025 L6_1 = {} L6_1.x = 121.143 L6_1.y = -25.0 L6_1.z = -23.032 L5_1.pos = L6_1 L6_1 = {} L6_1.x = 0.0 L6_1.y = 0.0 L6_1.z = 0.0 L5_1.rot = L6_1 L5_1.level = 1 L6_1 = GadgetState L6_1 = L6_1.GearStart L5_1.state = L6_1 L6_1 = {} L6_1.config_id = 23004 L6_1.gadget_id = 70690025 L7_1 = {} L7_1.x = 121.143 L7_1.y = -25.0 L7_1.z = -9.523 L6_1.pos = L7_1 L7_1 = {} L7_1.x = 0.0 L7_1.y = 0.0 L7_1.z = 0.0 L6_1.rot = L7_1 L6_1.level = 1 L7_1 = GadgetState L7_1 = L7_1.GearStart L6_1.state = L7_1 L7_1 = {} L7_1.config_id = 23005 L7_1.gadget_id = 70690025 L8_1 = {} L8_1.x = 121.143 L8_1.y = -25.0 L8_1.z = -16.133 L7_1.pos = L8_1 L8_1 = {} L8_1.x = 0.0 L8_1.y = 0.0 L8_1.z = 0.0 L7_1.rot = L8_1 L7_1.level = 1 L8_1 = GadgetState L8_1 = L8_1.GearStart L7_1.state = L8_1 L4_1[1] = L5_1 L4_1[2] = L6_1 L4_1[3] = L7_1 gadgets = L4_1 L4_1 = {} regions = L4_1 L4_1 = {} triggers = L4_1 L4_1 = {} variables = L4_1 L4_1 = {} L5_1 = {} L6_1 = {} L6_1.config_id = 23001 L6_1.gadget_id = 70360145 L7_1 = {} L7_1.x = 130.981 L7_1.y = -13.409 L7_1.z = -15.07 L6_1.pos = L7_1 L7_1 = {} L7_1.x = 0.0 L7_1.y = 90.0 L7_1.z = 0.0 L6_1.rot = L7_1 L6_1.level = 1 L6_1.is_guest_can_operate = true L7_1 = {} L7_1.config_id = 23002 L7_1.gadget_id = 70360140 L8_1 = {} L8_1.x = 130.981 L8_1.y = -13.409 L8_1.z = -15.013 L7_1.pos = L8_1 L8_1 = {} L8_1.x = 0.0 L8_1.y = 270.0 L8_1.z = 0.0 L7_1.rot = L8_1 L7_1.level = 1 L5_1[1] = L6_1 L5_1[2] = L7_1 L4_1.gadgets = L5_1 garbages = L4_1 L4_1 = {} L4_1.suite = 1 L4_1.end_suite = 0 L4_1.rand_suite = false init_config = L4_1 L4_1 = {} L5_1 = {} L6_1 = {} L5_1.monsters = L6_1 L6_1 = {} L5_1.gadgets = L6_1 L6_1 = {} L5_1.regions = L6_1 L6_1 = {} L5_1.triggers = L6_1 L5_1.rand_weight = 100 L4_1[1] = L5_1 suites = L4_1 L4_1 = require L5_1 = "TowerDefense_Trap" L4_1(L5_1)