local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1, L9_1 L0_1 = {} L0_1.group_id = 244006003 L1_1 = {} monsters = L1_1 L1_1 = {} npcs = L1_1 L1_1 = {} gadgets = L1_1 L1_1 = {} L2_1 = {} L2_1.config_id = 3008 L3_1 = RegionShape L3_1 = L3_1.SPHERE L2_1.shape = L3_1 L2_1.radius = 30 L3_1 = {} L3_1.x = 0.084 L3_1.y = 0.066 L3_1.z = -0.11 L2_1.pos = L3_1 L1_1[1] = L2_1 regions = L1_1 L1_1 = {} L2_1 = {} L2_1.config_id = 1003008 L2_1.name = "ENTER_REGION_3008" L3_1 = EventType L3_1 = L3_1.EVENT_ENTER_REGION L2_1.event = L3_1 L2_1.source = "" L2_1.condition = "" L2_1.action = "action_EVENT_ENTER_REGION_3008" L1_1[1] = L2_1 triggers = L1_1 L1_1 = {} L2_1 = {} L2_1.config_id = 3001 L3_1 = {} L3_1.x = 9.506 L3_1.y = 0.046 L3_1.z = -14.459 L2_1.pos = L3_1 L3_1 = {} L3_1.x = 0.0 L3_1.y = 0.0 L3_1.z = 0.0 L2_1.rot = L3_1 L2_1.tag = 2 L3_1 = {} L3_1.config_id = 3002 L4_1 = {} L4_1.x = -0.139 L4_1.y = 0.046 L4_1.z = -16.627 L3_1.pos = L4_1 L4_1 = {} L4_1.x = 0.0 L4_1.y = 0.0 L4_1.z = 0.0 L3_1.rot = L4_1 L3_1.tag = 2 L4_1 = {} L4_1.config_id = 3003 L5_1 = {} L5_1.x = -9.325 L5_1.y = 0.046 L5_1.z = -14.13 L4_1.pos = L5_1 L5_1 = {} L5_1.x = 0.0 L5_1.y = 0.0 L5_1.z = 0.0 L4_1.rot = L5_1 L4_1.tag = 2 L5_1 = {} L5_1.config_id = 3004 L6_1 = {} L6_1.x = 0.081 L6_1.y = 0.047 L6_1.z = -8.707 L5_1.pos = L6_1 L6_1 = {} L6_1.x = 0.0 L6_1.y = 0.0 L6_1.z = 0.0 L5_1.rot = L6_1 L5_1.tag = 4 L6_1 = {} L6_1.config_id = 3005 L7_1 = {} L7_1.x = 5.987 L7_1.y = 0.047 L7_1.z = -6.135 L6_1.pos = L7_1 L7_1 = {} L7_1.x = 0.0 L7_1.y = 0.0 L7_1.z = 0.0 L6_1.rot = L7_1 L6_1.tag = 4 L7_1 = {} L7_1.config_id = 3006 L8_1 = {} L8_1.x = -6.494 L8_1.y = 0.047 L8_1.z = -5.939 L7_1.pos = L8_1 L8_1 = {} L8_1.x = 0.0 L8_1.y = 0.0 L8_1.z = 0.0 L7_1.rot = L8_1 L7_1.tag = 4 L8_1 = {} L8_1.config_id = 3007 L9_1 = {} L9_1.x = 0.212 L9_1.y = 0.047 L9_1.z = -4.877 L8_1.pos = L9_1 L9_1 = {} L9_1.x = 0.0 L9_1.y = 0.0 L9_1.z = 0.0 L8_1.rot = L9_1 L8_1.tag = 4 L1_1[1] = L2_1 L1_1[2] = L3_1 L1_1[3] = L4_1 L1_1[4] = L5_1 L1_1[5] = L6_1 L1_1[6] = L7_1 L1_1[7] = L8_1 points = L1_1 L1_1 = {} variables = L1_1 L1_1 = {} L1_1.suite = 1 L1_1.end_suite = 0 L1_1.rand_suite = false init_config = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L2_1.monsters = L3_1 L3_1 = {} L2_1.gadgets = L3_1 L3_1 = {} L2_1.regions = L3_1 L3_1 = {} L2_1.triggers = L3_1 L2_1.rand_weight = 100 L3_1 = {} L4_1 = {} L3_1.monsters = L4_1 L4_1 = {} L3_1.gadgets = L4_1 L4_1 = {} L3_1.regions = L4_1 L4_1 = {} L3_1.triggers = L4_1 L3_1.rand_weight = 100 L1_1[1] = L2_1 L1_1[2] = L3_1 suites = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2 L2_2 = ScriptLib L2_2 = L2_2.AutoPoolMonsterTide L3_2 = A0_2 L4_2 = 5 L5_2 = 244006003 L6_2 = {} L7_2 = 13025 L6_2[1] = L7_2 L7_2 = 0 L8_2 = {} L9_2 = {} L10_2 = {} L10_2.total_count = 2 L10_2.min_count = 2 L10_2.max_count = 2 L10_2.tag = 2 L10_2.fill_time = 0 L10_2.fill_count = 0 L2_2 = L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2) if 0 ~= L2_2 then L2_2 = -1 return L2_2 end L2_2 = ScriptLib L2_2 = L2_2.AutoPoolMonsterTide L3_2 = A0_2 L4_2 = 6 L5_2 = 244006003 L6_2 = {} L7_2 = 13026 L6_2[1] = L7_2 L7_2 = 0 L8_2 = {} L9_2 = {} L10_2 = {} L10_2.total_count = 1 L10_2.min_count = 1 L10_2.max_count = 1 L10_2.tag = 4 L10_2.fill_time = 0 L10_2.fill_count = 0 L2_2 = L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2) if 0 ~= L2_2 then L2_2 = -1 return L2_2 end L2_2 = 0 return L2_2 end action_EVENT_ENTER_REGION_3008 = L1_1