local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1, L9_1, L10_1 L0_1 = {} L0_1.group_id = 240001002 L1_1 = {} L2_1 = {} L2_1.config_id = 2001 L2_1.monster_id = 21010201 L3_1 = {} L3_1.x = 59.189 L3_1.y = 42.017 L3_1.z = 120.076 L2_1.pos = L3_1 L3_1 = {} L3_1.x = 0.0 L3_1.y = 277.804 L3_1.z = 0.0 L2_1.rot = L3_1 L2_1.level = 1 L3_1 = {} L3_1.config_id = 2002 L3_1.monster_id = 21010301 L4_1 = {} L4_1.x = 59.785 L4_1.y = 42.017 L4_1.z = 122.978 L3_1.pos = L4_1 L4_1 = {} L4_1.x = 0.0 L4_1.y = 288.381 L4_1.z = 0.0 L3_1.rot = L4_1 L3_1.level = 1 L4_1 = {} L4_1.config_id = 2003 L4_1.monster_id = 21010301 L5_1 = {} L5_1.x = 0.929 L5_1.y = 47.319 L5_1.z = 59.792 L4_1.pos = L5_1 L5_1 = {} L5_1.x = 0.0 L5_1.y = 0.0 L5_1.z = 0.0 L4_1.rot = L5_1 L4_1.level = 1 L5_1 = {} L5_1.config_id = 2004 L5_1.monster_id = 21010201 L6_1 = {} L6_1.x = -0.901 L6_1.y = 47.028 L6_1.z = 57.544 L5_1.pos = L6_1 L6_1 = {} L6_1.x = 0.0 L6_1.y = 0.0 L6_1.z = 0.0 L5_1.rot = L6_1 L5_1.level = 1 L6_1 = {} L6_1.config_id = 2005 L6_1.monster_id = 21010701 L7_1 = {} L7_1.x = 5.14 L7_1.y = 47.188 L7_1.z = 57.264 L6_1.pos = L7_1 L7_1 = {} L7_1.x = 0.0 L7_1.y = 0.0 L7_1.z = 0.0 L6_1.rot = L7_1 L6_1.level = 1 L7_1 = {} L7_1.config_id = 2006 L7_1.monster_id = 21010701 L8_1 = {} L8_1.x = 3.229 L8_1.y = 47.341 L8_1.z = 58.196 L7_1.pos = L8_1 L8_1 = {} L8_1.x = 0.0 L8_1.y = 0.0 L8_1.z = 0.0 L7_1.rot = L8_1 L7_1.level = 1 L8_1 = {} L8_1.config_id = 2007 L8_1.monster_id = 21010701 L9_1 = {} L9_1.x = 57.716 L9_1.y = 42.016 L9_1.z = 119.507 L8_1.pos = L9_1 L9_1 = {} L9_1.x = 0.0 L9_1.y = 294.272 L9_1.z = 0.0 L8_1.rot = L9_1 L8_1.level = 1 L9_1 = {} L9_1.config_id = 2008 L9_1.monster_id = 21010701 L10_1 = {} L10_1.x = 57.409 L10_1.y = 42.016 L10_1.z = 120.507 L9_1.pos = L10_1 L10_1 = {} L10_1.x = 0.0 L10_1.y = 305.224 L10_1.z = 0.0 L9_1.rot = L10_1 L9_1.level = 1 L1_1[1] = L2_1 L1_1[2] = L3_1 L1_1[3] = L4_1 L1_1[4] = L5_1 L1_1[5] = L6_1 L1_1[6] = L7_1 L1_1[7] = L8_1 L1_1[8] = L9_1 monsters = L1_1 L1_1 = {} npcs = L1_1 L1_1 = {} gadgets = L1_1 L1_1 = {} regions = L1_1 L1_1 = {} L2_1 = {} L2_1.config_id = 1000001 L2_1.name = "ANY_MONSTER_DIE_1" L3_1 = EventType L3_1 = L3_1.EVENT_ANY_MONSTER_DIE L2_1.event = L3_1 L2_1.source = "" L2_1.condition = "condition_EVENT_ANY_MONSTER_DIE_1" L2_1.action = "action_EVENT_ANY_MONSTER_DIE_1" L3_1 = {} L3_1.config_id = 1000006 L3_1.name = "ANY_MONSTER_DIE_6" L4_1 = EventType L4_1 = L4_1.EVENT_ANY_MONSTER_DIE L3_1.event = L4_1 L3_1.source = "" L3_1.condition = "" L3_1.action = "" L1_1[1] = L2_1 L1_1[2] = L3_1 triggers = L1_1 L1_1 = {} variables = L1_1 L1_1 = {} L1_1.suite = 1 L1_1.end_suite = 0 L1_1.rand_suite = true init_config = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L4_1 = 2001 L5_1 = 2002 L6_1 = 2003 L7_1 = 2004 L3_1[1] = L4_1 L3_1[2] = L5_1 L3_1[3] = L6_1 L3_1[4] = L7_1 L2_1.monsters = L3_1 L3_1 = {} L2_1.gadgets = L3_1 L3_1 = {} L2_1.regions = L3_1 L3_1 = {} L4_1 = "ANY_MONSTER_DIE_1" L3_1[1] = L4_1 L2_1.triggers = L3_1 L2_1.rand_weight = 100 L3_1 = {} L4_1 = {} L5_1 = 2005 L6_1 = 2006 L7_1 = 2007 L8_1 = 2008 L4_1[1] = L5_1 L4_1[2] = L6_1 L4_1[3] = L7_1 L4_1[4] = L8_1 L3_1.monsters = L4_1 L4_1 = {} L3_1.gadgets = L4_1 L4_1 = {} L3_1.regions = L4_1 L4_1 = {} L5_1 = "ANY_MONSTER_DIE_1" L4_1[1] = L5_1 L3_1.triggers = L4_1 L3_1.rand_weight = 100 L1_1[1] = L2_1 L1_1[2] = L3_1 suites = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = ScriptLib L2_2 = L2_2.GetGroupMonsterCount L3_2 = A0_2 L2_2 = L2_2(L3_2) if L2_2 ~= 0 then L2_2 = false return L2_2 end L2_2 = true return L2_2 end condition_EVENT_ANY_MONSTER_DIE_1 = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = math L2_2 = L2_2.randomseed L3_2 = os L3_2 = L3_2.time L3_2, L4_2, L5_2, L6_2 = L3_2() L2_2(L3_2, L4_2, L5_2, L6_2) L2_2 = math L2_2 = L2_2.random L3_2 = 2 L4_2 = 4 L2_2 = L2_2(L3_2, L4_2) L3_2 = ScriptLib L3_2 = L3_2.RefreshGroup L4_2 = A0_2 L5_2 = {} L5_2.group_id = 240001003 L5_2.suite = L2_2 L3_2 = L3_2(L4_2, L5_2) if 0 ~= L3_2 then L3_2 = -1 return L3_2 end L3_2 = {} L3_2.x = 7 L3_2.y = 42 L3_2.z = 96 L4_2 = ScriptLib L4_2 = L4_2.ScenePlaySound L5_2 = A0_2 L6_2 = {} L6_2.play_pos = L3_2 L6_2.sound_name = "LevelHornSound001" L6_2.play_type = 1 L6_2.is_broadcast = false L4_2 = L4_2(L5_2, L6_2) if 0 ~= L4_2 then L4_2 = -1 return L4_2 end L4_2 = 0 return L4_2 end action_EVENT_ANY_MONSTER_DIE_1 = L1_1