local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1, L9_1, L10_1, L11_1, L12_1, L13_1, L14_1 L0_1 = {} L0_1.group_id = 234101003 L1_1 = {} L2_1 = {} L2_1.config_id = 3001 L2_1.monster_id = 20011001 L3_1 = {} L3_1.x = 6.083 L3_1.y = 0.325 L3_1.z = -5.054 L2_1.pos = L3_1 L3_1 = {} L3_1.x = 0.0 L3_1.y = 346.531 L3_1.z = 0.0 L2_1.rot = L3_1 L2_1.level = 1 L3_1 = {} L3_1.config_id = 3002 L3_1.monster_id = 20011001 L4_1 = {} L4_1.x = -7.192 L4_1.y = 0.325 L4_1.z = -5.066 L3_1.pos = L4_1 L4_1 = {} L4_1.x = 0.0 L4_1.y = 21.465 L4_1.z = 0.0 L3_1.rot = L4_1 L3_1.level = 1 L4_1 = {} L4_1.config_id = 3003 L4_1.monster_id = 20011101 L5_1 = {} L5_1.x = -4.657 L5_1.y = 0.325 L5_1.z = -6.571 L4_1.pos = L5_1 L5_1 = {} L5_1.x = 0.0 L5_1.y = 18.562 L5_1.z = 0.0 L4_1.rot = L5_1 L4_1.level = 1 L5_1 = {} L6_1 = 1031 L5_1[1] = L6_1 L4_1.affix = L5_1 L5_1 = {} L5_1.config_id = 3004 L5_1.monster_id = 20011101 L6_1 = {} L6_1.x = 0.112 L6_1.y = 0.325 L6_1.z = -6.129 L5_1.pos = L6_1 L6_1 = {} L6_1.x = 0.0 L6_1.y = 0.0 L6_1.z = 0.0 L5_1.rot = L6_1 L5_1.level = 1 L6_1 = {} L6_1.config_id = 3005 L6_1.monster_id = 20011103 L7_1 = {} L7_1.x = 9.491 L7_1.y = 0.325 L7_1.z = -10.358 L6_1.pos = L7_1 L7_1 = {} L7_1.x = 0.0 L7_1.y = 343.731 L7_1.z = 0.0 L6_1.rot = L7_1 L6_1.level = 1 L7_1 = {} L8_1 = 1031 L7_1[1] = L8_1 L6_1.affix = L7_1 L7_1 = {} L7_1.config_id = 3006 L7_1.monster_id = 20011103 L8_1 = {} L8_1.x = -6.829 L8_1.y = 0.325 L8_1.z = -0.964 L7_1.pos = L8_1 L8_1 = {} L8_1.x = 0.0 L8_1.y = 64.828 L8_1.z = 0.0 L7_1.rot = L8_1 L7_1.level = 1 L8_1 = {} L8_1.config_id = 3007 L8_1.monster_id = 20011103 L9_1 = {} L9_1.x = 7.519 L9_1.y = 0.325 L9_1.z = -1.3 L8_1.pos = L9_1 L9_1 = {} L9_1.x = 0.0 L9_1.y = 270.084 L9_1.z = 0.0 L8_1.rot = L9_1 L8_1.level = 1 L9_1 = {} L10_1 = 1031 L9_1[1] = L10_1 L8_1.affix = L9_1 L9_1 = {} L9_1.config_id = 3008 L9_1.monster_id = 20011103 L10_1 = {} L10_1.x = 1.949 L10_1.y = 0.325 L10_1.z = 7.331 L9_1.pos = L10_1 L10_1 = {} L10_1.x = 0.0 L10_1.y = 182.789 L10_1.z = 0.0 L9_1.rot = L10_1 L9_1.level = 1 L10_1 = {} L10_1.config_id = 3009 L10_1.monster_id = 21020201 L11_1 = {} L11_1.x = -2.555 L11_1.y = 0.325 L11_1.z = 5.392 L10_1.pos = L11_1 L11_1 = {} L11_1.x = 0.0 L11_1.y = 0.0 L11_1.z = 0.0 L10_1.rot = L11_1 L10_1.level = 1 L11_1 = {} L12_1 = 1031 L11_1[1] = L12_1 L10_1.affix = L11_1 L11_1 = {} L11_1.config_id = 3020 L11_1.monster_id = 22010301 L12_1 = {} L12_1.x = -0.028 L12_1.y = 0.325 L12_1.z = -8.038 L11_1.pos = L12_1 L12_1 = {} L12_1.x = 0.0 L12_1.y = 0.0 L12_1.z = 0.0 L11_1.rot = L12_1 L11_1.level = 1 L12_1 = {} L12_1.config_id = 3021 L12_1.monster_id = 20011101 L13_1 = {} L13_1.x = -7.93 L13_1.y = 0.325 L13_1.z = -6.738 L12_1.pos = L13_1 L13_1 = {} L13_1.x = 0.0 L13_1.y = 43.8 L13_1.z = 0.0 L12_1.rot = L13_1 L12_1.level = 1 L13_1 = {} L14_1 = 1031 L13_1[1] = L14_1 L12_1.affix = L13_1 L13_1 = {} L13_1.config_id = 3022 L13_1.monster_id = 20011101 L14_1 = {} L14_1.x = 7.032 L14_1.y = 0.325 L14_1.z = -6.112 L13_1.pos = L14_1 L14_1 = {} L14_1.x = 0.0 L14_1.y = 320.9 L14_1.z = 0.0 L13_1.rot = L14_1 L13_1.level = 1 L1_1[1] = L2_1 L1_1[2] = L3_1 L1_1[3] = L4_1 L1_1[4] = L5_1 L1_1[5] = L6_1 L1_1[6] = L7_1 L1_1[7] = L8_1 L1_1[8] = L9_1 L1_1[9] = L10_1 L1_1[10] = L11_1 L1_1[11] = L12_1 L1_1[12] = L13_1 monsters = L1_1 L1_1 = {} npcs = L1_1 L1_1 = {} L2_1 = {} L2_1.config_id = 3024 L2_1.gadget_id = 70900205 L3_1 = {} L3_1.x = 6.08 L3_1.y = -1.135 L3_1.z = 3.129 L2_1.pos = L3_1 L3_1 = {} L3_1.x = 0.0 L3_1.y = 0.0 L3_1.z = 0.0 L2_1.rot = L3_1 L2_1.level = 1 L3_1 = {} L3_1.config_id = 3030 L3_1.gadget_id = 70350035 L4_1 = {} L4_1.x = 0.0 L4_1.y = -0.001 L4_1.z = 0.0 L3_1.pos = L4_1 L4_1 = {} L4_1.x = 0.0 L4_1.y = 0.0 L4_1.z = 0.0 L3_1.rot = L4_1 L3_1.level = 1 L1_1[1] = L2_1 L1_1[2] = L3_1 gadgets = L1_1 L1_1 = {} regions = L1_1 L1_1 = {} L2_1 = {} L2_1.config_id = 1003025 L2_1.name = "MONSTER_TIDE_DIE_3025" L3_1 = EventType L3_1 = L3_1.EVENT_MONSTER_TIDE_DIE L2_1.event = L3_1 L2_1.source = "1" L2_1.condition = "condition_EVENT_MONSTER_TIDE_DIE_3025" L2_1.action = "action_EVENT_MONSTER_TIDE_DIE_3025" L3_1 = {} L3_1.config_id = 1003026 L3_1.name = "CHALLENGE_FAIL_3026" L4_1 = EventType L4_1 = L4_1.EVENT_CHALLENGE_FAIL L3_1.event = L4_1 L3_1.source = "1" L3_1.condition = "" L3_1.action = "action_EVENT_CHALLENGE_FAIL_3026" L4_1 = {} L4_1.config_id = 1003027 L4_1.name = "ANY_MONSTER_LIVE_3027" L5_1 = EventType L5_1 = L5_1.EVENT_ANY_MONSTER_LIVE L4_1.event = L5_1 L4_1.source = "" L4_1.condition = "condition_EVENT_ANY_MONSTER_LIVE_3027" L4_1.action = "action_EVENT_ANY_MONSTER_LIVE_3027" L5_1 = {} L5_1.config_id = 1003028 L5_1.name = "CHALLENGE_SUCCESS_3028" L6_1 = EventType L6_1 = L6_1.EVENT_CHALLENGE_SUCCESS L5_1.event = L6_1 L5_1.source = "1" L5_1.condition = "" L5_1.action = "action_EVENT_CHALLENGE_SUCCESS_3028" L6_1 = {} L6_1.config_id = 1003031 L6_1.name = "DUNGEON_SETTLE_3031" L7_1 = EventType L7_1 = L7_1.EVENT_DUNGEON_SETTLE L6_1.event = L7_1 L6_1.source = "1" L6_1.condition = "" L6_1.action = "action_EVENT_DUNGEON_SETTLE_3031" L1_1[1] = L2_1 L1_1[2] = L3_1 L1_1[3] = L4_1 L1_1[4] = L5_1 L1_1[5] = L6_1 triggers = L1_1 L1_1 = {} L2_1 = {} L2_1.configId = 1 L2_1.name = "monster_wave" L2_1.value = 0 L2_1.no_refresh = false L1_1[1] = L2_1 variables = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L3_1.config_id = 1003029 L3_1.name = "CHALLENGE_FAIL_3029" L4_1 = EventType L4_1 = L4_1.EVENT_CHALLENGE_FAIL L3_1.event = L4_1 L3_1.source = "1" L3_1.condition = "" L3_1.action = "action_EVENT_CHALLENGE_FAIL_3029" L2_1[1] = L3_1 L1_1.triggers = L2_1 garbages = L1_1 L1_1 = {} L1_1.suite = 1 L1_1.end_suite = 0 L1_1.rand_suite = false init_config = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L2_1.monsters = L3_1 L3_1 = {} L4_1 = 3024 L5_1 = 3030 L3_1[1] = L4_1 L3_1[2] = L5_1 L2_1.gadgets = L3_1 L3_1 = {} L2_1.regions = L3_1 L3_1 = {} L4_1 = "MONSTER_TIDE_DIE_3025" L5_1 = "CHALLENGE_FAIL_3026" L6_1 = "ANY_MONSTER_LIVE_3027" L7_1 = "CHALLENGE_SUCCESS_3028" L8_1 = "DUNGEON_SETTLE_3031" L3_1[1] = L4_1 L3_1[2] = L5_1 L3_1[3] = L6_1 L3_1[4] = L7_1 L3_1[5] = L8_1 L2_1.triggers = L3_1 L2_1.rand_weight = 100 L1_1[1] = L2_1 suites = L1_1 function L1_1(A0_2, A1_2) local L2_2 L2_2 = A1_2.param1 if 9 ~= L2_2 then L2_2 = false return L2_2 end L2_2 = true return L2_2 end condition_EVENT_MONSTER_TIDE_DIE_3025 = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = ScriptLib L2_2 = L2_2.CreateMonster L3_2 = A0_2 L4_2 = {} L4_2.config_id = 3020 L4_2.delay_time = 0 L2_2 = L2_2(L3_2, L4_2) if 0 ~= L2_2 then L2_2 = ScriptLib L2_2 = L2_2.PrintContextLog L3_2 = A0_2 L4_2 = "@@ LUA_WARNING : create_monster" L2_2(L3_2, L4_2) L2_2 = -1 return L2_2 end L2_2 = ScriptLib L2_2 = L2_2.CreateMonster L3_2 = A0_2 L4_2 = {} L4_2.config_id = 3021 L4_2.delay_time = 0 L2_2 = L2_2(L3_2, L4_2) if 0 ~= L2_2 then L2_2 = ScriptLib L2_2 = L2_2.PrintContextLog L3_2 = A0_2 L4_2 = "@@ LUA_WARNING : create_monster" L2_2(L3_2, L4_2) L2_2 = -1 return L2_2 end L2_2 = ScriptLib L2_2 = L2_2.CreateMonster L3_2 = A0_2 L4_2 = {} L4_2.config_id = 3022 L4_2.delay_time = 0 L2_2 = L2_2(L3_2, L4_2) if 0 ~= L2_2 then L2_2 = ScriptLib L2_2 = L2_2.PrintContextLog L3_2 = A0_2 L4_2 = "@@ LUA_WARNING : create_monster" L2_2(L3_2, L4_2) L2_2 = -1 return L2_2 end L2_2 = 0 return L2_2 end action_EVENT_MONSTER_TIDE_DIE_3025 = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = ScriptLib L2_2 = L2_2.RefreshGroup L3_2 = A0_2 L4_2 = {} L4_2.group_id = 234101003 L4_2.suite = 1 L2_2 = L2_2(L3_2, L4_2) if 0 ~= L2_2 then L2_2 = ScriptLib L2_2 = L2_2.PrintContextLog L3_2 = A0_2 L4_2 = "@@ LUA_WARNING : refresh_group_to_suite" L2_2(L3_2, L4_2) L2_2 = -1 return L2_2 end L2_2 = ScriptLib L2_2 = L2_2.CauseDungeonFail L3_2 = A0_2 L2_2 = L2_2(L3_2) if 0 ~= L2_2 then L2_2 = ScriptLib L2_2 = L2_2.PrintContextLog L3_2 = A0_2 L4_2 = "@@ LUA_WARNING : cause_dungeonfail" L2_2(L3_2, L4_2) L2_2 = -1 return L2_2 end L2_2 = 0 return L2_2 end action_EVENT_CHALLENGE_FAIL_3026 = L1_1 function L1_1(A0_2, A1_2) local L2_2 L2_2 = A1_2.param1 if 3001 ~= L2_2 then L2_2 = false return L2_2 end L2_2 = true return L2_2 end condition_EVENT_ANY_MONSTER_LIVE_3027 = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2 L2_2 = ScriptLib L2_2 = L2_2.ActiveChallenge L3_2 = A0_2 L4_2 = 1 L5_2 = 188 L6_2 = 234101003 L7_2 = 12 L8_2 = 3030 L9_2 = 0 L2_2 = L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2) if 0 ~= L2_2 then L2_2 = ScriptLib L2_2 = L2_2.PrintContextLog L3_2 = A0_2 L4_2 = "@@ LUA_WARNING : active_challenge" L2_2(L3_2, L4_2) L2_2 = -1 return L2_2 end L2_2 = ScriptLib L2_2 = L2_2.TowerCountTimeStatus L3_2 = A0_2 L4_2 = 0 L2_2 = L2_2(L3_2, L4_2) if 0 ~= L2_2 then L2_2 = ScriptLib L2_2 = L2_2.PrintContextLog L3_2 = A0_2 L4_2 = "@@ LUA_WARNING : tower_time_status" L2_2(L3_2, L4_2) L2_2 = -1 return L2_2 end L2_2 = 0 return L2_2 end action_EVENT_ANY_MONSTER_LIVE_3027 = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = ScriptLib L2_2 = L2_2.SetGroupGadgetStateByConfigId L3_2 = A0_2 L4_2 = 234101001 L5_2 = 1002 L6_2 = GadgetState L6_2 = L6_2.GearStart L2_2 = L2_2(L3_2, L4_2, L5_2, L6_2) if 0 ~= L2_2 then L2_2 = ScriptLib L2_2 = L2_2.PrintContextLog L3_2 = A0_2 L4_2 = "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId" L2_2(L3_2, L4_2) L2_2 = -1 return L2_2 end L2_2 = ScriptLib L2_2 = L2_2.SetGroupGadgetStateByConfigId L3_2 = A0_2 L4_2 = 234101001 L5_2 = 2001 L6_2 = GadgetState L6_2 = L6_2.GearAction1 L2_2 = L2_2(L3_2, L4_2, L5_2, L6_2) if 0 ~= L2_2 then L2_2 = ScriptLib L2_2 = L2_2.PrintContextLog L3_2 = A0_2 L4_2 = "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId" L2_2(L3_2, L4_2) L2_2 = -1 return L2_2 end L2_2 = ScriptLib L2_2 = L2_2.TowerCountTimeStatus L3_2 = A0_2 L4_2 = 1 L2_2 = L2_2(L3_2, L4_2) if 0 ~= L2_2 then L2_2 = ScriptLib L2_2 = L2_2.PrintContextLog L3_2 = A0_2 L4_2 = "@@ LUA_WARNING : tower_time_status" L2_2(L3_2, L4_2) L2_2 = -1 return L2_2 end L2_2 = 0 return L2_2 end action_EVENT_CHALLENGE_SUCCESS_3028 = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = ScriptLib L2_2 = L2_2.KillEntityByConfigId L3_2 = A0_2 L4_2 = {} L4_2.config_id = 3030 L2_2 = L2_2(L3_2, L4_2) if 0 ~= L2_2 then L2_2 = ScriptLib L2_2 = L2_2.PrintContextLog L3_2 = A0_2 L4_2 = "@@ LUA_WARNING : kill_entity_by_configId" L2_2(L3_2, L4_2) L2_2 = -1 return L2_2 end L2_2 = 0 return L2_2 end action_EVENT_DUNGEON_SETTLE_3031 = L1_1