local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1, L9_1, L10_1, L11_1, L12_1, L13_1, L14_1, L15_1, L16_1, L17_1, L18_1, L19_1, L20_1, L21_1, L22_1, L23_1, L24_1, L25_1, L26_1, L27_1 L0_1 = {} L0_1.group_id = 230101003 L1_1 = {} L2_1 = {} L2_1.config_id = 3001 L2_1.monster_id = 20010801 L3_1 = {} L3_1.x = 6.269 L3_1.y = 0.08 L3_1.z = -5.172 L2_1.pos = L3_1 L3_1 = {} L3_1.x = 0.0 L3_1.y = 346.531 L3_1.z = 0.0 L2_1.rot = L3_1 L2_1.level = 1 L3_1 = {} L3_1.config_id = 3002 L3_1.monster_id = 20010801 L4_1 = {} L4_1.x = -7.006 L4_1.y = 0.08 L4_1.z = -5.185 L3_1.pos = L4_1 L4_1 = {} L4_1.x = 0.0 L4_1.y = 21.465 L4_1.z = 0.0 L3_1.rot = L4_1 L3_1.level = 1 L4_1 = {} L4_1.config_id = 3003 L4_1.monster_id = 20010801 L5_1 = {} L5_1.x = -6.791 L5_1.y = 0.08 L5_1.z = -0.499 L4_1.pos = L5_1 L5_1 = {} L5_1.x = 0.0 L5_1.y = 18.562 L5_1.z = 0.0 L4_1.rot = L5_1 L4_1.level = 1 L5_1 = {} L5_1.config_id = 3004 L5_1.monster_id = 20010801 L6_1 = {} L6_1.x = 2.341 L6_1.y = 0.08 L6_1.z = -4.922 L5_1.pos = L6_1 L6_1 = {} L6_1.x = 0.0 L6_1.y = 0.0 L6_1.z = 0.0 L5_1.rot = L6_1 L5_1.level = 1 L6_1 = {} L6_1.config_id = 3005 L6_1.monster_id = 20010801 L7_1 = {} L7_1.x = 6.41 L7_1.y = 0.08 L7_1.z = -2.494 L6_1.pos = L7_1 L7_1 = {} L7_1.x = 0.0 L7_1.y = 343.731 L7_1.z = 0.0 L6_1.rot = L7_1 L6_1.level = 1 L7_1 = {} L7_1.config_id = 3006 L7_1.monster_id = 20011001 L8_1 = {} L8_1.x = -6.788 L8_1.y = 0.08 L8_1.z = 2.911 L7_1.pos = L8_1 L8_1 = {} L8_1.x = 0.0 L8_1.y = 64.828 L8_1.z = 0.0 L7_1.rot = L8_1 L7_1.level = 1 L8_1 = {} L8_1.config_id = 3007 L8_1.monster_id = 20011001 L9_1 = {} L9_1.x = 6.448 L9_1.y = 0.08 L9_1.z = 1.38 L8_1.pos = L9_1 L9_1 = {} L9_1.x = 0.0 L9_1.y = 270.084 L9_1.z = 0.0 L8_1.rot = L9_1 L8_1.level = 1 L9_1 = {} L9_1.config_id = 3008 L9_1.monster_id = 20011001 L10_1 = {} L10_1.x = 1.248 L10_1.y = 0.08 L10_1.z = 6.737 L9_1.pos = L10_1 L10_1 = {} L10_1.x = 0.0 L10_1.y = 182.789 L10_1.z = 0.0 L9_1.rot = L10_1 L9_1.level = 1 L10_1 = {} L10_1.config_id = 3009 L10_1.monster_id = 20011001 L11_1 = {} L11_1.x = -3.783 L11_1.y = 0.08 L11_1.z = -4.197 L10_1.pos = L11_1 L11_1 = {} L11_1.x = 0.0 L11_1.y = 0.0 L11_1.z = 0.0 L10_1.rot = L11_1 L10_1.level = 1 L11_1 = {} L11_1.config_id = 3010 L11_1.monster_id = 20011001 L12_1 = {} L12_1.x = -4.849 L12_1.y = 0.08 L12_1.z = 4.94 L11_1.pos = L12_1 L12_1 = {} L12_1.x = 0.0 L12_1.y = 0.0 L12_1.z = 0.0 L11_1.rot = L12_1 L11_1.level = 1 L12_1 = {} L12_1.config_id = 3011 L12_1.monster_id = 20011001 L13_1 = {} L13_1.x = 5.06 L13_1.y = 0.08 L13_1.z = 4.001 L12_1.pos = L13_1 L13_1 = {} L13_1.x = 0.0 L13_1.y = 234.1 L13_1.z = 0.0 L12_1.rot = L13_1 L12_1.level = 1 L13_1 = {} L13_1.config_id = 3012 L13_1.monster_id = 20010801 L14_1 = {} L14_1.x = -2.033 L14_1.y = 0.08 L14_1.z = 5.084 L13_1.pos = L14_1 L14_1 = {} L14_1.x = 0.0 L14_1.y = 322.134 L14_1.z = 0.0 L13_1.rot = L14_1 L13_1.level = 1 L14_1 = {} L14_1.config_id = 3013 L14_1.monster_id = 20011001 L15_1 = {} L15_1.x = -1.804 L15_1.y = 0.08 L15_1.z = -6.384 L14_1.pos = L15_1 L15_1 = {} L15_1.x = 0.0 L15_1.y = 0.0 L15_1.z = 0.0 L14_1.rot = L15_1 L14_1.level = 1 L15_1 = {} L15_1.config_id = 3014 L15_1.monster_id = 20010801 L16_1 = {} L16_1.x = -6.662 L16_1.y = 0.08 L16_1.z = -2.073 L15_1.pos = L16_1 L16_1 = {} L16_1.x = 0.0 L16_1.y = 50.168 L16_1.z = 0.0 L15_1.rot = L16_1 L15_1.level = 1 L16_1 = {} L16_1.config_id = 3015 L16_1.monster_id = 20011001 L17_1 = {} L17_1.x = -3.637 L17_1.y = 0.08 L17_1.z = 5.987 L16_1.pos = L17_1 L17_1 = {} L17_1.x = 0.0 L17_1.y = 126.7 L17_1.z = 0.0 L16_1.rot = L17_1 L16_1.level = 1 L17_1 = {} L17_1.config_id = 3016 L17_1.monster_id = 20011101 L18_1 = {} L18_1.x = 0.139 L18_1.y = 0.08 L18_1.z = -6.451 L17_1.pos = L18_1 L18_1 = {} L18_1.x = 0.0 L18_1.y = 0.0 L18_1.z = 0.0 L17_1.rot = L18_1 L17_1.level = 1 L18_1 = {} L18_1.config_id = 3017 L18_1.monster_id = 20011001 L19_1 = {} L19_1.x = -7.076 L19_1.y = 0.08 L19_1.z = 0.86 L18_1.pos = L19_1 L19_1 = {} L19_1.x = 0.0 L19_1.y = 101.36 L19_1.z = 0.0 L18_1.rot = L19_1 L18_1.level = 1 L19_1 = {} L19_1.config_id = 3018 L19_1.monster_id = 20010801 L20_1 = {} L20_1.x = 7.485 L20_1.y = 0.08 L20_1.z = -0.856 L19_1.pos = L20_1 L20_1 = {} L20_1.x = 0.0 L20_1.y = 274.51 L20_1.z = 0.0 L19_1.rot = L20_1 L19_1.level = 1 L20_1 = {} L20_1.config_id = 3019 L20_1.monster_id = 20011001 L21_1 = {} L21_1.x = -4.907 L21_1.y = 0.08 L21_1.z = 6.521 L20_1.pos = L21_1 L21_1 = {} L21_1.x = 0.0 L21_1.y = 133.4 L21_1.z = 0.0 L20_1.rot = L21_1 L20_1.level = 1 L21_1 = {} L21_1.config_id = 3020 L21_1.monster_id = 20010801 L22_1 = {} L22_1.x = 3.554 L22_1.y = 0.08 L22_1.z = 6.131 L21_1.pos = L22_1 L22_1 = {} L22_1.x = 0.0 L22_1.y = 203.11 L22_1.z = 0.0 L21_1.rot = L22_1 L21_1.level = 1 L22_1 = {} L22_1.config_id = 3021 L22_1.monster_id = 20011101 L23_1 = {} L23_1.x = -1.236 L23_1.y = 0.08 L23_1.z = 6.473 L22_1.pos = L23_1 L23_1 = {} L23_1.x = 0.0 L23_1.y = 166.8 L23_1.z = 0.0 L22_1.rot = L23_1 L22_1.level = 1 L23_1 = {} L23_1.config_id = 3022 L23_1.monster_id = 20011101 L24_1 = {} L24_1.x = 0.158 L24_1.y = 0.08 L24_1.z = -8.157 L23_1.pos = L24_1 L24_1 = {} L24_1.x = 0.0 L24_1.y = 0.0 L24_1.z = 0.0 L23_1.rot = L24_1 L23_1.level = 1 L24_1 = {} L24_1.config_id = 3023 L24_1.monster_id = 20011101 L25_1 = {} L25_1.x = -7.744 L25_1.y = 0.08 L25_1.z = -6.856 L24_1.pos = L25_1 L25_1 = {} L25_1.x = 0.0 L25_1.y = 43.8 L25_1.z = 0.0 L24_1.rot = L25_1 L24_1.level = 1 L25_1 = {} L25_1.config_id = 3024 L25_1.monster_id = 20010901 L26_1 = {} L26_1.x = 7.218 L26_1.y = 0.08 L26_1.z = -6.231 L25_1.pos = L26_1 L26_1 = {} L26_1.x = 0.0 L26_1.y = 320.9 L26_1.z = 0.0 L25_1.rot = L26_1 L25_1.level = 1 L26_1 = {} L26_1.config_id = 3029 L26_1.monster_id = 20011001 L27_1 = {} L27_1.x = 6.819 L27_1.y = 0.08 L27_1.z = 4.415 L26_1.pos = L27_1 L27_1 = {} L27_1.x = 0.0 L27_1.y = 230.8 L27_1.z = 0.0 L26_1.rot = L27_1 L26_1.level = 1 L1_1[1] = L2_1 L1_1[2] = L3_1 L1_1[3] = L4_1 L1_1[4] = L5_1 L1_1[5] = L6_1 L1_1[6] = L7_1 L1_1[7] = L8_1 L1_1[8] = L9_1 L1_1[9] = L10_1 L1_1[10] = L11_1 L1_1[11] = L12_1 L1_1[12] = L13_1 L1_1[13] = L14_1 L1_1[14] = L15_1 L1_1[15] = L16_1 L1_1[16] = L17_1 L1_1[17] = L18_1 L1_1[18] = L19_1 L1_1[19] = L20_1 L1_1[20] = L21_1 L1_1[21] = L22_1 L1_1[22] = L23_1 L1_1[23] = L24_1 L1_1[24] = L25_1 L1_1[25] = L26_1 monsters = L1_1 L1_1 = {} npcs = L1_1 L1_1 = {} L2_1 = {} L2_1.config_id = 3030 L2_1.gadget_id = 70900205 L3_1 = {} L3_1.x = 6.266 L3_1.y = -1.379 L3_1.z = 3.01 L2_1.pos = L3_1 L3_1 = {} L3_1.x = 0.0 L3_1.y = 0.0 L3_1.z = 0.0 L2_1.rot = L3_1 L2_1.level = 1 L1_1[1] = L2_1 gadgets = L1_1 L1_1 = {} regions = L1_1 L1_1 = {} L2_1 = {} L2_1.config_id = 1003031 L2_1.name = "ANY_MONSTER_LIVE_3031" L3_1 = EventType L3_1 = L3_1.EVENT_ANY_MONSTER_LIVE L2_1.event = L3_1 L2_1.source = "" L2_1.condition = "condition_EVENT_ANY_MONSTER_LIVE_3031" L2_1.action = "action_EVENT_ANY_MONSTER_LIVE_3031" L3_1 = {} L3_1.config_id = 1003032 L3_1.name = "ANY_MONSTER_DIE_3032" L4_1 = EventType L4_1 = L4_1.EVENT_ANY_MONSTER_DIE L3_1.event = L4_1 L3_1.source = "" L3_1.condition = "condition_EVENT_ANY_MONSTER_DIE_3032" L3_1.action = "action_EVENT_ANY_MONSTER_DIE_3032" L4_1 = {} L4_1.config_id = 1003033 L4_1.name = "ANY_MONSTER_DIE_3033" L5_1 = EventType L5_1 = L5_1.EVENT_ANY_MONSTER_DIE L4_1.event = L5_1 L4_1.source = "" L4_1.condition = "condition_EVENT_ANY_MONSTER_DIE_3033" L4_1.action = "action_EVENT_ANY_MONSTER_DIE_3033" L5_1 = {} L5_1.config_id = 1003034 L5_1.name = "ANY_MONSTER_DIE_3034" L6_1 = EventType L6_1 = L6_1.EVENT_ANY_MONSTER_DIE L5_1.event = L6_1 L5_1.source = "" L5_1.condition = "condition_EVENT_ANY_MONSTER_DIE_3034" L5_1.action = "action_EVENT_ANY_MONSTER_DIE_3034" L6_1 = {} L6_1.config_id = 1003035 L6_1.name = "CHALLENGE_SUCCESS_3035" L7_1 = EventType L7_1 = L7_1.EVENT_CHALLENGE_SUCCESS L6_1.event = L7_1 L6_1.source = "1" L6_1.condition = "" L6_1.action = "action_EVENT_CHALLENGE_SUCCESS_3035" L7_1 = {} L7_1.config_id = 1003036 L7_1.name = "CHALLENGE_FAIL_3036" L8_1 = EventType L8_1 = L8_1.EVENT_CHALLENGE_FAIL L7_1.event = L8_1 L7_1.source = "1" L7_1.condition = "" L7_1.action = "action_EVENT_CHALLENGE_FAIL_3036" L8_1 = {} L8_1.config_id = 1003037 L8_1.name = "ANY_MONSTER_DIE_3037" L9_1 = EventType L9_1 = L9_1.EVENT_ANY_MONSTER_DIE L8_1.event = L9_1 L8_1.source = "" L8_1.condition = "condition_EVENT_ANY_MONSTER_DIE_3037" L8_1.action = "action_EVENT_ANY_MONSTER_DIE_3037" L1_1[1] = L2_1 L1_1[2] = L3_1 L1_1[3] = L4_1 L1_1[4] = L5_1 L1_1[5] = L6_1 L1_1[6] = L7_1 L1_1[7] = L8_1 triggers = L1_1 L1_1 = {} L2_1 = {} L2_1.configId = 1 L2_1.name = "monster_wave" L2_1.value = 0 L2_1.no_refresh = false L1_1[1] = L2_1 variables = L1_1 L1_1 = {} L1_1.suite = 1 L1_1.end_suite = 0 L1_1.rand_suite = false init_config = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L2_1.monsters = L3_1 L3_1 = {} L4_1 = 3030 L3_1[1] = L4_1 L2_1.gadgets = L3_1 L3_1 = {} L2_1.regions = L3_1 L3_1 = {} L2_1.triggers = L3_1 L2_1.rand_weight = 100 L3_1 = {} L4_1 = {} L5_1 = 3001 L6_1 = 3002 L7_1 = 3003 L8_1 = 3004 L9_1 = 3005 L4_1[1] = L5_1 L4_1[2] = L6_1 L4_1[3] = L7_1 L4_1[4] = L8_1 L4_1[5] = L9_1 L3_1.monsters = L4_1 L4_1 = {} L5_1 = 3030 L4_1[1] = L5_1 L3_1.gadgets = L4_1 L4_1 = {} L3_1.regions = L4_1 L4_1 = {} L5_1 = "ANY_MONSTER_LIVE_3031" L6_1 = "ANY_MONSTER_DIE_3032" L7_1 = "CHALLENGE_SUCCESS_3035" L8_1 = "CHALLENGE_FAIL_3036" L4_1[1] = L5_1 L4_1[2] = L6_1 L4_1[3] = L7_1 L4_1[4] = L8_1 L3_1.triggers = L4_1 L3_1.rand_weight = 100 L4_1 = {} L5_1 = {} L6_1 = 3006 L7_1 = 3007 L8_1 = 3008 L9_1 = 3009 L10_1 = 3010 L5_1[1] = L6_1 L5_1[2] = L7_1 L5_1[3] = L8_1 L5_1[4] = L9_1 L5_1[5] = L10_1 L4_1.monsters = L5_1 L5_1 = {} L6_1 = 3030 L5_1[1] = L6_1 L4_1.gadgets = L5_1 L5_1 = {} L4_1.regions = L5_1 L5_1 = {} L6_1 = "ANY_MONSTER_DIE_3033" L7_1 = "CHALLENGE_SUCCESS_3035" L8_1 = "CHALLENGE_FAIL_3036" L5_1[1] = L6_1 L5_1[2] = L7_1 L5_1[3] = L8_1 L4_1.triggers = L5_1 L4_1.rand_weight = 100 L5_1 = {} L6_1 = {} L7_1 = 3011 L8_1 = 3012 L9_1 = 3013 L10_1 = 3014 L11_1 = 3015 L12_1 = 3021 L6_1[1] = L7_1 L6_1[2] = L8_1 L6_1[3] = L9_1 L6_1[4] = L10_1 L6_1[5] = L11_1 L6_1[6] = L12_1 L5_1.monsters = L6_1 L6_1 = {} L7_1 = 3030 L6_1[1] = L7_1 L5_1.gadgets = L6_1 L6_1 = {} L5_1.regions = L6_1 L6_1 = {} L7_1 = "ANY_MONSTER_DIE_3034" L8_1 = "CHALLENGE_SUCCESS_3035" L9_1 = "CHALLENGE_FAIL_3036" L6_1[1] = L7_1 L6_1[2] = L8_1 L6_1[3] = L9_1 L5_1.triggers = L6_1 L5_1.rand_weight = 100 L6_1 = {} L7_1 = {} L8_1 = 3016 L9_1 = 3017 L10_1 = 3018 L11_1 = 3019 L12_1 = 3020 L13_1 = 3029 L7_1[1] = L8_1 L7_1[2] = L9_1 L7_1[3] = L10_1 L7_1[4] = L11_1 L7_1[5] = L12_1 L7_1[6] = L13_1 L6_1.monsters = L7_1 L7_1 = {} L8_1 = 3030 L7_1[1] = L8_1 L6_1.gadgets = L7_1 L7_1 = {} L6_1.regions = L7_1 L7_1 = {} L8_1 = "CHALLENGE_SUCCESS_3035" L9_1 = "CHALLENGE_FAIL_3036" L10_1 = "ANY_MONSTER_DIE_3037" L7_1[1] = L8_1 L7_1[2] = L9_1 L7_1[3] = L10_1 L6_1.triggers = L7_1 L6_1.rand_weight = 100 L7_1 = {} L8_1 = {} L9_1 = 3022 L10_1 = 3023 L11_1 = 3024 L8_1[1] = L9_1 L8_1[2] = L10_1 L8_1[3] = L11_1 L7_1.monsters = L8_1 L8_1 = {} L9_1 = 3030 L8_1[1] = L9_1 L7_1.gadgets = L8_1 L8_1 = {} L7_1.regions = L8_1 L8_1 = {} L9_1 = "CHALLENGE_SUCCESS_3035" L10_1 = "CHALLENGE_FAIL_3036" L8_1[1] = L9_1 L8_1[2] = L10_1 L7_1.triggers = L8_1 L7_1.rand_weight = 100 L1_1[1] = L2_1 L1_1[2] = L3_1 L1_1[3] = L4_1 L1_1[4] = L5_1 L1_1[5] = L6_1 L1_1[6] = L7_1 suites = L1_1 function L1_1(A0_2, A1_2) local L2_2 L2_2 = A1_2.param1 if 3001 ~= L2_2 then L2_2 = false return L2_2 end L2_2 = true return L2_2 end condition_EVENT_ANY_MONSTER_LIVE_3031 = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2 L2_2 = ScriptLib L2_2 = L2_2.ActiveChallenge L3_2 = A0_2 L4_2 = 1 L5_2 = 1001 L6_2 = 300 L7_2 = 230101003 L8_2 = 25 L9_2 = 0 L2_2 = L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2) if 0 ~= L2_2 then L2_2 = ScriptLib L2_2 = L2_2.PrintContextLog L3_2 = A0_2 L4_2 = "@@ LUA_WARNING : active_challenge" L2_2(L3_2, L4_2) L2_2 = -1 return L2_2 end L2_2 = ScriptLib L2_2 = L2_2.ChangeGroupVariableValue L3_2 = A0_2 L4_2 = "monster_wave" L5_2 = 1 L2_2 = L2_2(L3_2, L4_2, L5_2) if 0 ~= L2_2 then L2_2 = ScriptLib L2_2 = L2_2.PrintContextLog L3_2 = A0_2 L4_2 = "@@ LUA_WARNING : change_GroupVariable" L2_2(L3_2, L4_2) L2_2 = -1 return L2_2 end L2_2 = 0 return L2_2 end action_EVENT_ANY_MONSTER_LIVE_3031 = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = ScriptLib L2_2 = L2_2.GetGroupMonsterCountByGroupId L3_2 = A0_2 L4_2 = 230101003 L2_2 = L2_2(L3_2, L4_2) if L2_2 ~= 0 then L2_2 = false return L2_2 end L2_2 = ScriptLib L2_2 = L2_2.GetGroupVariableValue L3_2 = A0_2 L4_2 = "monster_wave" L2_2 = L2_2(L3_2, L4_2) if L2_2 ~= 1 then L2_2 = false return L2_2 end L2_2 = true return L2_2 end condition_EVENT_ANY_MONSTER_DIE_3032 = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = ScriptLib L2_2 = L2_2.AddExtraGroupSuite L3_2 = A0_2 L4_2 = 230101003 L5_2 = 3 L2_2(L3_2, L4_2, L5_2) L2_2 = ScriptLib L2_2 = L2_2.ChangeGroupVariableValue L3_2 = A0_2 L4_2 = "monster_wave" L5_2 = 1 L2_2 = L2_2(L3_2, L4_2, L5_2) if 0 ~= L2_2 then L2_2 = ScriptLib L2_2 = L2_2.PrintContextLog L3_2 = A0_2 L4_2 = "@@ LUA_WARNING : change_GroupVariable" L2_2(L3_2, L4_2) L2_2 = -1 return L2_2 end L2_2 = 0 return L2_2 end action_EVENT_ANY_MONSTER_DIE_3032 = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = ScriptLib L2_2 = L2_2.GetGroupMonsterCountByGroupId L3_2 = A0_2 L4_2 = 230101003 L2_2 = L2_2(L3_2, L4_2) if L2_2 ~= 0 then L2_2 = false return L2_2 end L2_2 = ScriptLib L2_2 = L2_2.GetGroupVariableValue L3_2 = A0_2 L4_2 = "monster_wave" L2_2 = L2_2(L3_2, L4_2) if L2_2 ~= 2 then L2_2 = false return L2_2 end L2_2 = true return L2_2 end condition_EVENT_ANY_MONSTER_DIE_3033 = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = ScriptLib L2_2 = L2_2.AddExtraGroupSuite L3_2 = A0_2 L4_2 = 230101003 L5_2 = 4 L2_2(L3_2, L4_2, L5_2) L2_2 = ScriptLib L2_2 = L2_2.ChangeGroupVariableValue L3_2 = A0_2 L4_2 = "monster_wave" L5_2 = 1 L2_2 = L2_2(L3_2, L4_2, L5_2) if 0 ~= L2_2 then L2_2 = ScriptLib L2_2 = L2_2.PrintContextLog L3_2 = A0_2 L4_2 = "@@ LUA_WARNING : change_GroupVariable" L2_2(L3_2, L4_2) L2_2 = -1 return L2_2 end L2_2 = 0 return L2_2 end action_EVENT_ANY_MONSTER_DIE_3033 = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = ScriptLib L2_2 = L2_2.GetGroupMonsterCountByGroupId L3_2 = A0_2 L4_2 = 230101003 L2_2 = L2_2(L3_2, L4_2) if L2_2 ~= 0 then L2_2 = false return L2_2 end L2_2 = ScriptLib L2_2 = L2_2.GetGroupVariableValue L3_2 = A0_2 L4_2 = "monster_wave" L2_2 = L2_2(L3_2, L4_2) if L2_2 ~= 3 then L2_2 = false return L2_2 end L2_2 = true return L2_2 end condition_EVENT_ANY_MONSTER_DIE_3034 = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = ScriptLib L2_2 = L2_2.AddExtraGroupSuite L3_2 = A0_2 L4_2 = 230101003 L5_2 = 5 L2_2(L3_2, L4_2, L5_2) L2_2 = ScriptLib L2_2 = L2_2.ChangeGroupVariableValue L3_2 = A0_2 L4_2 = "monster_wave" L5_2 = 1 L2_2 = L2_2(L3_2, L4_2, L5_2) if 0 ~= L2_2 then L2_2 = ScriptLib L2_2 = L2_2.PrintContextLog L3_2 = A0_2 L4_2 = "@@ LUA_WARNING : change_GroupVariable" L2_2(L3_2, L4_2) L2_2 = -1 return L2_2 end L2_2 = 0 return L2_2 end action_EVENT_ANY_MONSTER_DIE_3034 = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = ScriptLib L2_2 = L2_2.SetGroupGadgetStateByConfigId L3_2 = A0_2 L4_2 = 230101001 L5_2 = 1002 L6_2 = GadgetState L6_2 = L6_2.GearStart L2_2 = L2_2(L3_2, L4_2, L5_2, L6_2) if 0 ~= L2_2 then L2_2 = ScriptLib L2_2 = L2_2.PrintContextLog L3_2 = A0_2 L4_2 = "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId" L2_2(L3_2, L4_2) L2_2 = -1 return L2_2 end L2_2 = 0 return L2_2 end action_EVENT_CHALLENGE_SUCCESS_3035 = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = ScriptLib L2_2 = L2_2.RefreshGroup L3_2 = A0_2 L4_2 = {} L4_2.group_id = 230101003 L4_2.suite = 1 L2_2 = L2_2(L3_2, L4_2) if 0 ~= L2_2 then L2_2 = ScriptLib L2_2 = L2_2.PrintContextLog L3_2 = A0_2 L4_2 = "@@ LUA_WARNING : refresh_group_to_suite" L2_2(L3_2, L4_2) L2_2 = -1 return L2_2 end L2_2 = ScriptLib L2_2 = L2_2.CauseDungeonFail L3_2 = A0_2 L2_2 = L2_2(L3_2) if 0 ~= L2_2 then L2_2 = ScriptLib L2_2 = L2_2.PrintContextLog L3_2 = A0_2 L4_2 = "@@ LUA_WARNING : cause_dungeonfail" L2_2(L3_2, L4_2) L2_2 = -1 return L2_2 end L2_2 = 0 return L2_2 end action_EVENT_CHALLENGE_FAIL_3036 = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = ScriptLib L2_2 = L2_2.GetGroupMonsterCountByGroupId L3_2 = A0_2 L4_2 = 230101003 L2_2 = L2_2(L3_2, L4_2) if L2_2 ~= 0 then L2_2 = false return L2_2 end L2_2 = ScriptLib L2_2 = L2_2.GetGroupVariableValue L3_2 = A0_2 L4_2 = "monster_wave" L2_2 = L2_2(L3_2, L4_2) if L2_2 ~= 4 then L2_2 = false return L2_2 end L2_2 = true return L2_2 end condition_EVENT_ANY_MONSTER_DIE_3037 = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = ScriptLib L2_2 = L2_2.AddExtraGroupSuite L3_2 = A0_2 L4_2 = 230101003 L5_2 = 6 L2_2(L3_2, L4_2, L5_2) L2_2 = ScriptLib L2_2 = L2_2.ChangeGroupVariableValue L3_2 = A0_2 L4_2 = "monster_wave" L5_2 = 1 L2_2 = L2_2(L3_2, L4_2, L5_2) if 0 ~= L2_2 then L2_2 = ScriptLib L2_2 = L2_2.PrintContextLog L3_2 = A0_2 L4_2 = "@@ LUA_WARNING : change_GroupVariable" L2_2(L3_2, L4_2) L2_2 = -1 return L2_2 end L2_2 = 0 return L2_2 end action_EVENT_ANY_MONSTER_DIE_3037 = L1_1