local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1 L0_1 = {} L0_1.group_id = 133220709 L1_1 = {} L2_1 = {} L2_1.config_id = 709001 L2_1.monster_id = 22040101 L3_1 = {} L3_1.x = -2311.337 L3_1.y = 225.825 L3_1.z = -4254.037 L2_1.pos = L3_1 L3_1 = {} L3_1.x = 0.0 L3_1.y = 108.87 L3_1.z = 0.0 L2_1.rot = L3_1 L2_1.level = 14 L2_1.drop_id = 1000100 L2_1.disableWander = true L2_1.pose_id = 101 L2_1.area_id = 11 L3_1 = {} L3_1.config_id = 709002 L3_1.monster_id = 22040101 L4_1 = {} L4_1.x = -2311.321 L4_1.y = 226.128 L4_1.z = -4256.982 L3_1.pos = L4_1 L4_1 = {} L4_1.x = 0.0 L4_1.y = 67.554 L4_1.z = 0.0 L3_1.rot = L4_1 L3_1.level = 14 L3_1.drop_id = 1000100 L3_1.disableWander = true L3_1.pose_id = 101 L3_1.area_id = 11 L4_1 = {} L4_1.config_id = 709004 L4_1.monster_id = 22040201 L5_1 = {} L5_1.x = -2317.528 L5_1.y = 225.926 L5_1.z = -4250.879 L4_1.pos = L5_1 L5_1 = {} L5_1.x = 0.0 L5_1.y = 185.07 L5_1.z = 0.0 L4_1.rot = L5_1 L4_1.level = 14 L4_1.drop_id = 1000100 L4_1.disableWander = true L4_1.pose_id = 101 L4_1.area_id = 11 L5_1 = {} L5_1.config_id = 709005 L5_1.monster_id = 22040201 L6_1 = {} L6_1.x = -2313.731 L6_1.y = 225.938 L6_1.z = -4254.115 L5_1.pos = L6_1 L6_1 = {} L6_1.x = 0.0 L6_1.y = 181.094 L6_1.z = 0.0 L5_1.rot = L6_1 L5_1.level = 14 L5_1.drop_id = 1000100 L5_1.disableWander = true L5_1.pose_id = 101 L5_1.area_id = 11 L1_1[1] = L2_1 L1_1[2] = L3_1 L1_1[3] = L4_1 L1_1[4] = L5_1 monsters = L1_1 L1_1 = {} npcs = L1_1 L1_1 = {} gadgets = L1_1 L1_1 = {} regions = L1_1 L1_1 = {} L2_1 = {} L2_1.config_id = 1709003 L2_1.name = "ANY_MONSTER_DIE_709003" L3_1 = EventType L3_1 = L3_1.EVENT_ANY_MONSTER_DIE L2_1.event = L3_1 L2_1.source = "" L2_1.condition = "condition_EVENT_ANY_MONSTER_DIE_709003" L2_1.action = "action_EVENT_ANY_MONSTER_DIE_709003" L3_1 = {} L3_1.config_id = 1709006 L3_1.name = "ANY_MONSTER_DIE_709006" L4_1 = EventType L4_1 = L4_1.EVENT_ANY_MONSTER_DIE L3_1.event = L4_1 L3_1.source = "" L3_1.condition = "condition_EVENT_ANY_MONSTER_DIE_709006" L3_1.action = "action_EVENT_ANY_MONSTER_DIE_709006" L4_1 = {} L4_1.config_id = 1709007 L4_1.name = "ANY_MONSTER_DIE_709007" L5_1 = EventType L5_1 = L5_1.EVENT_ANY_MONSTER_DIE L4_1.event = L5_1 L4_1.source = "" L4_1.condition = "" L4_1.action = "action_EVENT_ANY_MONSTER_DIE_709007" L1_1[1] = L2_1 L1_1[2] = L3_1 L1_1[3] = L4_1 triggers = L1_1 L1_1 = {} variables = L1_1 L1_1 = {} L1_1.suite = 1 L1_1.end_suite = 0 L1_1.rand_suite = false init_config = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L4_1 = 709001 L5_1 = 709002 L3_1[1] = L4_1 L3_1[2] = L5_1 L2_1.monsters = L3_1 L3_1 = {} L2_1.gadgets = L3_1 L3_1 = {} L2_1.regions = L3_1 L3_1 = {} L4_1 = "ANY_MONSTER_DIE_709003" L5_1 = "ANY_MONSTER_DIE_709007" L3_1[1] = L4_1 L3_1[2] = L5_1 L2_1.triggers = L3_1 L2_1.rand_weight = 100 L3_1 = {} L4_1 = {} L5_1 = 709004 L6_1 = 709005 L4_1[1] = L5_1 L4_1[2] = L6_1 L3_1.monsters = L4_1 L4_1 = {} L3_1.gadgets = L4_1 L4_1 = {} L3_1.regions = L4_1 L4_1 = {} L5_1 = "ANY_MONSTER_DIE_709006" L4_1[1] = L5_1 L3_1.triggers = L4_1 L3_1.rand_weight = 100 L1_1[1] = L2_1 L1_1[2] = L3_1 suites = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = ScriptLib L2_2 = L2_2.GetGroupMonsterCount L3_2 = A0_2 L2_2 = L2_2(L3_2) if L2_2 ~= 0 then L2_2 = false return L2_2 end L2_2 = true return L2_2 end condition_EVENT_ANY_MONSTER_DIE_709003 = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2 L2_2 = ScriptLib L2_2 = L2_2.AddExtraGroupSuite L3_2 = A0_2 L4_2 = 133220709 L5_2 = 2 L2_2(L3_2, L4_2, L5_2) L2_2 = {} L2_2.x = -2326.647 L2_2.y = 226.0115 L2_2.z = -4268.643 L3_2 = ScriptLib L3_2 = L3_2.ShowReminderRadius L4_2 = A0_2 L5_2 = 400004 L6_2 = L2_2 L7_2 = 60 L3_2 = L3_2(L4_2, L5_2, L6_2, L7_2) if 0 ~= L3_2 then L3_2 = ScriptLib L3_2 = L3_2.PrintContextLog L4_2 = A0_2 L5_2 = "@@ LUA_WARNING : active_reminder_ui_bypos" L3_2(L4_2, L5_2) L3_2 = -1 return L3_2 end L3_2 = 0 return L3_2 end action_EVENT_ANY_MONSTER_DIE_709003 = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = ScriptLib L2_2 = L2_2.GetGroupMonsterCount L3_2 = A0_2 L2_2 = L2_2(L3_2) if L2_2 ~= 0 then L2_2 = false return L2_2 end L2_2 = true return L2_2 end condition_EVENT_ANY_MONSTER_DIE_709006 = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = ScriptLib L2_2 = L2_2.AddQuestProgress L3_2 = A0_2 L4_2 = "1204010" L2_2 = L2_2(L3_2, L4_2) if 0 ~= L2_2 then L2_2 = ScriptLib L2_2 = L2_2.PrintContextLog L3_2 = A0_2 L4_2 = "@@ LUA_WARNING : add_quest_progress" L2_2(L3_2, L4_2) L2_2 = -1 return L2_2 end L2_2 = 0 return L2_2 end action_EVENT_ANY_MONSTER_DIE_709006 = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = ScriptLib L2_2 = L2_2.AddQuestProgress L3_2 = A0_2 L4_2 = "1204007" L2_2 = L2_2(L3_2, L4_2) if 0 ~= L2_2 then L2_2 = ScriptLib L2_2 = L2_2.PrintContextLog L3_2 = A0_2 L4_2 = "@@ LUA_WARNING : add_quest_progress" L2_2(L3_2, L4_2) L2_2 = -1 return L2_2 end L2_2 = 0 return L2_2 end action_EVENT_ANY_MONSTER_DIE_709007 = L1_1