local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1, L9_1, L10_1 L0_1 = {} L0_1.group_id = 133002390 L1_1 = {} monsters = L1_1 L1_1 = {} npcs = L1_1 L1_1 = {} L2_1 = {} L2_1.config_id = 390001 L2_1.gadget_id = 70500000 L3_1 = {} L3_1.x = 2389.452 L3_1.y = 211.118 L3_1.z = -1109.786 L2_1.pos = L3_1 L3_1 = {} L3_1.x = 0.0 L3_1.y = 0.0 L3_1.z = 0.0 L2_1.rot = L3_1 L2_1.level = 2 L2_1.point_type = 2004 L2_1.area_id = 1 L3_1 = {} L3_1.config_id = 390002 L3_1.gadget_id = 70500000 L4_1 = {} L4_1.x = 2385.55 L4_1.y = 211.602 L4_1.z = -1106.776 L3_1.pos = L4_1 L4_1 = {} L4_1.x = 0.0 L4_1.y = 0.0 L4_1.z = 0.0 L3_1.rot = L4_1 L3_1.level = 2 L3_1.point_type = 2004 L3_1.area_id = 1 L4_1 = {} L4_1.config_id = 390003 L4_1.gadget_id = 70500000 L5_1 = {} L5_1.x = 2395.003 L5_1.y = 212.11 L5_1.z = -1099.177 L4_1.pos = L5_1 L5_1 = {} L5_1.x = 0.0 L5_1.y = 0.0 L5_1.z = 0.0 L4_1.rot = L5_1 L4_1.level = 2 L4_1.point_type = 2004 L4_1.area_id = 1 L5_1 = {} L5_1.config_id = 390004 L5_1.gadget_id = 70500000 L6_1 = {} L6_1.x = 2390.135 L6_1.y = 211.752 L6_1.z = -1101.884 L5_1.pos = L6_1 L6_1 = {} L6_1.x = 0.0 L6_1.y = 0.0 L6_1.z = 0.0 L5_1.rot = L6_1 L5_1.level = 2 L5_1.point_type = 3007 L5_1.area_id = 1 L6_1 = {} L6_1.config_id = 390005 L6_1.gadget_id = 70500000 L7_1 = {} L7_1.x = 2398.501 L7_1.y = 210.3 L7_1.z = -1110.07 L6_1.pos = L7_1 L7_1 = {} L7_1.x = 0.0 L7_1.y = 0.0 L7_1.z = 0.0 L6_1.rot = L7_1 L6_1.level = 2 L6_1.point_type = 3007 L6_1.area_id = 1 L7_1 = {} L7_1.config_id = 390006 L7_1.gadget_id = 70500000 L8_1 = {} L8_1.x = 2400.102 L8_1.y = 210.659 L8_1.z = -1106.787 L7_1.pos = L8_1 L8_1 = {} L8_1.x = 0.0 L8_1.y = 0.0 L8_1.z = 0.0 L7_1.rot = L8_1 L7_1.level = 2 L7_1.point_type = 3007 L7_1.area_id = 1 L1_1[1] = L2_1 L1_1[2] = L3_1 L1_1[3] = L4_1 L1_1[4] = L5_1 L1_1[5] = L6_1 L1_1[6] = L7_1 gadgets = L1_1 L1_1 = {} regions = L1_1 L1_1 = {} triggers = L1_1 L1_1 = {} variables = L1_1 L1_1 = {} L1_1.suite = 1 L1_1.end_suite = 0 L1_1.rand_suite = false init_config = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L2_1.monsters = L3_1 L3_1 = {} L2_1.gadgets = L3_1 L3_1 = {} L2_1.regions = L3_1 L3_1 = {} L2_1.triggers = L3_1 L2_1.rand_weight = 100 L3_1 = {} L4_1 = {} L3_1.monsters = L4_1 L4_1 = {} L5_1 = 390001 L6_1 = 390002 L7_1 = 390003 L8_1 = 390004 L9_1 = 390005 L10_1 = 390006 L4_1[1] = L5_1 L4_1[2] = L6_1 L4_1[3] = L7_1 L4_1[4] = L8_1 L4_1[5] = L9_1 L4_1[6] = L10_1 L3_1.gadgets = L4_1 L4_1 = {} L3_1.regions = L4_1 L4_1 = {} L3_1.triggers = L4_1 L3_1.rand_weight = 100 L1_1[1] = L2_1 L1_1[2] = L3_1 suites = L1_1