local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1, L9_1 L0_1 = {} L0_1.group_id = 220117001 L1_1 = {} L1_1.BossConfigID = 1002 L1_1.EnvConfigID = 1001 L1_1.GroupID = 220117001 L2_1 = {} L3_1 = {} L3_1.config_id = 1002 L3_1.monster_id = 29060102 L4_1 = {} L4_1.x = 492.258 L4_1.y = 100.542 L4_1.z = 488.2 L3_1.pos = L4_1 L4_1 = {} L4_1.x = 0.0 L4_1.y = 30.0 L4_1.z = 0.0 L3_1.rot = L4_1 L3_1.level = 1 L3_1.title_id = 152 L3_1.special_name_id = 9 L2_1[1002] = L3_1 monsters = L2_1 L2_1 = {} npcs = L2_1 L2_1 = {} L3_1 = {} L3_1.config_id = 1001 L3_1.gadget_id = 70290109 L4_1 = {} L4_1.x = 0.0 L4_1.y = 0.0 L4_1.z = 0.0 L3_1.pos = L4_1 L4_1 = {} L4_1.x = 0.0 L4_1.y = 0.0 L4_1.z = 0.0 L3_1.rot = L4_1 L3_1.level = 1 L2_1[1001] = L3_1 gadgets = L2_1 L2_1 = {} regions = L2_1 L2_1 = {} L3_1 = {} L3_1.config_id = 1001003 L3_1.name = "GADGET_STATE_CHANGE_1003" L4_1 = EventType L4_1 = L4_1.EVENT_GADGET_STATE_CHANGE L3_1.event = L4_1 L3_1.source = "" L3_1.condition = "condition_EVENT_GADGET_STATE_CHANGE_1003" L3_1.action = "action_EVENT_GADGET_STATE_CHANGE_1003" L4_1 = {} L4_1.config_id = 1001004 L4_1.name = "GADGET_STATE_CHANGE_1004" L5_1 = EventType L5_1 = L5_1.EVENT_GADGET_STATE_CHANGE L4_1.event = L5_1 L4_1.source = "" L4_1.condition = "condition_EVENT_GADGET_STATE_CHANGE_1004" L4_1.action = "action_EVENT_GADGET_STATE_CHANGE_1004" L5_1 = {} L5_1.config_id = 1001005 L5_1.name = "QUEST_START_1005" L6_1 = EventType L6_1 = L6_1.EVENT_QUEST_START L5_1.event = L6_1 L5_1.source = "202004" L5_1.condition = "" L5_1.action = "action_EVENT_QUEST_START_1005" L6_1 = {} L6_1.config_id = 1001007 L6_1.name = "TIMER_EVENT_1007" L7_1 = EventType L7_1 = L7_1.EVENT_TIMER_EVENT L6_1.event = L7_1 L6_1.source = "timer" L6_1.condition = "" L6_1.action = "action_EVENT_TIMER_EVENT_1007" L7_1 = {} L7_1.config_id = 1001008 L7_1.name = "VARIABLE_CHANGE_1008" L8_1 = EventType L8_1 = L8_1.EVENT_VARIABLE_CHANGE L7_1.event = L8_1 L7_1.source = "" L7_1.condition = "condition_EVENT_VARIABLE_CHANGE_1008" L7_1.action = "action_EVENT_VARIABLE_CHANGE_1008" L2_1[1] = L3_1 L2_1[2] = L4_1 L2_1[3] = L5_1 L2_1[4] = L6_1 L2_1[5] = L7_1 triggers = L2_1 L2_1 = {} variables = L2_1 L2_1 = {} L2_1.suite = 1 L2_1.end_suite = 0 L2_1.rand_suite = false init_config = L2_1 L2_1 = {} L3_1 = {} L4_1 = {} L3_1.monsters = L4_1 L4_1 = {} L5_1 = 1001 L4_1[1] = L5_1 L3_1.gadgets = L4_1 L4_1 = {} L3_1.regions = L4_1 L4_1 = {} L5_1 = "GADGET_STATE_CHANGE_1003" L6_1 = "GADGET_STATE_CHANGE_1004" L7_1 = "QUEST_START_1005" L8_1 = "TIMER_EVENT_1007" L9_1 = "VARIABLE_CHANGE_1008" L4_1[1] = L5_1 L4_1[2] = L6_1 L4_1[3] = L7_1 L4_1[4] = L8_1 L4_1[5] = L9_1 L3_1.triggers = L4_1 L3_1.rand_weight = 100 L4_1 = {} L5_1 = {} L6_1 = 1002 L5_1[1] = L6_1 L4_1.monsters = L5_1 L5_1 = {} L4_1.gadgets = L5_1 L5_1 = {} L4_1.regions = L5_1 L5_1 = {} L4_1.triggers = L5_1 L4_1.rand_weight = 100 L2_1[1] = L3_1 L2_1[2] = L4_1 suites = L2_1 function L2_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = A1_2.param2 if 1001 == L2_2 then L2_2 = GadgetState L2_2 = L2_2.GearStart L3_2 = A1_2.param1 if L2_2 == L3_2 then L2_2 = GadgetState L2_2 = L2_2.Default L3_2 = A1_2.param3 if L2_2 == L3_2 then goto lbl_16 end end end L2_2 = false do return L2_2 end ::lbl_16:: L2_2 = true return L2_2 end condition_EVENT_GADGET_STATE_CHANGE_1003 = L2_1 function L2_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = ScriptLib L2_2 = L2_2.SetWeatherAreaState L3_2 = A0_2 L4_2 = 10060 L5_2 = 0 L2_2(L3_2, L4_2, L5_2) L2_2 = ScriptLib L2_2 = L2_2.SetWeatherAreaState L3_2 = A0_2 L4_2 = 10061 L5_2 = 1 L2_2(L3_2, L4_2, L5_2) L2_2 = ScriptLib L2_2 = L2_2.PrintContextLog L3_2 = A0_2 L4_2 = "\231\142\175\229\162\131\231\137\169\228\187\1821001\229\136\135\229\136\176201\239\188\140\232\191\155\229\133\165Weather10061" L2_2(L3_2, L4_2) L2_2 = 0 return L2_2 end action_EVENT_GADGET_STATE_CHANGE_1003 = L2_1 function L2_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = A1_2.param2 if 1001 == L2_2 then L2_2 = GadgetState L2_2 = L2_2.GearStop L3_2 = A1_2.param1 if L2_2 == L3_2 then L2_2 = GadgetState L2_2 = L2_2.GearStart L3_2 = A1_2.param3 if L2_2 == L3_2 then goto lbl_16 end end end L2_2 = false do return L2_2 end ::lbl_16:: L2_2 = true return L2_2 end condition_EVENT_GADGET_STATE_CHANGE_1004 = L2_1 function L2_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = ScriptLib L2_2 = L2_2.SetWeatherAreaState L3_2 = A0_2 L4_2 = 10061 L5_2 = 0 L2_2(L3_2, L4_2, L5_2) L2_2 = ScriptLib L2_2 = L2_2.SetWeatherAreaState L3_2 = A0_2 L4_2 = 10062 L5_2 = 1 L2_2(L3_2, L4_2, L5_2) L2_2 = ScriptLib L2_2 = L2_2.PrintContextLog L3_2 = A0_2 L4_2 = "\231\142\175\229\162\131\231\137\169\228\187\1821001\229\136\135\229\136\176202\239\188\140\232\191\155\229\133\165Weather10062" L2_2(L3_2, L4_2) L2_2 = 0 return L2_2 end action_EVENT_GADGET_STATE_CHANGE_1004 = L2_1 function L2_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = ScriptLib L2_2 = L2_2.AddExtraGroupSuite L3_2 = A0_2 L4_2 = 220117001 L5_2 = 2 L2_2(L3_2, L4_2, L5_2) L2_2 = 0 return L2_2 end action_EVENT_QUEST_START_1005 = L2_1 function L2_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = ScriptLib L2_2 = L2_2.RemoveEntityByConfigId L3_2 = A0_2 L4_2 = 220117001 L5_2 = EntityType L5_2 = L5_2.MONSTER L6_2 = 1002 L2_2(L3_2, L4_2, L5_2, L6_2) L2_2 = 0 return L2_2 end action_EVENT_TIMER_EVENT_1007 = L2_1 function L2_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = A1_2.param1 L3_2 = A1_2.param2 if L2_2 == L3_2 then L2_2 = false return L2_2 end L2_2 = ScriptLib L2_2 = L2_2.GetGroupVariableValue L3_2 = A0_2 L4_2 = "PhaseStep" L2_2 = L2_2(L3_2, L4_2) if L2_2 ~= 3 then L2_2 = false return L2_2 end L2_2 = true return L2_2 end condition_EVENT_VARIABLE_CHANGE_1008 = L2_1 function L2_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = ScriptLib L2_2 = L2_2.AddQuestProgress L3_2 = A0_2 L4_2 = "202011" L2_2 = L2_2(L3_2, L4_2) if 0 ~= L2_2 then L2_2 = ScriptLib L2_2 = L2_2.PrintContextLog L3_2 = A0_2 L4_2 = "@@ LUA_WARNING : add_quest_progress" L2_2(L3_2, L4_2) L2_2 = -1 return L2_2 end L2_2 = ScriptLib L2_2 = L2_2.CreateGroupTimerEvent L3_2 = A0_2 L4_2 = 220117001 L5_2 = "timer" L6_2 = 0.5 L2_2 = L2_2(L3_2, L4_2, L5_2, L6_2) if 0 ~= L2_2 then L2_2 = ScriptLib L2_2 = L2_2.PrintContextLog L3_2 = A0_2 L4_2 = "@@ LUA_WARNING : create_timerevent_by_group" L2_2(L3_2, L4_2) L2_2 = -1 return L2_2 end L2_2 = 0 return L2_2 end action_EVENT_VARIABLE_CHANGE_1008 = L2_1 L2_1 = require L3_1 = "V2_1/Boss_Shougun" L2_1(L3_1)