local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1 L0_1 = {} L0_1.group_id = 220000045 L1_1 = {} L2_1 = {} L2_1.config_id = 93 L2_1.monster_id = 21010601 L3_1 = {} L3_1.x = 255.099 L3_1.y = 5.573 L3_1.z = 283.065 L2_1.pos = L3_1 L3_1 = {} L3_1.x = 0.0 L3_1.y = 0.0 L3_1.z = 0.0 L2_1.rot = L3_1 L2_1.level = 1 L1_1[1] = L2_1 monsters = L1_1 L1_1 = {} npcs = L1_1 L1_1 = {} L2_1 = {} L2_1.config_id = 169 L2_1.gadget_id = 70900221 L3_1 = {} L3_1.x = 415.524 L3_1.y = 5.557 L3_1.z = 282.568 L2_1.pos = L3_1 L3_1 = {} L3_1.x = 0.0 L3_1.y = 90.0 L3_1.z = 0.0 L2_1.rot = L3_1 L2_1.level = 1 L3_1 = GadgetState L3_1 = L3_1.GearStart L2_1.state = L3_1 L3_1 = {} L3_1.config_id = 170 L3_1.gadget_id = 70900223 L4_1 = {} L4_1.x = 422.921 L4_1.y = 5.573 L4_1.z = 282.778 L3_1.pos = L4_1 L4_1 = {} L4_1.x = 0.0 L4_1.y = 270.0 L4_1.z = 0.0 L3_1.rot = L4_1 L3_1.level = 1 L4_1 = {} L4_1.config_id = 182 L4_1.gadget_id = 70350004 L5_1 = {} L5_1.x = 415.653 L5_1.y = 5.694 L5_1.z = 270.657 L4_1.pos = L5_1 L5_1 = {} L5_1.x = 0.0 L5_1.y = 0.0 L5_1.z = 0.0 L4_1.rot = L5_1 L4_1.level = 1 L5_1 = GadgetState L5_1 = L5_1.GearStart L4_1.state = L5_1 L5_1 = {} L5_1.config_id = 183 L5_1.gadget_id = 70350004 L6_1 = {} L6_1.x = 431.728 L6_1.y = 5.573 L6_1.z = 277.601 L5_1.pos = L6_1 L6_1 = {} L6_1.x = 0.0 L6_1.y = 90.0 L6_1.z = 0.0 L5_1.rot = L6_1 L5_1.level = 1 L6_1 = {} L6_1.config_id = 211 L6_1.gadget_id = 70220007 L7_1 = {} L7_1.x = 418.988 L7_1.y = 5.573 L7_1.z = 281.807 L6_1.pos = L7_1 L7_1 = {} L7_1.x = 0.0 L7_1.y = 90.0 L7_1.z = 0.0 L6_1.rot = L7_1 L6_1.level = 1 L1_1[1] = L2_1 L1_1[2] = L3_1 L1_1[3] = L4_1 L1_1[4] = L5_1 L1_1[5] = L6_1 gadgets = L1_1 L1_1 = {} regions = L1_1 L1_1 = {} L2_1 = {} L2_1.config_id = 1000078 L2_1.name = "CLIENT_EXECUTE_78" L3_1 = EventType L3_1 = L3_1.EVENT_CLIENT_EXECUTE L2_1.event = L3_1 L2_1.source = "LaserSwitch_Hit" L2_1.condition = "" L2_1.action = "action_EVENT_CLIENT_EXECUTE_78" L1_1[1] = L2_1 triggers = L1_1 L1_1 = {} variables = L1_1 L1_1 = {} L1_1.suite = 1 L1_1.end_suite = 0 L1_1.rand_suite = true init_config = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L4_1 = 93 L3_1[1] = L4_1 L2_1.monsters = L3_1 L3_1 = {} L4_1 = 169 L5_1 = 170 L6_1 = 182 L7_1 = 183 L8_1 = 211 L3_1[1] = L4_1 L3_1[2] = L5_1 L3_1[3] = L6_1 L3_1[4] = L7_1 L3_1[5] = L8_1 L2_1.gadgets = L3_1 L3_1 = {} L2_1.regions = L3_1 L3_1 = {} L4_1 = "CLIENT_EXECUTE_78" L3_1[1] = L4_1 L2_1.triggers = L3_1 L2_1.rand_weight = 100 L1_1[1] = L2_1 suites = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = ScriptLib L2_2 = L2_2.SetGadgetStateByConfigId L3_2 = A0_2 L4_2 = 182 L5_2 = GadgetState L5_2 = L5_2.GearStop L2_2 = L2_2(L3_2, L4_2, L5_2) if 0 ~= L2_2 then L2_2 = ScriptLib L2_2 = L2_2.PrintContextLog L3_2 = A0_2 L4_2 = "@@ LUA_WARNING : set_gadget_state_by_configId" L2_2(L3_2, L4_2) L2_2 = -1 return L2_2 end L2_2 = ScriptLib L2_2 = L2_2.SetGadgetStateByConfigId L3_2 = A0_2 L4_2 = 183 L5_2 = GadgetState L5_2 = L5_2.GearStart L2_2 = L2_2(L3_2, L4_2, L5_2) if 0 ~= L2_2 then L2_2 = ScriptLib L2_2 = L2_2.PrintContextLog L3_2 = A0_2 L4_2 = "@@ LUA_WARNING : set_gadget_state_by_configId" L2_2(L3_2, L4_2) L2_2 = -1 return L2_2 end L2_2 = 0 return L2_2 end action_EVENT_CLIENT_EXECUTE_78 = L1_1