local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1 L0_1 = {} L0_1.group_id = 201006005 L1_1 = {} L2_1 = {} L2_1.config_id = 17 L2_1.monster_id = 20011301 L3_1 = {} L3_1.x = -1.962 L3_1.y = 1.035 L3_1.z = -38.508 L2_1.pos = L3_1 L3_1 = {} L3_1.x = 0.0 L3_1.y = 12.768 L3_1.z = 0.0 L2_1.rot = L3_1 L2_1.level = 1 L2_1.disableWander = true L3_1 = {} L3_1.config_id = 18 L3_1.monster_id = 21011001 L4_1 = {} L4_1.x = 15.128 L4_1.y = 1.143 L4_1.z = -39.484 L3_1.pos = L4_1 L4_1 = {} L4_1.x = 0.0 L4_1.y = 305.349 L4_1.z = 0.0 L3_1.rot = L4_1 L3_1.level = 1 L3_1.disableWander = true L4_1 = {} L4_1.config_id = 20 L4_1.monster_id = 20011201 L5_1 = {} L5_1.x = 3.409 L5_1.y = 1.0 L5_1.z = -39.399 L4_1.pos = L5_1 L5_1 = {} L5_1.x = 0.0 L5_1.y = 0.0 L5_1.z = 0.0 L4_1.rot = L5_1 L4_1.level = 1 L5_1 = {} L5_1.config_id = 21 L5_1.monster_id = 21010501 L6_1 = {} L6_1.x = -4.189 L6_1.y = 1.0 L6_1.z = -45.061 L5_1.pos = L6_1 L6_1 = {} L6_1.x = 0.0 L6_1.y = 31.113 L6_1.z = 0.0 L5_1.rot = L6_1 L5_1.level = 1 L5_1.disableWander = true L1_1[1] = L2_1 L1_1[2] = L3_1 L1_1[3] = L4_1 L1_1[4] = L5_1 monsters = L1_1 L1_1 = {} npcs = L1_1 L1_1 = {} L2_1 = {} L2_1.config_id = 47 L2_1.gadget_id = 70211111 L3_1 = {} L3_1.x = 14.02 L3_1.y = 11.973 L3_1.z = -52.889 L2_1.pos = L3_1 L3_1 = {} L3_1.x = 0.0 L3_1.y = 330.742 L3_1.z = 0.0 L2_1.rot = L3_1 L2_1.level = 6 L2_1.drop_tag = "\232\167\163\232\176\156\228\184\173\231\186\167\232\146\153\229\190\183" L2_1.isOneoff = true L3_1 = {} L3_1.config_id = 52 L3_1.gadget_id = 70211012 L4_1 = {} L4_1.x = 17.6 L4_1.y = 1.0 L4_1.z = -46.895 L3_1.pos = L4_1 L4_1 = {} L4_1.x = 0.0 L4_1.y = 327.532 L4_1.z = 0.0 L3_1.rot = L4_1 L3_1.level = 6 L3_1.drop_tag = "\230\136\152\230\150\151\228\184\173\231\186\167\232\146\153\229\190\183" L4_1 = GadgetState L4_1 = L4_1.ChestLocked L3_1.state = L4_1 L3_1.isOneoff = true L4_1 = {} L4_1.config_id = 54 L4_1.gadget_id = 70220004 L5_1 = {} L5_1.x = -8.234 L5_1.y = 0.911 L5_1.z = -41.514 L4_1.pos = L5_1 L5_1 = {} L5_1.x = 0.0 L5_1.y = 306.013 L5_1.z = 0.0 L4_1.rot = L5_1 L4_1.level = 15 L5_1 = {} L5_1.config_id = 55 L5_1.gadget_id = 70220004 L6_1 = {} L6_1.x = 1.34 L6_1.y = 1.0 L6_1.z = -49.39 L5_1.pos = L6_1 L6_1 = {} L6_1.x = 0.0 L6_1.y = 219.813 L6_1.z = 0.0 L5_1.rot = L6_1 L5_1.level = 15 L6_1 = {} L6_1.config_id = 76 L6_1.gadget_id = 70900201 L7_1 = {} L7_1.x = 21.559 L7_1.y = 8.032 L7_1.z = -50.499 L6_1.pos = L7_1 L7_1 = {} L7_1.x = 0.0 L7_1.y = 76.013 L7_1.z = 0.0 L6_1.rot = L7_1 L6_1.level = 1 L1_1[1] = L2_1 L1_1[2] = L3_1 L1_1[3] = L4_1 L1_1[4] = L5_1 L1_1[5] = L6_1 gadgets = L1_1 L1_1 = {} L2_1 = {} L2_1.config_id = 44 L3_1 = RegionShape L3_1 = L3_1.SPHERE L2_1.shape = L3_1 L2_1.radius = 5 L3_1 = {} L3_1.x = 25.155 L3_1.y = 8.148 L3_1.z = -51.056 L2_1.pos = L3_1 L1_1[1] = L2_1 regions = L1_1 L1_1 = {} L2_1 = {} L2_1.config_id = 1000015 L2_1.name = "ANY_MONSTER_DIE_15" L3_1 = EventType L3_1 = L3_1.EVENT_ANY_MONSTER_DIE L2_1.event = L3_1 L2_1.source = "" L2_1.condition = "condition_EVENT_ANY_MONSTER_DIE_15" L2_1.action = "action_EVENT_ANY_MONSTER_DIE_15" L3_1 = {} L3_1.config_id = 1000044 L3_1.name = "ENTER_REGION_44" L4_1 = EventType L4_1 = L4_1.EVENT_ENTER_REGION L3_1.event = L4_1 L3_1.source = "" L3_1.condition = "condition_EVENT_ENTER_REGION_44" L3_1.action = "action_EVENT_ENTER_REGION_44" L3_1.forbid_guest = false L1_1[1] = L2_1 L1_1[2] = L3_1 triggers = L1_1 L1_1 = {} variables = L1_1 L1_1 = {} L1_1.suite = 1 L1_1.end_suite = 0 L1_1.rand_suite = true init_config = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L4_1 = 17 L5_1 = 18 L6_1 = 20 L7_1 = 21 L3_1[1] = L4_1 L3_1[2] = L5_1 L3_1[3] = L6_1 L3_1[4] = L7_1 L2_1.monsters = L3_1 L3_1 = {} L4_1 = 47 L5_1 = 52 L6_1 = 54 L7_1 = 55 L3_1[1] = L4_1 L3_1[2] = L5_1 L3_1[3] = L6_1 L3_1[4] = L7_1 L2_1.gadgets = L3_1 L3_1 = {} L4_1 = 44 L3_1[1] = L4_1 L2_1.regions = L3_1 L3_1 = {} L4_1 = "ANY_MONSTER_DIE_15" L5_1 = "ENTER_REGION_44" L3_1[1] = L4_1 L3_1[2] = L5_1 L2_1.triggers = L3_1 L2_1.rand_weight = 100 L1_1[1] = L2_1 suites = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = ScriptLib L2_2 = L2_2.GetGroupMonsterCount L3_2 = A0_2 L2_2 = L2_2(L3_2) if L2_2 ~= 0 then L2_2 = false return L2_2 end L2_2 = true return L2_2 end condition_EVENT_ANY_MONSTER_DIE_15 = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2 L2_2 = ScriptLib L2_2 = L2_2.UnlockForce L3_2 = A0_2 L4_2 = 2 L2_2 = L2_2(L3_2, L4_2) if 0 ~= L2_2 then L2_2 = ScriptLib L2_2 = L2_2.PrintContextLog L3_2 = A0_2 L4_2 = "@@ LUA_WARNING : unlock_force" L2_2(L3_2, L4_2) L2_2 = -1 return L2_2 end L2_2 = ScriptLib L2_2 = L2_2.CreateGadget L3_2 = A0_2 L4_2 = {} L4_2.config_id = 76 L2_2 = L2_2(L3_2, L4_2) if 0 ~= L2_2 then L2_2 = ScriptLib L2_2 = L2_2.PrintContextLog L3_2 = A0_2 L4_2 = "@@ LUA_WARNING : dungeon_settle" L2_2(L3_2, L4_2) L2_2 = -1 return L2_2 end L2_2 = {} L2_2.x = -6 L2_2.y = 4 L2_2.z = -47 L3_2 = {} L3_2.x = 0 L3_2.y = 0 L3_2.z = 0 L4_2 = ScriptLib L4_2 = L4_2.BeginCameraSceneLook L5_2 = A0_2 L6_2 = {} L6_2.look_pos = L2_2 L6_2.is_allow_input = false L6_2.duration = 2 L6_2.is_force = true L6_2.is_broadcast = false L6_2.is_recover_keep_current = true L6_2.delay = 2 L6_2.is_set_follow_pos = false L6_2.follow_pos = L3_2 L6_2.is_force_walk = false L6_2.is_change_play_mode = false L6_2.is_set_screen_XY = false L6_2.screen_x = 0 L6_2.screen_y = 0 L4_2 = L4_2(L5_2, L6_2) if 0 ~= L4_2 then L4_2 = ScriptLib L4_2 = L4_2.PrintContextLog L5_2 = A0_2 L6_2 = "@@ LUA_WARNING : active_cameraLook_Begin" L4_2(L5_2, L6_2) L4_2 = -1 return L4_2 end L4_2 = ScriptLib L4_2 = L4_2.SetGadgetStateByConfigId L5_2 = A0_2 L6_2 = 52 L7_2 = GadgetState L7_2 = L7_2.Default L4_2 = L4_2(L5_2, L6_2, L7_2) if 0 ~= L4_2 then L4_2 = ScriptLib L4_2 = L4_2.PrintContextLog L5_2 = A0_2 L6_2 = "@@ LUA_WARNING : set_gadget_state_by_configId" L4_2(L5_2, L6_2) L4_2 = -1 return L4_2 end L4_2 = 0 return L4_2 end action_EVENT_ANY_MONSTER_DIE_15 = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = A1_2.param1 if L2_2 ~= 44 then L2_2 = false return L2_2 end L2_2 = ScriptLib L2_2 = L2_2.GetRegionEntityCount L3_2 = A0_2 L4_2 = {} L5_2 = A1_2.source_eid L4_2.region_eid = L5_2 L5_2 = EntityType L5_2 = L5_2.AVATAR L4_2.entity_type = L5_2 L2_2 = L2_2(L3_2, L4_2) if L2_2 < 1 then L2_2 = false return L2_2 end L2_2 = true return L2_2 end condition_EVENT_ENTER_REGION_44 = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = ScriptLib L2_2 = L2_2.KillGroupEntity L3_2 = A0_2 L4_2 = {} L4_2.group_id = 201006005 L5_2 = {} L4_2.monsters = L5_2 L5_2 = {} L6_2 = 76 L5_2[1] = L6_2 L4_2.gadgets = L5_2 L2_2 = L2_2(L3_2, L4_2) if 0 ~= L2_2 then L2_2 = ScriptLib L2_2 = L2_2.PrintContextLog L3_2 = A0_2 L4_2 = "@@ LUA_WARNING : kill_monsters_and_gadgets_by_group" L2_2(L3_2, L4_2) L2_2 = -1 return L2_2 end L2_2 = 0 return L2_2 end action_EVENT_ENTER_REGION_44 = L1_1