local L0_1, L1_1, L2_1, L3_1, L4_1 L0_1 = {} L0_1.group_id = 111102048 L1_1 = {} monsters = L1_1 L1_1 = {} npcs = L1_1 L1_1 = {} L2_1 = {} L2_1.config_id = 48001 L2_1.gadget_id = 70310017 L3_1 = {} L3_1.x = 1216.57 L3_1.y = 312.408 L3_1.z = -1295.127 L2_1.pos = L3_1 L3_1 = {} L3_1.x = 0.0 L3_1.y = 0.0 L3_1.z = 0.0 L2_1.rot = L3_1 L2_1.level = 1 L1_1[1] = L2_1 gadgets = L1_1 L1_1 = {} regions = L1_1 L1_1 = {} L2_1 = {} L2_1.config_id = 1048002 L2_1.name = "VARIABLE_CHANGE_48002" L3_1 = EventType L3_1 = L3_1.EVENT_VARIABLE_CHANGE L2_1.event = L3_1 L2_1.source = "test" L2_1.condition = "" L2_1.action = "action_EVENT_VARIABLE_CHANGE_48002" L2_1.trigger_count = 0 L1_1[1] = L2_1 triggers = L1_1 L1_1 = {} L2_1 = {} L2_1.configId = 1 L2_1.name = "test" L2_1.value = 0 L2_1.no_refresh = false L1_1[1] = L2_1 variables = L1_1 L1_1 = {} L1_1.suite = 1 L1_1.end_suite = 0 L1_1.rand_suite = false init_config = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L2_1.monsters = L3_1 L3_1 = {} L4_1 = 48001 L3_1[1] = L4_1 L2_1.gadgets = L3_1 L3_1 = {} L2_1.regions = L3_1 L3_1 = {} L4_1 = "VARIABLE_CHANGE_48002" L3_1[1] = L4_1 L2_1.triggers = L3_1 L2_1.rand_weight = 100 L1_1[1] = L2_1 suites = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2 L2_2 = A1_2.param1 L3_2 = A1_2.param2 if L2_2 == L3_2 then L2_2 = -1 return L2_2 end L2_2 = ScriptLib L2_2 = L2_2.SetGroupTempValue L3_2 = A0_2 L4_2 = "INT_VAR1" L5_2 = 2 L6_2 = {} L2_2(L3_2, L4_2, L5_2, L6_2) L2_2 = ScriptLib L2_2 = L2_2.PrintContextLog L3_2 = A0_2 L4_2 = "## RB_LOG : INT_VAR1: " L5_2 = ScriptLib L5_2 = L5_2.GetGroupTempValue L6_2 = A0_2 L7_2 = "INT_VAR1" L8_2 = {} L5_2 = L5_2(L6_2, L7_2, L8_2) L4_2 = L4_2 .. L5_2 L2_2(L3_2, L4_2) L2_2 = ScriptLib L2_2 = L2_2.SetGroupTempValue L3_2 = A0_2 L4_2 = "FLOAT_VAR1" L5_2 = 2.0 L6_2 = {} L2_2(L3_2, L4_2, L5_2, L6_2) L2_2 = ScriptLib L2_2 = L2_2.PrintContextLog L3_2 = A0_2 L4_2 = "## RB_LOG : FLOAT_VAR1: " L5_2 = ScriptLib L5_2 = L5_2.GetGroupTempValue L6_2 = A0_2 L7_2 = "FLOAT_VAR1" L8_2 = {} L5_2 = L5_2(L6_2, L7_2, L8_2) L4_2 = L4_2 .. L5_2 L2_2(L3_2, L4_2) L2_2 = ScriptLib L2_2 = L2_2.SetGroupTempValue L3_2 = A0_2 L4_2 = "FLOAT_VAR2" L5_2 = 2.5 L6_2 = {} L2_2(L3_2, L4_2, L5_2, L6_2) L2_2 = ScriptLib L2_2 = L2_2.PrintContextLog L3_2 = A0_2 L4_2 = "## RB_LOG : FLOAT_VAR2: " L5_2 = ScriptLib L5_2 = L5_2.GetGroupTempValue L6_2 = A0_2 L7_2 = "FLOAT_VAR2" L8_2 = {} L5_2 = L5_2(L6_2, L7_2, L8_2) L4_2 = L4_2 .. L5_2 L2_2(L3_2, L4_2) L2_2 = 0 return L2_2 end action_EVENT_VARIABLE_CHANGE_48002 = L1_1