local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1 main_id = 72655 L0_1 = {} L1_1 = 7265501 L2_1 = 7265502 L3_1 = 7265503 L4_1 = 7265504 L5_1 = 7265505 L6_1 = 7265506 L0_1[1] = L1_1 L0_1[2] = L2_1 L0_1[3] = L3_1 L0_1[4] = L4_1 L0_1[5] = L5_1 L0_1[6] = L6_1 sub_ids = L0_1 L0_1 = {} L1_1 = {} L0_1.CLIENT = L1_1 L1_1 = {} L0_1.SERVER = L1_1 finish_action = L0_1 L0_1 = {} L1_1 = {} L0_1.CLIENT = L1_1 L1_1 = {} L0_1.SERVER = L1_1 fail_action = L0_1 L0_1 = {} L1_1 = {} L0_1.CLIENT = L1_1 L1_1 = {} L0_1.SERVER = L1_1 cancel_action = L0_1 L0_1 = {} L1_1 = {} L0_1["7265501"] = L1_1 L1_1 = {} L0_1["7265502"] = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L3_1.id = 30055 L3_1.alias = "Npc30055" L3_1.script = "Actor/Npc/TempNPC" L3_1.pos = "Q72655muzhen" L3_1.scene_id = 3 L3_1.room_id = 0 L3_1.data_index = 1 L2_1[1] = L3_1 L1_1.npcs = L2_1 L0_1["7265504"] = L1_1 rewind_data = L0_1 L0_1 = {} L1_1 = {} L0_1["7265501"] = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L3_1.id = 70950059 L3_1.alias = "Gadget70950059" L3_1.pos = "Q72655gate" L3_1.scene_id = 3 L3_1.room_id = 0 L3_1.data_index = 1 L2_1[1] = L3_1 L1_1.gadgets = L2_1 L0_1["7265502"] = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L3_1.id = 30055 L3_1.alias = "Npc30055" L3_1.script = "Actor/Npc/TempNPC" L3_1.pos = "Q72655muzhen" L3_1.scene_id = 3 L3_1.room_id = 0 L3_1.data_index = 1 L2_1[1] = L3_1 L1_1.npcs = L2_1 L0_1["7265503"] = L1_1 L1_1 = {} L0_1["7265504"] = L1_1 L1_1 = {} L0_1["7265505"] = L1_1 L1_1 = {} L0_1["7265506"] = L1_1 quest_data = L0_1