local L0_1, L1_1, L2_1, L3_1, L4_1 main_id = 72214 L0_1 = {} L1_1 = 7221401 L2_1 = 7221402 L3_1 = 7221404 L4_1 = 7221403 L0_1[1] = L1_1 L0_1[2] = L2_1 L0_1[3] = L3_1 L0_1[4] = L4_1 sub_ids = L0_1 L0_1 = {} L1_1 = {} L0_1.CLIENT = L1_1 L1_1 = {} L0_1.SERVER = L1_1 finish_action = L0_1 L0_1 = {} L1_1 = {} L0_1.CLIENT = L1_1 L1_1 = {} L0_1.SERVER = L1_1 fail_action = L0_1 L0_1 = {} L1_1 = {} L0_1.CLIENT = L1_1 L1_1 = {} L0_1.SERVER = L1_1 cancel_action = L0_1 L0_1 = {} L1_1 = {} L2_1 = {} L3_1 = {} L3_1.id = 3182 L3_1.alias = "Npc3182" L3_1.script = "Actor/Npc/NpcFSMBehaviour" L3_1.pos = "WQ72216_Chunping" L3_1.scene_id = 3 L3_1.room_id = 0 L3_1.data_index = 2 L2_1[1] = L3_1 L1_1.npcs = L2_1 L0_1["7221402"] = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L3_1.id = 3182 L3_1.alias = "Npc3182" L3_1.script = "Actor/Npc/NpcFSMBehaviour" L3_1.pos = "WQ72216_Chunping" L3_1.scene_id = 3 L3_1.room_id = 0 L3_1.data_index = 2 L2_1[1] = L3_1 L1_1.npcs = L2_1 L0_1["7221403"] = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L3_1.id = 3182 L3_1.alias = "Npc3182" L3_1.script = "Actor/Npc/NpcFSMBehaviour" L3_1.pos = "WQ72216_Chunping" L3_1.scene_id = 3 L3_1.room_id = 0 L3_1.data_index = 2 L2_1[1] = L3_1 L1_1.npcs = L2_1 L0_1["7221404"] = L1_1 rewind_data = L0_1 L0_1 = {} L1_1 = {} L2_1 = {} L3_1 = {} L3_1.id = 3182 L3_1.alias = "Npc3182" L3_1.script = "Actor/Npc/NpcFSMBehaviour" L3_1.pos = "WQ72216_Chunping" L3_1.scene_id = 3 L3_1.room_id = 0 L3_1.data_index = 1 L2_1[1] = L3_1 L1_1.npcs = L2_1 L0_1["7221401"] = L1_1 L1_1 = {} L0_1["7221402"] = L1_1 L1_1 = {} L0_1["7221403"] = L1_1 L1_1 = {} L0_1["7221404"] = L1_1 quest_data = L0_1