local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1, L9_1, L10_1, L11_1 main_id = 72105 L0_1 = {} L1_1 = 7210501 L2_1 = 7210502 L3_1 = 7210503 L4_1 = 7210508 L5_1 = 7210504 L6_1 = 7210505 L7_1 = 7210506 L8_1 = 7210509 L9_1 = 7210510 L10_1 = 7210511 L11_1 = 7210507 L0_1[1] = L1_1 L0_1[2] = L2_1 L0_1[3] = L3_1 L0_1[4] = L4_1 L0_1[5] = L5_1 L0_1[6] = L6_1 L0_1[7] = L7_1 L0_1[8] = L8_1 L0_1[9] = L9_1 L0_1[10] = L10_1 L0_1[11] = L11_1 sub_ids = L0_1 L0_1 = {} L1_1 = {} L0_1.CLIENT = L1_1 L1_1 = {} L0_1.SERVER = L1_1 finish_action = L0_1 L0_1 = {} L1_1 = {} L0_1.CLIENT = L1_1 L1_1 = {} L0_1.SERVER = L1_1 fail_action = L0_1 L0_1 = {} L1_1 = {} L0_1.CLIENT = L1_1 L1_1 = {} L0_1.SERVER = L1_1 cancel_action = L0_1 L0_1 = {} L1_1 = {} L0_1["7210501"] = L1_1 L1_1 = {} L0_1["7210502"] = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L3_1.id = 20221 L3_1.alias = "Npc20221" L3_1.script = "Actor/Npc/NpcFSMBehaviour" L3_1.pos = "Q3_72100_0" L3_1.scene_id = 3 L3_1.room_id = 0 L3_1.data_index = 1 L2_1[1] = L3_1 L1_1.npcs = L2_1 L0_1["7210503"] = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L3_1.id = 20221 L3_1.alias = "Npc20221" L3_1.script = "Actor/Npc/NpcFSMBehaviour" L3_1.pos = "Q3_72100_0" L3_1.scene_id = 3 L3_1.room_id = 0 L3_1.data_index = 1 L2_1[1] = L3_1 L1_1.npcs = L2_1 L0_1["7210504"] = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L3_1.id = 20221 L3_1.alias = "Npc20221" L3_1.script = "Actor/Npc/NpcFSMBehaviour" L3_1.pos = "Q3_72100_0" L3_1.scene_id = 3 L3_1.room_id = 0 L3_1.data_index = 1 L2_1[1] = L3_1 L1_1.npcs = L2_1 L0_1["7210505"] = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L3_1.id = 20221 L3_1.alias = "Npc20221" L3_1.script = "Actor/Npc/NpcFSMBehaviour" L3_1.pos = "Q3_72100_05" L3_1.scene_id = 3 L3_1.room_id = 0 L3_1.data_index = 1 L2_1[1] = L3_1 L1_1.npcs = L2_1 L0_1["7210506"] = L1_1 L1_1 = {} L0_1["7210507"] = L1_1 L1_1 = {} L0_1["7210508"] = L1_1 L1_1 = {} L0_1["7210509"] = L1_1 L1_1 = {} L0_1["7210510"] = L1_1 rewind_data = L0_1 L0_1 = {} L1_1 = {} L2_1 = {} L3_1 = {} L3_1.id = 1005 L3_1.alias = "Paimon" L3_1.script = "Actor/Quest/Q352/Paimon" L3_1.pos = "Q3_72105_0" L3_1.scene_id = 3 L3_1.room_id = 0 L3_1.data_index = 1 L2_1[1] = L3_1 L1_1.npcs = L2_1 L0_1["7210501"] = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L3_1.id = 20221 L3_1.alias = "Npc20221" L3_1.script = "Actor/Npc/NpcFSMBehaviour" L3_1.pos = "Q3_72100_04" L3_1.scene_id = 3 L3_1.room_id = 0 L3_1.data_index = 1 L2_1[1] = L3_1 L1_1.npcs = L2_1 L0_1["7210502"] = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L3_1.id = 20221 L3_1.alias = "Npc20221" L3_1.script = "Actor/Npc/NpcFSMBehaviour" L3_1.pos = "Q3_72100_0" L3_1.scene_id = 3 L3_1.room_id = 0 L3_1.data_index = 1 L2_1[1] = L3_1 L1_1.npcs = L2_1 L0_1["7210503"] = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L3_1.point_id = 1 L3_1.scene_id = 3 L3_1.pos = "Q3_72105_1" L2_1[1] = L3_1 L1_1.transmit_points = L2_1 L0_1["7210504"] = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L3_1.point_id = 1 L3_1.scene_id = 3 L3_1.pos = "Q3_72105_2" L2_1[1] = L3_1 L1_1.transmit_points = L2_1 L0_1["7210505"] = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L3_1.id = 20221 L3_1.alias = "Npc20221" L3_1.script = "Actor/Npc/NpcFSMBehaviour" L3_1.pos = "Q3_72100_05" L3_1.scene_id = 3 L3_1.room_id = 0 L3_1.data_index = 1 L2_1[1] = L3_1 L1_1.npcs = L2_1 L0_1["7210506"] = L1_1 L1_1 = {} L0_1["7210507"] = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L3_1.id = 20221 L3_1.alias = "Npc20221" L3_1.script = "Actor/Npc/NpcFSMBehaviour" L3_1.pos = "Q3_72100_0" L3_1.scene_id = 3 L3_1.room_id = 0 L3_1.data_index = 1 L2_1[1] = L3_1 L1_1.npcs = L2_1 L0_1["7210508"] = L1_1 L1_1 = {} L0_1["7210509"] = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L3_1.point_id = 1 L3_1.scene_id = 3 L3_1.pos = "Q3_72105_2" L2_1[1] = L3_1 L1_1.transmit_points = L2_1 L0_1["7210510"] = L1_1 L1_1 = {} L0_1["7210511"] = L1_1 quest_data = L0_1