local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1 main_id = 71831 L0_1 = {} L1_1 = 7183101 L2_1 = 7183102 L3_1 = 7183103 L4_1 = 7183104 L5_1 = 7183105 L0_1[1] = L1_1 L0_1[2] = L2_1 L0_1[3] = L3_1 L0_1[4] = L4_1 L0_1[5] = L5_1 sub_ids = L0_1 L0_1 = {} L1_1 = {} L0_1.CLIENT = L1_1 L1_1 = {} L0_1.SERVER = L1_1 finish_action = L0_1 L0_1 = {} L1_1 = {} L0_1.CLIENT = L1_1 L1_1 = {} L0_1.SERVER = L1_1 fail_action = L0_1 L0_1 = {} L1_1 = {} L0_1.CLIENT = L1_1 L1_1 = {} L0_1.SERVER = L1_1 cancel_action = L0_1 L0_1 = {} L1_1 = {} L0_1["7183101"] = L1_1 L1_1 = {} L0_1["7183102"] = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L3_1.id = 12326 L3_1.alias = "Npc12326" L3_1.script = "Actor/Npc/TempNPC" L3_1.pos = "Q7183102_N12326" L3_1.scene_id = 3 L3_1.room_id = 0 L3_1.data_index = 1 L2_1[1] = L3_1 L1_1.npcs = L2_1 L0_1["7183103"] = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L3_1.id = 12326 L3_1.alias = "Npc12326" L3_1.script = "Actor/Npc/TempNPC" L3_1.pos = "Q7183102_N12326" L3_1.scene_id = 3 L3_1.room_id = 0 L3_1.data_index = 1 L2_1[1] = L3_1 L1_1.npcs = L2_1 L0_1["7183104"] = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L3_1.id = 12326 L3_1.alias = "Npc12326" L3_1.script = "Actor/Npc/TempNPC" L3_1.pos = "Q7183102_N12326" L3_1.scene_id = 3 L3_1.room_id = 0 L3_1.data_index = 1 L2_1[1] = L3_1 L1_1.npcs = L2_1 L0_1["7183105"] = L1_1 rewind_data = L0_1 L0_1 = {} L1_1 = {} L2_1 = {} L3_1 = {} L3_1.id = 12326 L3_1.alias = "Npc12326" L3_1.script = "Actor/Npc/TempNPC" L3_1.pos = "Q7183002_N12326" L3_1.scene_id = 3 L3_1.room_id = 0 L3_1.data_index = 1 L2_1[1] = L3_1 L1_1.npcs = L2_1 L0_1["7183101"] = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L3_1.id = 12326 L3_1.alias = "Npc12326" L3_1.script = "Actor/Npc/TempNPC" L3_1.pos = "Q7183102_N12326" L3_1.scene_id = 3 L3_1.room_id = 0 L3_1.data_index = 1 L2_1[1] = L3_1 L1_1.npcs = L2_1 L0_1["7183102"] = L1_1 L1_1 = {} L0_1["7183103"] = L1_1 L1_1 = {} L0_1["7183104"] = L1_1 L1_1 = {} L0_1["7183105"] = L1_1 quest_data = L0_1