local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1 main_id = 71058 L0_1 = {} L1_1 = 7105801 L2_1 = 7105802 L3_1 = 7105803 L4_1 = 7105804 L5_1 = 7105805 L6_1 = 7105806 L0_1[1] = L1_1 L0_1[2] = L2_1 L0_1[3] = L3_1 L0_1[4] = L4_1 L0_1[5] = L5_1 L0_1[6] = L6_1 sub_ids = L0_1 L0_1 = {} L1_1 = {} L0_1.CLIENT = L1_1 L1_1 = {} L0_1.SERVER = L1_1 finish_action = L0_1 L0_1 = {} L1_1 = {} L0_1.CLIENT = L1_1 L1_1 = {} L0_1.SERVER = L1_1 fail_action = L0_1 L0_1 = {} L1_1 = {} L0_1.CLIENT = L1_1 L1_1 = {} L0_1.SERVER = L1_1 cancel_action = L0_1 L0_1 = {} L1_1 = {} L0_1["7105801"] = L1_1 L1_1 = {} L0_1["7105802"] = L1_1 L1_1 = {} L0_1["7105803"] = L1_1 L1_1 = {} L0_1["7105804"] = L1_1 L1_1 = {} L0_1["7105805"] = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L3_1.id = 20535 L3_1.alias = "Npc20535" L3_1.script = "Actor/Npc/TempNPC" L3_1.pos = "Q71038KALA" L3_1.scene_id = 6 L3_1.room_id = 0 L3_1.data_index = 1 L2_1[1] = L3_1 L1_1.npcs = L2_1 L0_1["7105806"] = L1_1 rewind_data = L0_1 L0_1 = {} L1_1 = {} L0_1["7105801"] = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L3_1.id = 20535 L3_1.alias = "Npc20535" L3_1.script = "Actor/Npc/TempNPC" L3_1.pos = "Q7105802_N20535" L3_1.scene_id = 6 L3_1.room_id = 0 L3_1.data_index = 1 L2_1[1] = L3_1 L1_1.npcs = L2_1 L0_1["7105802"] = L1_1 L1_1 = {} L0_1["7105803"] = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L3_1.id = 20535 L3_1.alias = "Npc20535" L3_1.script = "Actor/Npc/TempNPC" L3_1.pos = "Q7105802_N20535" L3_1.scene_id = 6 L3_1.room_id = 0 L3_1.data_index = 1 L2_1[1] = L3_1 L1_1.npcs = L2_1 L0_1["7105804"] = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L3_1.id = 20535 L3_1.alias = "Npc20535" L3_1.script = "Actor/Npc/TempNPC" L3_1.pos = "Q71038KALA" L3_1.scene_id = 6 L3_1.room_id = 0 L3_1.data_index = 1 L2_1[1] = L3_1 L1_1.npcs = L2_1 L0_1["7105805"] = L1_1 L1_1 = {} L0_1["7105806"] = L1_1 quest_data = L0_1