local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1 main_id = 488 L0_1 = {} L1_1 = 48801 L2_1 = 48802 L3_1 = 48803 L4_1 = 48804 L5_1 = 48805 L6_1 = 48806 L7_1 = 48807 L8_1 = 48808 L0_1[1] = L1_1 L0_1[2] = L2_1 L0_1[3] = L3_1 L0_1[4] = L4_1 L0_1[5] = L5_1 L0_1[6] = L6_1 L0_1[7] = L7_1 L0_1[8] = L8_1 sub_ids = L0_1 L0_1 = {} rewind_data = L0_1 L0_1 = rewind_data L1_1 = {} L0_1["48801"] = L1_1 L0_1 = rewind_data L1_1 = {} L0_1["48802"] = L1_1 L0_1 = rewind_data L1_1 = {} L0_1["48803"] = L1_1 L0_1 = rewind_data L1_1 = {} L0_1["48804"] = L1_1 L0_1 = rewind_data L1_1 = {} L0_1["48805"] = L1_1 L0_1 = rewind_data L1_1 = {} L0_1["48806"] = L1_1 L0_1 = rewind_data L1_1 = {} L0_1["48807"] = L1_1 L0_1 = rewind_data L1_1 = {} L0_1["48808"] = L1_1 L0_1 = {} quest_data = L0_1 L0_1 = quest_data L1_1 = {} L2_1 = {} L3_1 = {} L3_1.alias = "NPC10030" L3_1.script = "Actor/Npc/TempNPC" L3_1.id = 10030 L3_1.pos = "Q48800NPC" L3_1.scene_id = 3 L3_1.room_id = 0 L3_1.data_index = 0 L4_1 = {} L4_1.alias = "Lisa01" L4_1.script = "Actor/Npc/TempNPC" L4_1.id = 100701 L4_1.pos = "Q48800Lisa" L4_1.scene_id = 3 L4_1.room_id = 0 L4_1.data_index = 0 L2_1[1] = L3_1 L2_1[2] = L4_1 L1_1.npcs = L2_1 L0_1["48800"] = L1_1 L0_1 = quest_data L1_1 = {} L2_1 = {} L3_1 = {} L3_1.alias = "Npc153501" L3_1.script = "Actor/Npc/TempNPC" L3_1.id = 153501 L3_1.pos = "Q48801NPC" L3_1.scene_id = 3 L3_1.room_id = 0 L3_1.data_index = 0 L2_1[1] = L3_1 L1_1.npcs = L2_1 L0_1["48801"] = L1_1 L0_1 = quest_data L1_1 = {} L2_1 = {} L3_1 = {} L3_1.alias = "Npc153501" L3_1.script = "Actor/Npc/TempNPC" L3_1.id = 153501 L3_1.pos = "Q48803Start" L3_1.scene_id = 3 L3_1.room_id = 0 L3_1.data_index = 0 L2_1[1] = L3_1 L1_1.npcs = L2_1 L0_1["48803"] = L1_1 L0_1 = quest_data L1_1 = {} L2_1 = {} L3_1 = {} L3_1.point_id = 1 L3_1.scene_id = 3 L3_1.pos = "Q48801Player" L2_1[1] = L3_1 L1_1.transmit_points = L2_1 L0_1["48804"] = L1_1