local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1, L9_1, L10_1, L11_1, L12_1, L13_1, L14_1, L15_1, L16_1, L17_1, L18_1, L19_1 main_id = 40047 L0_1 = {} L1_1 = 4004701 L2_1 = 4004702 L3_1 = 4004703 L4_1 = 4004704 L5_1 = 4004718 L6_1 = 4004719 L7_1 = 4004705 L8_1 = 4004706 L9_1 = 4004707 L10_1 = 4004708 L11_1 = 4004709 L12_1 = 4004710 L13_1 = 4004711 L14_1 = 4004712 L15_1 = 4004713 L16_1 = 4004714 L17_1 = 4004715 L18_1 = 4004716 L19_1 = 4004717 L0_1[1] = L1_1 L0_1[2] = L2_1 L0_1[3] = L3_1 L0_1[4] = L4_1 L0_1[5] = L5_1 L0_1[6] = L6_1 L0_1[7] = L7_1 L0_1[8] = L8_1 L0_1[9] = L9_1 L0_1[10] = L10_1 L0_1[11] = L11_1 L0_1[12] = L12_1 L0_1[13] = L13_1 L0_1[14] = L14_1 L0_1[15] = L15_1 L0_1[16] = L16_1 L0_1[17] = L17_1 L0_1[18] = L18_1 L0_1[19] = L19_1 sub_ids = L0_1 L0_1 = {} L1_1 = {} L0_1.CLIENT = L1_1 L1_1 = {} L0_1.SERVER = L1_1 finish_action = L0_1 L0_1 = {} L1_1 = {} L0_1.CLIENT = L1_1 L1_1 = {} L0_1.SERVER = L1_1 fail_action = L0_1 L0_1 = {} L1_1 = {} L0_1.CLIENT = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L4_1 = "177007001" L5_1 = "" L3_1[1] = L4_1 L3_1[2] = L5_1 L4_1 = {} L5_1 = "177007002" L6_1 = "" L4_1[1] = L5_1 L4_1[2] = L6_1 L2_1[1] = L3_1 L2_1[2] = L4_1 L1_1.QUEST_EXEC_UNREGISTER_DYNAMIC_GROUP = L2_1 L2_1 = {} L3_1 = {} L4_1 = "101703" L3_1[1] = L4_1 L4_1 = {} L5_1 = "101706" L4_1[1] = L5_1 L2_1[1] = L3_1 L2_1[2] = L4_1 L1_1.QUEST_EXEC_DEL_ALL_SPECIFIC_PACK_ITEM = L2_1 L2_1 = {} L3_1 = {} L4_1 = "7" L5_1 = "177005004,1" L3_1[1] = L4_1 L3_1[2] = L5_1 L2_1[1] = L3_1 L1_1.QUEST_EXEC_REFRESH_GROUP_SUITE = L2_1 L0_1.SERVER = L1_1 cancel_action = L0_1 L0_1 = {} L1_1 = {} L0_1["4004701"] = L1_1 L1_1 = {} L0_1["4004702"] = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L3_1.id = 3193 L3_1.alias = "Npc3193" L3_1.script = "Actor/Npc/TempNPC" L3_1.pos = "Q4004702_N3193" L3_1.scene_id = 3 L3_1.room_id = 0 L3_1.data_index = 1 L2_1[1] = L3_1 L1_1.npcs = L2_1 L0_1["4004703"] = L1_1 L1_1 = {} L0_1["4004704"] = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L3_1.id = 30000 L3_1.alias = "Npc30000" L3_1.script = "Actor/Npc/TempNPC" L3_1.pos = "Q4004705_guide" L3_1.scene_id = 7 L3_1.room_id = 0 L3_1.data_index = 1 L4_1 = {} L4_1.id = 30105 L4_1.alias = "Npc30105" L4_1.script = "Actor/Npc/TempNPC" L4_1.pos = "Q4004706_T4004706" L4_1.scene_id = 7 L4_1.room_id = 0 L4_1.data_index = 2 L5_1 = {} L5_1.id = 30106 L5_1.alias = "Npc30106" L5_1.script = "Actor/Npc/TempNPC" L5_1.pos = "Q4004707_T4004707" L5_1.scene_id = 7 L5_1.room_id = 0 L5_1.data_index = 3 L6_1 = {} L6_1.id = 30107 L6_1.alias = "Npc30107" L6_1.script = "Actor/Npc/TempNPC" L6_1.pos = "Q4004708_T4004708" L6_1.scene_id = 7 L6_1.room_id = 0 L6_1.data_index = 4 L2_1[1] = L3_1 L2_1[2] = L4_1 L2_1[3] = L5_1 L2_1[4] = L6_1 L1_1.npcs = L2_1 L0_1["4004705"] = L1_1 L1_1 = {} L0_1["4004706"] = L1_1 L1_1 = {} L0_1["4004707"] = L1_1 L1_1 = {} L0_1["4004708"] = L1_1 L1_1 = {} L0_1["4004709"] = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L3_1.id = 30105 L3_1.alias = "Npc30105" L3_1.script = "Actor/Npc/TempNPC" L3_1.pos = "Q4004706_T4004706" L3_1.scene_id = 7 L3_1.room_id = 0 L3_1.data_index = 1 L4_1 = {} L4_1.id = 30106 L4_1.alias = "Npc30106" L4_1.script = "Actor/Npc/TempNPC" L4_1.pos = "Q4004707_T4004707" L4_1.scene_id = 7 L4_1.room_id = 0 L4_1.data_index = 2 L5_1 = {} L5_1.id = 30107 L5_1.alias = "Npc30107" L5_1.script = "Actor/Npc/TempNPC" L5_1.pos = "Q4004708_T4004708" L5_1.scene_id = 7 L5_1.room_id = 0 L5_1.data_index = 3 L2_1[1] = L3_1 L2_1[2] = L4_1 L2_1[3] = L5_1 L1_1.npcs = L2_1 L0_1["4004710"] = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L3_1.id = 30000 L3_1.alias = "Npc30000" L3_1.script = "Actor/Npc/TempNPC" L3_1.pos = "Q4004710_N30000" L3_1.scene_id = 7 L3_1.room_id = 0 L3_1.data_index = 1 L4_1 = {} L4_1.id = 30105 L4_1.alias = "Npc30105" L4_1.script = "Actor/Npc/TempNPC" L4_1.pos = "Q4004706_T4004706" L4_1.scene_id = 7 L4_1.room_id = 0 L4_1.data_index = 2 L5_1 = {} L5_1.id = 30106 L5_1.alias = "Npc30106" L5_1.script = "Actor/Npc/TempNPC" L5_1.pos = "Q4004707_T4004707" L5_1.scene_id = 7 L5_1.room_id = 0 L5_1.data_index = 3 L6_1 = {} L6_1.id = 30107 L6_1.alias = "Npc30107" L6_1.script = "Actor/Npc/TempNPC" L6_1.pos = "Q4004708_T4004708" L6_1.scene_id = 7 L6_1.room_id = 0 L6_1.data_index = 4 L2_1[1] = L3_1 L2_1[2] = L4_1 L2_1[3] = L5_1 L2_1[4] = L6_1 L1_1.npcs = L2_1 L0_1["4004711"] = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L3_1.id = 30000 L3_1.alias = "Npc30000" L3_1.script = "Actor/Npc/TempNPC" L3_1.pos = "Q4004710_N30000" L3_1.scene_id = 7 L3_1.room_id = 0 L3_1.data_index = 1 L2_1[1] = L3_1 L1_1.npcs = L2_1 L0_1["4004713"] = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L3_1.id = 30000 L3_1.alias = "Npc30000" L3_1.script = "Actor/Npc/TempNPC" L3_1.pos = "Q4004710_N30000" L3_1.scene_id = 7 L3_1.room_id = 0 L3_1.data_index = 1 L4_1 = {} L4_1.id = 30106 L4_1.alias = "Npc30106" L4_1.script = "Actor/Npc/TempNPC" L4_1.pos = "Q4004713_N30106" L4_1.scene_id = 7 L4_1.room_id = 0 L4_1.data_index = 2 L5_1 = {} L5_1.id = 30107 L5_1.alias = "Npc30107" L5_1.script = "Actor/Npc/TempNPC" L5_1.pos = "Q4004713_N30107" L5_1.scene_id = 7 L5_1.room_id = 0 L5_1.data_index = 3 L2_1[1] = L3_1 L2_1[2] = L4_1 L2_1[3] = L5_1 L1_1.npcs = L2_1 L0_1["4004714"] = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L3_1.id = 30106 L3_1.alias = "Npc30106" L3_1.script = "Actor/Npc/TempNPC" L3_1.pos = "Q4004713_N30106" L3_1.scene_id = 7 L3_1.room_id = 0 L3_1.data_index = 1 L4_1 = {} L4_1.id = 30107 L4_1.alias = "Npc30107" L4_1.script = "Actor/Npc/TempNPC" L4_1.pos = "Q4004713_N30107" L4_1.scene_id = 7 L4_1.room_id = 0 L4_1.data_index = 2 L2_1[1] = L3_1 L2_1[2] = L4_1 L1_1.npcs = L2_1 L0_1["4004715"] = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L3_1.id = 30106 L3_1.alias = "Npc30106" L3_1.script = "Actor/Npc/TempNPC" L3_1.pos = "Q4004713_N30106" L3_1.scene_id = 7 L3_1.room_id = 0 L3_1.data_index = 1 L4_1 = {} L4_1.id = 30107 L4_1.alias = "Npc30107" L4_1.script = "Actor/Npc/TempNPC" L4_1.pos = "Q4004713_N30107" L4_1.scene_id = 7 L4_1.room_id = 0 L4_1.data_index = 2 L2_1[1] = L3_1 L2_1[2] = L4_1 L1_1.npcs = L2_1 L0_1["4004716"] = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L3_1.id = 30000 L3_1.alias = "Npc30000" L3_1.script = "Actor/Npc/TempNPC" L3_1.pos = "Q4004717_guide" L3_1.scene_id = 7 L3_1.room_id = 0 L3_1.data_index = 1 L4_1 = {} L4_1.id = 30106 L4_1.alias = "Npc30106" L4_1.script = "Actor/Npc/TempNPC" L4_1.pos = "Q4004713_N30106" L4_1.scene_id = 7 L4_1.room_id = 0 L4_1.data_index = 2 L5_1 = {} L5_1.id = 30107 L5_1.alias = "Npc30107" L5_1.script = "Actor/Npc/TempNPC" L5_1.pos = "Q4004713_N30107" L5_1.scene_id = 7 L5_1.room_id = 0 L5_1.data_index = 3 L2_1[1] = L3_1 L2_1[2] = L4_1 L2_1[3] = L5_1 L1_1.npcs = L2_1 L0_1["4004717"] = L1_1 L1_1 = {} L0_1["4004718"] = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L3_1.id = 30105 L3_1.alias = "Npc30105" L3_1.script = "Actor/Npc/TempNPC" L3_1.pos = "Q4004706_T4004706" L3_1.scene_id = 7 L3_1.room_id = 0 L3_1.data_index = 1 L4_1 = {} L4_1.id = 30106 L4_1.alias = "Npc30106" L4_1.script = "Actor/Npc/TempNPC" L4_1.pos = "Q4004707_T4004707" L4_1.scene_id = 7 L4_1.room_id = 0 L4_1.data_index = 2 L5_1 = {} L5_1.id = 30107 L5_1.alias = "Npc30107" L5_1.script = "Actor/Npc/TempNPC" L5_1.pos = "Q4004708_T4004708" L5_1.scene_id = 7 L5_1.room_id = 0 L5_1.data_index = 3 L6_1 = {} L6_1.id = 30108 L6_1.alias = "Npc30108" L6_1.script = "Actor/Npc/NpcFSMBehaviour" L6_1.pos = "Q4004719_N30108" L6_1.scene_id = 7 L6_1.room_id = 0 L6_1.data_index = 4 L2_1[1] = L3_1 L2_1[2] = L4_1 L2_1[3] = L5_1 L2_1[4] = L6_1 L1_1.npcs = L2_1 L0_1["4004719"] = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L3_1.id = 30000 L3_1.alias = "Npc30000" L3_1.script = "Actor/Npc/TempNPC" L3_1.pos = "Q4004710_N30000" L3_1.scene_id = 7 L3_1.room_id = 0 L3_1.data_index = 1 L4_1 = {} L4_1.id = 30105 L4_1.alias = "Npc30105" L4_1.script = "Actor/Npc/TempNPC" L4_1.pos = "Q4004706_T4004706" L4_1.scene_id = 7 L4_1.room_id = 0 L4_1.data_index = 2 L5_1 = {} L5_1.id = 30106 L5_1.alias = "Npc30106" L5_1.script = "Actor/Npc/TempNPC" L5_1.pos = "Q4004707_T4004707" L5_1.scene_id = 7 L5_1.room_id = 0 L5_1.data_index = 3 L6_1 = {} L6_1.id = 30107 L6_1.alias = "Npc30107" L6_1.script = "Actor/Npc/TempNPC" L6_1.pos = "Q4004708_T4004708" L6_1.scene_id = 7 L6_1.room_id = 0 L6_1.data_index = 4 L2_1[1] = L3_1 L2_1[2] = L4_1 L2_1[3] = L5_1 L2_1[4] = L6_1 L1_1.npcs = L2_1 L0_1["4004712"] = L1_1 rewind_data = L0_1 L0_1 = {} L1_1 = {} L2_1 = {} L3_1 = {} L3_1.id = 1037 L3_1.alias = "Npc1037" L3_1.script = "Actor/Npc/TempNPC" L3_1.pos = "Q4004701_N1037" L3_1.scene_id = 3 L3_1.room_id = 0 L3_1.data_index = 1 L4_1 = {} L4_1.id = 30104 L4_1.alias = "Npc30104" L4_1.script = "Actor/Npc/TempNPC" L4_1.pos = "Q4004701_N30104" L4_1.scene_id = 3 L4_1.room_id = 0 L4_1.data_index = 2 L2_1[1] = L3_1 L2_1[2] = L4_1 L1_1.npcs = L2_1 L0_1["4004701"] = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L3_1.id = 1037 L3_1.alias = "Npc1037" L3_1.script = "Actor/Npc/TempNPC" L3_1.pos = "Q4004702_N3193" L3_1.scene_id = 3 L3_1.room_id = 0 L3_1.data_index = 1 L4_1 = {} L4_1.id = 3193 L4_1.alias = "Npc3193" L4_1.script = "Actor/Npc/TempNPC" L4_1.pos = "Q4004702_N3193" L4_1.scene_id = 3 L4_1.room_id = 0 L4_1.data_index = 2 L5_1 = {} L5_1.id = 30104 L5_1.alias = "Npc30104" L5_1.script = "Actor/Npc/TempNPC" L5_1.pos = "Q4004701_N30104" L5_1.scene_id = 3 L5_1.room_id = 0 L5_1.data_index = 3 L2_1[1] = L3_1 L2_1[2] = L4_1 L2_1[3] = L5_1 L1_1.npcs = L2_1 L0_1["4004702"] = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L3_1.id = 30104 L3_1.alias = "Npc30104" L3_1.script = "Actor/Npc/TempNPC" L3_1.pos = "Q4004703_N1005" L3_1.scene_id = 3 L3_1.room_id = 0 L3_1.data_index = 1 L2_1[1] = L3_1 L1_1.npcs = L2_1 L0_1["4004703"] = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L3_1.id = 30104 L3_1.alias = "Npc30104" L3_1.script = "Actor/Npc/TempNPC" L3_1.pos = "Q4004704_N30104" L3_1.scene_id = 7 L3_1.room_id = 0 L3_1.data_index = 1 L2_1[1] = L3_1 L1_1.npcs = L2_1 L2_1 = {} L3_1 = {} L3_1.point_id = 1 L3_1.scene_id = 7 L3_1.pos = "Q4004704_transmit" L2_1[1] = L3_1 L1_1.transmit_points = L2_1 L0_1["4004704"] = L1_1 L1_1 = {} L0_1["4004705"] = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L3_1.id = 30000 L3_1.alias = "Npc30000" L3_1.script = "Actor/Npc/TempNPC" L3_1.pos = "Q4004710_N30000" L3_1.scene_id = 7 L3_1.room_id = 0 L3_1.data_index = 1 L4_1 = {} L4_1.id = 30105 L4_1.alias = "Npc30105" L4_1.script = "Actor/Npc/TempNPC" L4_1.pos = "Q4004706_T4004706" L4_1.scene_id = 7 L4_1.room_id = 0 L4_1.data_index = 2 L5_1 = {} L5_1.id = 30106 L5_1.alias = "Npc30106" L5_1.script = "Actor/Npc/TempNPC" L5_1.pos = "Q4004707_T4004707" L5_1.scene_id = 7 L5_1.room_id = 0 L5_1.data_index = 3 L6_1 = {} L6_1.id = 30107 L6_1.alias = "Npc30107" L6_1.script = "Actor/Npc/TempNPC" L6_1.pos = "Q4004708_T4004708" L6_1.scene_id = 7 L6_1.room_id = 0 L6_1.data_index = 4 L7_1 = {} L7_1.id = 30175 L7_1.alias = "Npc30175" L7_1.script = "Actor/Npc/TempNPC" L7_1.pos = "Q4004706_N30175" L7_1.scene_id = 7 L7_1.room_id = 0 L7_1.data_index = 5 L2_1[1] = L3_1 L2_1[2] = L4_1 L2_1[3] = L5_1 L2_1[4] = L6_1 L2_1[5] = L7_1 L1_1.npcs = L2_1 L0_1["4004706"] = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L3_1.id = 30000 L3_1.alias = "Npc30000" L3_1.script = "Actor/Npc/TempNPC" L3_1.pos = "Q4004710_N30000" L3_1.scene_id = 7 L3_1.room_id = 0 L3_1.data_index = 1 L4_1 = {} L4_1.id = 30105 L4_1.alias = "Npc30105" L4_1.script = "Actor/Npc/TempNPC" L4_1.pos = "Q4004706_T4004706" L4_1.scene_id = 7 L4_1.room_id = 0 L4_1.data_index = 2 L5_1 = {} L5_1.id = 30106 L5_1.alias = "Npc30106" L5_1.script = "Actor/Npc/TempNPC" L5_1.pos = "Q4004707_T4004707" L5_1.scene_id = 7 L5_1.room_id = 0 L5_1.data_index = 3 L6_1 = {} L6_1.id = 30107 L6_1.alias = "Npc30107" L6_1.script = "Actor/Npc/TempNPC" L6_1.pos = "Q4004708_T4004708" L6_1.scene_id = 7 L6_1.room_id = 0 L6_1.data_index = 4 L7_1 = {} L7_1.id = 30175 L7_1.alias = "Npc30175" L7_1.script = "Actor/Npc/TempNPC" L7_1.pos = "Q4004706_N30175" L7_1.scene_id = 7 L7_1.room_id = 0 L7_1.data_index = 5 L2_1[1] = L3_1 L2_1[2] = L4_1 L2_1[3] = L5_1 L2_1[4] = L6_1 L2_1[5] = L7_1 L1_1.npcs = L2_1 L0_1["4004707"] = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L3_1.id = 30000 L3_1.alias = "Npc30000" L3_1.script = "Actor/Npc/TempNPC" L3_1.pos = "Q4004710_N30000" L3_1.scene_id = 7 L3_1.room_id = 0 L3_1.data_index = 1 L4_1 = {} L4_1.id = 30105 L4_1.alias = "Npc30105" L4_1.script = "Actor/Npc/TempNPC" L4_1.pos = "Q4004706_T4004706" L4_1.scene_id = 7 L4_1.room_id = 0 L4_1.data_index = 2 L5_1 = {} L5_1.id = 30106 L5_1.alias = "Npc30106" L5_1.script = "Actor/Npc/TempNPC" L5_1.pos = "Q4004707_T4004707" L5_1.scene_id = 7 L5_1.room_id = 0 L5_1.data_index = 3 L6_1 = {} L6_1.id = 30107 L6_1.alias = "Npc30107" L6_1.script = "Actor/Npc/TempNPC" L6_1.pos = "Q4004708_T4004708" L6_1.scene_id = 7 L6_1.room_id = 0 L6_1.data_index = 4 L7_1 = {} L7_1.id = 30175 L7_1.alias = "Npc30175" L7_1.script = "Actor/Npc/TempNPC" L7_1.pos = "Q4004706_N30175" L7_1.scene_id = 7 L7_1.room_id = 0 L7_1.data_index = 5 L2_1[1] = L3_1 L2_1[2] = L4_1 L2_1[3] = L5_1 L2_1[4] = L6_1 L2_1[5] = L7_1 L1_1.npcs = L2_1 L0_1["4004708"] = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L3_1.id = 30000 L3_1.alias = "Npc30000" L3_1.script = "Actor/Npc/TempNPC" L3_1.pos = "Q4004710_N30000" L3_1.scene_id = 7 L3_1.room_id = 0 L3_1.data_index = 1 L4_1 = {} L4_1.id = 30105 L4_1.alias = "Npc30105" L4_1.script = "Actor/Npc/TempNPC" L4_1.pos = "Q4004706_T4004706" L4_1.scene_id = 7 L4_1.room_id = 0 L4_1.data_index = 2 L5_1 = {} L5_1.id = 30106 L5_1.alias = "Npc30106" L5_1.script = "Actor/Npc/TempNPC" L5_1.pos = "Q4004707_T4004707" L5_1.scene_id = 7 L5_1.room_id = 0 L5_1.data_index = 3 L6_1 = {} L6_1.id = 30107 L6_1.alias = "Npc30107" L6_1.script = "Actor/Npc/TempNPC" L6_1.pos = "Q4004708_T4004708" L6_1.scene_id = 7 L6_1.room_id = 0 L6_1.data_index = 4 L7_1 = {} L7_1.id = 30175 L7_1.alias = "Npc30175" L7_1.script = "Actor/Npc/TempNPC" L7_1.pos = "Q4004706_N30175" L7_1.scene_id = 7 L7_1.room_id = 0 L7_1.data_index = 5 L2_1[1] = L3_1 L2_1[2] = L4_1 L2_1[3] = L5_1 L2_1[4] = L6_1 L2_1[5] = L7_1 L1_1.npcs = L2_1 L0_1["4004709"] = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L3_1.id = 30000 L3_1.alias = "Npc30000" L3_1.script = "Actor/Npc/TempNPC" L3_1.pos = "Q4004710_N30000" L3_1.scene_id = 7 L3_1.room_id = 0 L3_1.data_index = 1 L4_1 = {} L4_1.id = 30175 L4_1.alias = "Npc30175" L4_1.script = "Actor/Npc/TempNPC" L4_1.pos = "Q4004706_N30175" L4_1.scene_id = 7 L4_1.room_id = 0 L4_1.data_index = 2 L2_1[1] = L3_1 L2_1[2] = L4_1 L1_1.npcs = L2_1 L0_1["4004710"] = L1_1 L1_1 = {} L0_1["4004711"] = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L3_1.id = 1005 L3_1.alias = "Npc1005" L3_1.script = "Actor/Npc/TempNPC" L3_1.pos = "Q4004711_guide" L3_1.scene_id = 7 L3_1.room_id = 0 L3_1.data_index = 1 L2_1[1] = L3_1 L1_1.npcs = L2_1 L0_1["4004712"] = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L3_1.id = 30106 L3_1.alias = "Npc30106" L3_1.script = "Actor/Npc/TempNPC" L3_1.pos = "Q4004713_N30106" L3_1.scene_id = 7 L3_1.room_id = 0 L3_1.data_index = 1 L4_1 = {} L4_1.id = 30107 L4_1.alias = "Npc30107" L4_1.script = "Actor/Npc/TempNPC" L4_1.pos = "Q4004713_N30107" L4_1.scene_id = 7 L4_1.room_id = 0 L4_1.data_index = 2 L2_1[1] = L3_1 L2_1[2] = L4_1 L1_1.npcs = L2_1 L0_1["4004713"] = L1_1 L1_1 = {} L0_1["4004714"] = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L3_1.id = 30000 L3_1.alias = "Npc30000" L3_1.script = "Actor/Npc/TempNPC" L3_1.pos = "Q4004715_guide" L3_1.scene_id = 7 L3_1.room_id = 0 L3_1.data_index = 1 L2_1[1] = L3_1 L1_1.npcs = L2_1 L0_1["4004715"] = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L3_1.id = 30000 L3_1.alias = "Npc30000" L3_1.script = "Actor/Npc/TempNPC" L3_1.pos = "Q4004717_guide" L3_1.scene_id = 7 L3_1.room_id = 0 L3_1.data_index = 1 L2_1[1] = L3_1 L1_1.npcs = L2_1 L0_1["4004716"] = L1_1 L1_1 = {} L0_1["4004717"] = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L3_1.id = 30104 L3_1.alias = "Npc30104" L3_1.script = "Actor/Npc/TempNPC" L3_1.pos = "Q4004704_N30104" L3_1.scene_id = 7 L3_1.room_id = 0 L3_1.data_index = 1 L4_1 = {} L4_1.id = 30105 L4_1.alias = "Npc30105" L4_1.script = "Actor/Npc/TempNPC" L4_1.pos = "Q4004706_T4004706" L4_1.scene_id = 7 L4_1.room_id = 0 L4_1.data_index = 2 L5_1 = {} L5_1.id = 30106 L5_1.alias = "Npc30106" L5_1.script = "Actor/Npc/TempNPC" L5_1.pos = "Q4004707_T4004707" L5_1.scene_id = 7 L5_1.room_id = 0 L5_1.data_index = 3 L6_1 = {} L6_1.id = 30107 L6_1.alias = "Npc30107" L6_1.script = "Actor/Npc/TempNPC" L6_1.pos = "Q4004708_T4004708" L6_1.scene_id = 7 L6_1.room_id = 0 L6_1.data_index = 4 L7_1 = {} L7_1.id = 30108 L7_1.alias = "Npc30108" L7_1.script = "Actor/Npc/NpcFSMBehaviour" L7_1.pos = "Q4004719_N30108" L7_1.scene_id = 7 L7_1.room_id = 0 L7_1.data_index = 5 L2_1[1] = L3_1 L2_1[2] = L4_1 L2_1[3] = L5_1 L2_1[4] = L6_1 L2_1[5] = L7_1 L1_1.npcs = L2_1 L0_1["4004718"] = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L3_1.id = 30000 L3_1.alias = "Npc30000" L3_1.script = "Actor/Npc/TempNPC" L3_1.pos = "Q4004705_guide" L3_1.scene_id = 7 L3_1.room_id = 0 L3_1.data_index = 1 L2_1[1] = L3_1 L1_1.npcs = L2_1 L0_1["4004719"] = L1_1 quest_data = L0_1