local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1, L9_1, L10_1 main_id = 22500 L0_1 = {} L1_1 = 2250001 L2_1 = 2250002 L3_1 = 2250003 L4_1 = 2250004 L5_1 = 2250005 L6_1 = 2250006 L7_1 = 2250007 L8_1 = 2250008 L9_1 = 2250009 L10_1 = 2250010 L0_1[1] = L1_1 L0_1[2] = L2_1 L0_1[3] = L3_1 L0_1[4] = L4_1 L0_1[5] = L5_1 L0_1[6] = L6_1 L0_1[7] = L7_1 L0_1[8] = L8_1 L0_1[9] = L9_1 L0_1[10] = L10_1 sub_ids = L0_1 L0_1 = {} L1_1 = {} L0_1.CLIENT = L1_1 L1_1 = {} L0_1.SERVER = L1_1 finish_action = L0_1 L0_1 = {} L1_1 = {} L0_1.CLIENT = L1_1 L1_1 = {} L0_1.SERVER = L1_1 fail_action = L0_1 L0_1 = {} L1_1 = {} L0_1.CLIENT = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L4_1 = "100545,100546" L3_1[1] = L4_1 L2_1[1] = L3_1 L1_1.QUEST_EXEC_DEL_ALL_SPECIFIC_PACK_ITEM = L2_1 L0_1.SERVER = L1_1 cancel_action = L0_1 L0_1 = {} L1_1 = {} L0_1["2250001"] = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L3_1.id = 207401 L3_1.alias = "Npc207401" L3_1.script = "Actor/Npc/TempNPC" L3_1.pos = "Q22500lulu" L3_1.scene_id = 3 L3_1.room_id = 0 L3_1.data_index = 1 L2_1[1] = L3_1 L1_1.npcs = L2_1 L0_1["2250002"] = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L3_1.id = 207401 L3_1.alias = "Npc207401" L3_1.script = "Actor/Npc/TempNPC" L3_1.pos = "Q22500lulu" L3_1.scene_id = 3 L3_1.room_id = 0 L3_1.data_index = 1 L2_1[1] = L3_1 L1_1.npcs = L2_1 L0_1["2250006"] = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L3_1.id = 207401 L3_1.alias = "Npc207401" L3_1.script = "Actor/Npc/TempNPC" L3_1.pos = "Q22500lulu" L3_1.scene_id = 3 L3_1.room_id = 0 L3_1.data_index = 1 L4_1 = {} L4_1.id = 208301 L4_1.alias = "Npc208301" L4_1.script = "Actor/Npc/TempNPC" L4_1.pos = "Q22500yinger" L4_1.scene_id = 3 L4_1.room_id = 0 L4_1.data_index = 2 L2_1[1] = L3_1 L2_1[2] = L4_1 L1_1.npcs = L2_1 L0_1["2250007"] = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L3_1.id = 207401 L3_1.alias = "Npc207401" L3_1.script = "Actor/Npc/TempNPC" L3_1.pos = "Q22500lulu" L3_1.scene_id = 3 L3_1.room_id = 0 L3_1.data_index = 1 L4_1 = {} L4_1.id = 208301 L4_1.alias = "Npc208301" L4_1.script = "Actor/Npc/TempNPC" L4_1.pos = "Q22500yinger" L4_1.scene_id = 3 L4_1.room_id = 0 L4_1.data_index = 2 L2_1[1] = L3_1 L2_1[2] = L4_1 L1_1.npcs = L2_1 L0_1["2250008"] = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L3_1.id = 207401 L3_1.alias = "Npc207401" L3_1.script = "Actor/Npc/TempNPC" L3_1.pos = "Q22500lulu" L3_1.scene_id = 3 L3_1.room_id = 0 L3_1.data_index = 1 L4_1 = {} L4_1.id = 208301 L4_1.alias = "Npc208301" L4_1.script = "Actor/Npc/TempNPC" L4_1.pos = "Q22500yinger" L4_1.scene_id = 3 L4_1.room_id = 0 L4_1.data_index = 2 L2_1[1] = L3_1 L2_1[2] = L4_1 L1_1.npcs = L2_1 L0_1["2250009"] = L1_1 L1_1 = {} L0_1["2250010"] = L1_1 rewind_data = L0_1 L0_1 = {} L1_1 = {} L2_1 = {} L3_1 = {} L3_1.id = 207401 L3_1.alias = "Npc207401" L3_1.script = "Actor/Npc/TempNPC" L3_1.pos = "Q22500lulu" L3_1.scene_id = 3 L3_1.room_id = 0 L3_1.data_index = 1 L4_1 = {} L4_1.id = 2030 L4_1.alias = "Npc2030" L4_1.script = "Actor/Npc/NpcFSMBehaviour" L4_1.pos = "Q22500lulu" L4_1.scene_id = 3 L4_1.room_id = 0 L4_1.data_index = 2 L5_1 = {} L5_1.id = 2031 L5_1.alias = "Npc2031" L5_1.script = "Actor/Npc/NpcFSMBehaviour" L5_1.pos = "Q22500lulu" L5_1.scene_id = 3 L5_1.room_id = 0 L5_1.data_index = 3 L2_1[1] = L3_1 L2_1[2] = L4_1 L2_1[3] = L5_1 L1_1.npcs = L2_1 L0_1["2250001"] = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L3_1.id = 2030 L3_1.alias = "Npc2030" L3_1.script = "Actor/Npc/NpcFSMBehaviour" L3_1.pos = "Q22500lulu" L3_1.scene_id = 3 L3_1.room_id = 0 L3_1.data_index = 1 L4_1 = {} L4_1.id = 2031 L4_1.alias = "Npc2031" L4_1.script = "Actor/Npc/NpcFSMBehaviour" L4_1.pos = "Q22500lulu" L4_1.scene_id = 3 L4_1.room_id = 0 L4_1.data_index = 2 L2_1[1] = L3_1 L2_1[2] = L4_1 L1_1.npcs = L2_1 L0_1["2250002"] = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L3_1.id = 2030 L3_1.alias = "Npc2030" L3_1.script = "Actor/Npc/NpcFSMBehaviour" L3_1.pos = "Q22500lulu" L3_1.scene_id = 3 L3_1.room_id = 0 L3_1.data_index = 1 L4_1 = {} L4_1.id = 2031 L4_1.alias = "Npc2031" L4_1.script = "Actor/Npc/NpcFSMBehaviour" L4_1.pos = "Q22500lulu" L4_1.scene_id = 3 L4_1.room_id = 0 L4_1.data_index = 2 L2_1[1] = L3_1 L2_1[2] = L4_1 L1_1.npcs = L2_1 L0_1["2250003"] = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L3_1.id = 2030 L3_1.alias = "Npc2030" L3_1.script = "Actor/Npc/NpcFSMBehaviour" L3_1.pos = "Q22500lulu" L3_1.scene_id = 3 L3_1.room_id = 0 L3_1.data_index = 1 L4_1 = {} L4_1.id = 2031 L4_1.alias = "Npc2031" L4_1.script = "Actor/Npc/NpcFSMBehaviour" L4_1.pos = "Q22500lulu" L4_1.scene_id = 3 L4_1.room_id = 0 L4_1.data_index = 2 L2_1[1] = L3_1 L2_1[2] = L4_1 L1_1.npcs = L2_1 L0_1["2250004"] = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L3_1.id = 2030 L3_1.alias = "Npc2030" L3_1.script = "Actor/Npc/NpcFSMBehaviour" L3_1.pos = "Q22500lulu" L3_1.scene_id = 3 L3_1.room_id = 0 L3_1.data_index = 1 L4_1 = {} L4_1.id = 2031 L4_1.alias = "Npc2031" L4_1.script = "Actor/Npc/NpcFSMBehaviour" L4_1.pos = "Q22500lulu" L4_1.scene_id = 3 L4_1.room_id = 0 L4_1.data_index = 2 L2_1[1] = L3_1 L2_1[2] = L4_1 L1_1.npcs = L2_1 L0_1["2250005"] = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L3_1.id = 208301 L3_1.alias = "Npc208301" L3_1.script = "Actor/Npc/TempNPC" L3_1.pos = "Q22500yinger" L3_1.scene_id = 3 L3_1.room_id = 0 L3_1.data_index = 1 L4_1 = {} L4_1.id = 2030 L4_1.alias = "Npc2030" L4_1.script = "Actor/Npc/NpcFSMBehaviour" L4_1.pos = "Q22500lulu" L4_1.scene_id = 3 L4_1.room_id = 0 L4_1.data_index = 2 L5_1 = {} L5_1.id = 2031 L5_1.alias = "Npc2031" L5_1.script = "Actor/Npc/NpcFSMBehaviour" L5_1.pos = "Q22500lulu" L5_1.scene_id = 3 L5_1.room_id = 0 L5_1.data_index = 3 L2_1[1] = L3_1 L2_1[2] = L4_1 L2_1[3] = L5_1 L1_1.npcs = L2_1 L0_1["2250006"] = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L3_1.id = 70710134 L3_1.alias = "2250007aozhixainggao" L3_1.pos = "Q2250007aozhixianggao" L3_1.scene_id = 3 L3_1.room_id = 0 L3_1.data_index = 1 L2_1[1] = L3_1 L1_1.gadgets = L2_1 L2_1 = {} L3_1 = {} L3_1.id = 2030 L3_1.alias = "Npc2030" L3_1.script = "Actor/Npc/NpcFSMBehaviour" L3_1.pos = "Q22500lulu" L3_1.scene_id = 3 L3_1.room_id = 0 L3_1.data_index = 1 L4_1 = {} L4_1.id = 2031 L4_1.alias = "Npc2031" L4_1.script = "Actor/Npc/NpcFSMBehaviour" L4_1.pos = "Q22500lulu" L4_1.scene_id = 3 L4_1.room_id = 0 L4_1.data_index = 2 L2_1[1] = L3_1 L2_1[2] = L4_1 L1_1.npcs = L2_1 L0_1["2250007"] = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L3_1.id = 2030 L3_1.alias = "Npc2030" L3_1.script = "Actor/Npc/NpcFSMBehaviour" L3_1.pos = "Q22500lulu" L3_1.scene_id = 3 L3_1.room_id = 0 L3_1.data_index = 1 L4_1 = {} L4_1.id = 2031 L4_1.alias = "Npc2031" L4_1.script = "Actor/Npc/NpcFSMBehaviour" L4_1.pos = "Q22500lulu" L4_1.scene_id = 3 L4_1.room_id = 0 L4_1.data_index = 2 L2_1[1] = L3_1 L2_1[2] = L4_1 L1_1.npcs = L2_1 L0_1["2250008"] = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L3_1.id = 2030 L3_1.alias = "Npc2030" L3_1.script = "Actor/Npc/NpcFSMBehaviour" L3_1.pos = "Q22500lulu" L3_1.scene_id = 3 L3_1.room_id = 0 L3_1.data_index = 1 L4_1 = {} L4_1.id = 2031 L4_1.alias = "Npc2031" L4_1.script = "Actor/Npc/NpcFSMBehaviour" L4_1.pos = "Q22500lulu" L4_1.scene_id = 3 L4_1.room_id = 0 L4_1.data_index = 2 L2_1[1] = L3_1 L2_1[2] = L4_1 L1_1.npcs = L2_1 L0_1["2250009"] = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L3_1.id = 2030 L3_1.alias = "Npc2030" L3_1.script = "Actor/Npc/NpcFSMBehaviour" L3_1.pos = "Q22500lulu" L3_1.scene_id = 3 L3_1.room_id = 0 L3_1.data_index = 1 L4_1 = {} L4_1.id = 2031 L4_1.alias = "Npc2031" L4_1.script = "Actor/Npc/NpcFSMBehaviour" L4_1.pos = "Q22500lulu" L4_1.scene_id = 3 L4_1.room_id = 0 L4_1.data_index = 2 L2_1[1] = L3_1 L2_1[2] = L4_1 L1_1.npcs = L2_1 L0_1["2250010"] = L1_1 quest_data = L0_1