local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1 main_id = 2015 L0_1 = {} L1_1 = 201501 L2_1 = 201502 L3_1 = 201503 L4_1 = 201504 L5_1 = 201505 L0_1[1] = L1_1 L0_1[2] = L2_1 L0_1[3] = L3_1 L0_1[4] = L4_1 L0_1[5] = L5_1 sub_ids = L0_1 L0_1 = {} L1_1 = {} L0_1.CLIENT = L1_1 L1_1 = {} L0_1.SERVER = L1_1 finish_action = L0_1 L0_1 = {} L1_1 = {} L0_1.CLIENT = L1_1 L1_1 = {} L0_1.SERVER = L1_1 fail_action = L0_1 L0_1 = {} L1_1 = {} L0_1.CLIENT = L1_1 L1_1 = {} L0_1.SERVER = L1_1 cancel_action = L0_1 L0_1 = {} L1_1 = {} L0_1["201501"] = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L3_1.id = 12072 L3_1.alias = "Npc12072" L3_1.script = "Actor/Npc/TempNPC" L3_1.pos = "Q201407Zheping" L3_1.scene_id = 3 L3_1.room_id = 0 L3_1.data_index = 1 L2_1[1] = L3_1 L1_1.npcs = L2_1 L0_1["201502"] = L1_1 L1_1 = {} L0_1["201503"] = L1_1 L1_1 = {} L0_1["201504"] = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L3_1.id = 12296 L3_1.alias = "Npc12296" L3_1.script = "Actor/Npc/TempNPC" L3_1.pos = "Q201504_letter" L3_1.scene_id = 20113 L3_1.room_id = 1 L3_1.data_index = 1 L2_1[1] = L3_1 L1_1.npcs = L2_1 L2_1 = {} L3_1 = {} L3_1.id = 71700323 L3_1.alias = "Gadget71700323" L3_1.pos = "Q201504_letter" L3_1.scene_id = 20113 L3_1.room_id = 1 L3_1.data_index = 1 L2_1[1] = L3_1 L1_1.gadgets = L2_1 L0_1["201505"] = L1_1 rewind_data = L0_1 L0_1 = {} L1_1 = {} L2_1 = {} L3_1 = {} L3_1.id = 1037 L3_1.alias = "Npc1037" L3_1.script = "Actor/Npc/TempNPC" L3_1.pos = "Q201501Xinhai" L3_1.scene_id = 3 L3_1.room_id = 0 L3_1.data_index = 1 L4_1 = {} L4_1.id = 12072 L4_1.alias = "Npc12072" L4_1.script = "Actor/Npc/TempNPC" L4_1.pos = "Q201407Zheping" L4_1.scene_id = 3 L4_1.room_id = 0 L4_1.data_index = 2 L5_1 = {} L5_1.id = 3146 L5_1.alias = "Npc3146" L5_1.script = "Actor/Npc/NpcFSMBehaviour" L5_1.pos = "Q201501Xinhai" L5_1.scene_id = 3 L5_1.room_id = 0 L5_1.data_index = 3 L6_1 = {} L6_1.id = 1039 L6_1.alias = "Npc1039" L6_1.script = "Actor/Npc/TempNPC" L6_1.pos = "Q201501Wulang" L6_1.scene_id = 3 L6_1.room_id = 0 L6_1.data_index = 4 L2_1[1] = L3_1 L2_1[2] = L4_1 L2_1[3] = L5_1 L2_1[4] = L6_1 L1_1.npcs = L2_1 L0_1["201501"] = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L3_1.id = 3146 L3_1.alias = "Npc3146" L3_1.script = "Actor/Npc/NpcFSMBehaviour" L3_1.pos = "Q201501Xinhai" L3_1.scene_id = 3 L3_1.room_id = 0 L3_1.data_index = 1 L2_1[1] = L3_1 L1_1.npcs = L2_1 L0_1["201502"] = L1_1 L1_1 = {} L0_1["201503"] = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L3_1.id = 10013 L3_1.alias = "Npc10013" L3_1.script = "Actor/Npc/TempNPC" L3_1.pos = "Q201504Sanbing" L3_1.scene_id = 20113 L3_1.room_id = 1 L3_1.data_index = 1 L4_1 = {} L4_1.id = 12296 L4_1.alias = "Npc12296" L4_1.script = "Actor/Npc/TempNPC" L4_1.pos = "Q201504_letter" L4_1.scene_id = 20113 L4_1.room_id = 1 L4_1.data_index = 2 L2_1[1] = L3_1 L2_1[2] = L4_1 L1_1.npcs = L2_1 L2_1 = {} L3_1 = {} L3_1.id = 71700323 L3_1.alias = "Gadget71700323" L3_1.pos = "Q201504_letter" L3_1.scene_id = 20113 L3_1.room_id = 1 L3_1.data_index = 1 L2_1[1] = L3_1 L1_1.gadgets = L2_1 L0_1["201504"] = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L3_1.id = 10013 L3_1.alias = "Npc10013" L3_1.script = "Actor/Npc/TempNPC" L3_1.pos = "Q201504Sanbing" L3_1.scene_id = 20113 L3_1.room_id = 1 L3_1.data_index = 1 L2_1[1] = L3_1 L1_1.npcs = L2_1 L0_1["201505"] = L1_1 quest_data = L0_1