local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1, L9_1, L10_1, L11_1, L12_1, L13_1, L14_1 main_id = 2001 L0_1 = {} L1_1 = 200101 L2_1 = 200102 L3_1 = 200114 L4_1 = 200103 L5_1 = 200104 L6_1 = 200105 L7_1 = 200106 L8_1 = 200107 L9_1 = 200108 L10_1 = 200109 L11_1 = 200110 L12_1 = 200111 L13_1 = 200112 L14_1 = 200113 L0_1[1] = L1_1 L0_1[2] = L2_1 L0_1[3] = L3_1 L0_1[4] = L4_1 L0_1[5] = L5_1 L0_1[6] = L6_1 L0_1[7] = L7_1 L0_1[8] = L8_1 L0_1[9] = L9_1 L0_1[10] = L10_1 L0_1[11] = L11_1 L0_1[12] = L12_1 L0_1[13] = L13_1 L0_1[14] = L14_1 sub_ids = L0_1 L0_1 = {} L1_1 = {} L0_1.CLIENT = L1_1 L1_1 = {} L0_1.SERVER = L1_1 finish_action = L0_1 L0_1 = {} L1_1 = {} L0_1.CLIENT = L1_1 L1_1 = {} L0_1.SERVER = L1_1 fail_action = L0_1 L0_1 = {} L1_1 = {} L0_1.CLIENT = L1_1 L1_1 = {} L0_1.SERVER = L1_1 cancel_action = L0_1 L0_1 = {} L1_1 = {} L0_1["200101"] = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L3_1.id = 1031 L3_1.alias = "Npc1031" L3_1.script = "Actor/Npc/TempNPC" L3_1.pos = "Q200103Beidou" L3_1.scene_id = 3 L3_1.room_id = 0 L3_1.data_index = 1 L4_1 = {} L4_1.id = 1032 L4_1.alias = "Npc1032" L4_1.script = "Actor/Npc/TempNPC" L4_1.pos = "Q200103Kazuha" L4_1.scene_id = 3 L4_1.room_id = 0 L4_1.data_index = 2 L2_1[1] = L3_1 L2_1[2] = L4_1 L1_1.npcs = L2_1 L0_1["200103"] = L1_1 L1_1 = {} L0_1["200104"] = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L3_1.id = 1031 L3_1.alias = "Npc1031" L3_1.script = "Actor/Npc/TempNPC" L3_1.pos = "Q200103Beidou" L3_1.scene_id = 3 L3_1.room_id = 0 L3_1.data_index = 1 L4_1 = {} L4_1.id = 1032 L4_1.alias = "Npc1032" L4_1.script = "Actor/Npc/TempNPC" L4_1.pos = "Q200103Kazuha" L4_1.scene_id = 3 L4_1.room_id = 0 L4_1.data_index = 2 L5_1 = {} L5_1.id = 10413 L5_1.alias = "Npc10413" L5_1.script = "Actor/Npc/TempNPC" L5_1.pos = "Q200106Heima" L5_1.scene_id = 3 L5_1.room_id = 0 L5_1.data_index = 3 L2_1[1] = L3_1 L2_1[2] = L4_1 L2_1[3] = L5_1 L1_1.npcs = L2_1 L0_1["200106"] = L1_1 L1_1 = {} L0_1["200107"] = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L3_1.id = 1031 L3_1.alias = "Npc1031" L3_1.script = "Actor/Npc/TempNPC" L3_1.pos = "Q200103Beidou" L3_1.scene_id = 3 L3_1.room_id = 0 L3_1.data_index = 1 L4_1 = {} L4_1.id = 1032 L4_1.alias = "Npc1032" L4_1.script = "Actor/Npc/TempNPC" L4_1.pos = "Q200103Kazuha" L4_1.scene_id = 3 L4_1.room_id = 0 L4_1.data_index = 2 L2_1[1] = L3_1 L2_1[2] = L4_1 L1_1.npcs = L2_1 L0_1["200108"] = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L3_1.id = 1031 L3_1.alias = "Npc1031" L3_1.script = "Actor/Npc/TempNPC" L3_1.pos = "Q200103Beidou" L3_1.scene_id = 3 L3_1.room_id = 0 L3_1.data_index = 1 L4_1 = {} L4_1.id = 1032 L4_1.alias = "Npc1032" L4_1.script = "Actor/Npc/TempNPC" L4_1.pos = "Q200103Kazuha" L4_1.scene_id = 3 L4_1.room_id = 0 L4_1.data_index = 2 L2_1[1] = L3_1 L2_1[2] = L4_1 L1_1.npcs = L2_1 L0_1["200109"] = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L3_1.id = 1031 L3_1.alias = "Npc1031" L3_1.script = "Actor/Npc/TempNPC" L3_1.pos = "Q200103Beidou" L3_1.scene_id = 3 L3_1.room_id = 0 L3_1.data_index = 1 L2_1[1] = L3_1 L1_1.npcs = L2_1 L0_1["200110"] = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L3_1.id = 1032 L3_1.alias = "Npc1032" L3_1.script = "Actor/Npc/TempNPC" L3_1.pos = "Q200111Kazuha" L3_1.scene_id = 3 L3_1.room_id = 0 L3_1.data_index = 1 L2_1[1] = L3_1 L1_1.npcs = L2_1 L0_1["200111"] = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L3_1.id = 1032 L3_1.alias = "Npc1032" L3_1.script = "Actor/Npc/TempNPC" L3_1.pos = "Q200111Kazuha" L3_1.scene_id = 3 L3_1.room_id = 0 L3_1.data_index = 1 L2_1[1] = L3_1 L1_1.npcs = L2_1 L0_1["200113"] = L1_1 rewind_data = L0_1 L0_1 = {} L1_1 = {} L2_1 = {} L3_1 = {} L3_1.id = 1031 L3_1.alias = "Npc1031" L3_1.script = "Actor/Npc/TempNPC" L3_1.pos = "Q200103Beidou" L3_1.scene_id = 3 L3_1.room_id = 0 L3_1.data_index = 1 L4_1 = {} L4_1.id = 1032 L4_1.alias = "Npc1032" L4_1.script = "Actor/Npc/TempNPC" L4_1.pos = "Q200103Kazuha" L4_1.scene_id = 3 L4_1.room_id = 0 L4_1.data_index = 2 L5_1 = {} L5_1.id = 10419 L5_1.alias = "Npc10419" L5_1.script = "Actor/Npc/TempNPC" L5_1.pos = "Q200112Target" L5_1.scene_id = 3 L5_1.room_id = 0 L5_1.data_index = 3 L6_1 = {} L6_1.id = 10420 L6_1.alias = "Npc10420" L6_1.script = "Actor/Npc/TempNPC" L6_1.pos = "Q200112Target" L6_1.scene_id = 3 L6_1.room_id = 0 L6_1.data_index = 4 L7_1 = {} L7_1.id = 10421 L7_1.alias = "Npc10421" L7_1.script = "Actor/Npc/TempNPC" L7_1.pos = "Q200112Target" L7_1.scene_id = 3 L7_1.room_id = 0 L7_1.data_index = 5 L2_1[1] = L3_1 L2_1[2] = L4_1 L2_1[3] = L5_1 L2_1[4] = L6_1 L2_1[5] = L7_1 L1_1.npcs = L2_1 L2_1 = {} L3_1 = {} L3_1.point_id = 1 L3_1.scene_id = 3 L3_1.pos = "Q2000102Player" L2_1[1] = L3_1 L1_1.transmit_points = L2_1 L0_1["200101"] = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L3_1.id = 1031 L3_1.alias = "Npc1031" L3_1.script = "Actor/Npc/TempNPC" L3_1.pos = "Q200103Beidou" L3_1.scene_id = 3 L3_1.room_id = 0 L3_1.data_index = 1 L4_1 = {} L4_1.id = 1032 L4_1.alias = "Npc1032" L4_1.script = "Actor/Npc/TempNPC" L4_1.pos = "Q200103Kazuha" L4_1.scene_id = 3 L4_1.room_id = 0 L4_1.data_index = 2 L2_1[1] = L3_1 L2_1[2] = L4_1 L1_1.npcs = L2_1 L0_1["200102"] = L1_1 L1_1 = {} L0_1["200103"] = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L3_1.id = 1031 L3_1.alias = "Npc1031" L3_1.script = "Actor/Npc/TempNPC" L3_1.pos = "Q200103BeidouT" L3_1.scene_id = 3 L3_1.room_id = 0 L3_1.data_index = 1 L4_1 = {} L4_1.id = 1032 L4_1.alias = "Npc1032" L4_1.script = "Actor/Npc/TempNPC" L4_1.pos = "Q200103KazuhaT" L4_1.scene_id = 3 L4_1.room_id = 0 L4_1.data_index = 2 L2_1[1] = L3_1 L2_1[2] = L4_1 L1_1.npcs = L2_1 L2_1 = {} L3_1 = {} L3_1.point_id = 1 L3_1.scene_id = 3 L3_1.pos = "Q2000102Player" L2_1[1] = L3_1 L1_1.transmit_points = L2_1 L0_1["200104"] = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L3_1.id = 1031 L3_1.alias = "Npc1031" L3_1.script = "Actor/Npc/TempNPC" L3_1.pos = "Q200103Beidou" L3_1.scene_id = 3 L3_1.room_id = 0 L3_1.data_index = 1 L4_1 = {} L4_1.id = 1032 L4_1.alias = "Npc1032" L4_1.script = "Actor/Npc/TempNPC" L4_1.pos = "Q200103Kazuha" L4_1.scene_id = 3 L4_1.room_id = 0 L4_1.data_index = 2 L5_1 = {} L5_1.id = 10413 L5_1.alias = "Npc10413" L5_1.script = "Actor/Npc/TempNPC" L5_1.pos = "Q200106Heima" L5_1.scene_id = 3 L5_1.room_id = 0 L5_1.data_index = 3 L2_1[1] = L3_1 L2_1[2] = L4_1 L2_1[3] = L5_1 L1_1.npcs = L2_1 L0_1["200105"] = L1_1 L1_1 = {} L0_1["200106"] = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L3_1.id = 1031 L3_1.alias = "Npc1031" L3_1.script = "Actor/Npc/TempNPC" L3_1.pos = "Q200103BeidouT" L3_1.scene_id = 3 L3_1.room_id = 0 L3_1.data_index = 1 L4_1 = {} L4_1.id = 1032 L4_1.alias = "Npc1032" L4_1.script = "Actor/Npc/TempNPC" L4_1.pos = "Q200103KazuhaT" L4_1.scene_id = 3 L4_1.room_id = 0 L4_1.data_index = 2 L2_1[1] = L3_1 L2_1[2] = L4_1 L1_1.npcs = L2_1 L0_1["200107"] = L1_1 L1_1 = {} L0_1["200108"] = L1_1 L1_1 = {} L0_1["200109"] = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L3_1.id = 1032 L3_1.alias = "Npc1032" L3_1.script = "Actor/Npc/TempNPC" L3_1.pos = "Q200111Kazuha" L3_1.scene_id = 3 L3_1.room_id = 0 L3_1.data_index = 1 L2_1[1] = L3_1 L1_1.npcs = L2_1 L0_1["200110"] = L1_1 L1_1 = {} L0_1["200111"] = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L3_1.id = 1032 L3_1.alias = "Npc1032" L3_1.script = "Actor/Npc/TempNPC" L3_1.pos = "Q200111Kazuha" L3_1.scene_id = 3 L3_1.room_id = 0 L3_1.data_index = 1 L2_1[1] = L3_1 L1_1.npcs = L2_1 L0_1["200112"] = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L3_1.point_id = 1 L3_1.scene_id = 3 L3_1.pos = "Q2002BattleTrans" L2_1[1] = L3_1 L1_1.transmit_points = L2_1 L0_1["200113"] = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L3_1.id = 1031 L3_1.alias = "Npc1031" L3_1.script = "Actor/Npc/TempNPC" L3_1.pos = "Q200103Beidou" L3_1.scene_id = 3 L3_1.room_id = 0 L3_1.data_index = 1 L4_1 = {} L4_1.id = 1032 L4_1.alias = "Npc1032" L4_1.script = "Actor/Npc/TempNPC" L4_1.pos = "Q200103Kazuha" L4_1.scene_id = 3 L4_1.room_id = 0 L4_1.data_index = 2 L2_1[1] = L3_1 L2_1[2] = L4_1 L1_1.npcs = L2_1 L0_1["200114"] = L1_1 quest_data = L0_1