local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1, L9_1, L10_1, L11_1, L12_1, L13_1 main_id = 20003 L0_1 = {} L1_1 = 2000301 L2_1 = 2000302 L3_1 = 2000303 L4_1 = 2000304 L5_1 = 2000306 L6_1 = 2000307 L7_1 = 2000308 L8_1 = 2000305 L9_1 = 2000309 L10_1 = 2000310 L11_1 = 2000311 L12_1 = 2000312 L13_1 = 2000313 L0_1[1] = L1_1 L0_1[2] = L2_1 L0_1[3] = L3_1 L0_1[4] = L4_1 L0_1[5] = L5_1 L0_1[6] = L6_1 L0_1[7] = L7_1 L0_1[8] = L8_1 L0_1[9] = L9_1 L0_1[10] = L10_1 L0_1[11] = L11_1 L0_1[12] = L12_1 L0_1[13] = L13_1 sub_ids = L0_1 L0_1 = {} L1_1 = {} L0_1.CLIENT = L1_1 L1_1 = {} L0_1.SERVER = L1_1 finish_action = L0_1 L0_1 = {} L1_1 = {} L0_1.CLIENT = L1_1 L1_1 = {} L0_1.SERVER = L1_1 fail_action = L0_1 L0_1 = {} L1_1 = {} L0_1.CLIENT = L1_1 L1_1 = {} L0_1.SERVER = L1_1 cancel_action = L0_1 L0_1 = {} L1_1 = {} L0_1["2000301"] = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L3_1.id = 1606 L3_1.alias = "Npc1606" L3_1.script = "Actor/Npc/NpcFSMBehaviour" L3_1.pos = "Q20003_Gede" L3_1.scene_id = 3 L3_1.room_id = 0 L3_1.data_index = 1 L2_1[1] = L3_1 L1_1.npcs = L2_1 L0_1["2000302"] = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L3_1.id = 1606 L3_1.alias = "Npc1606" L3_1.script = "Actor/Npc/NpcFSMBehaviour" L3_1.pos = "Q20003_Gede" L3_1.scene_id = 3 L3_1.room_id = 0 L3_1.data_index = 1 L2_1[1] = L3_1 L1_1.npcs = L2_1 L0_1["2000304"] = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L3_1.id = 1606 L3_1.alias = "Npc1606" L3_1.script = "Actor/Npc/NpcFSMBehaviour" L3_1.pos = "Q20003_Gede" L3_1.scene_id = 3 L3_1.room_id = 0 L3_1.data_index = 1 L2_1[1] = L3_1 L1_1.npcs = L2_1 L0_1["2000305"] = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L3_1.id = 1606 L3_1.alias = "Npc1606" L3_1.script = "Actor/Npc/NpcFSMBehaviour" L3_1.pos = "Q20003_Gede" L3_1.scene_id = 3 L3_1.room_id = 0 L3_1.data_index = 1 L2_1[1] = L3_1 L1_1.npcs = L2_1 L0_1["2000309"] = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L3_1.id = 1606 L3_1.alias = "Npc1606" L3_1.script = "Actor/Npc/NpcFSMBehaviour" L3_1.pos = "Q20003_Gede" L3_1.scene_id = 3 L3_1.room_id = 0 L3_1.data_index = 1 L2_1[1] = L3_1 L1_1.npcs = L2_1 L0_1["2000310"] = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L3_1.id = 1606 L3_1.alias = "Npc1606" L3_1.script = "Actor/Npc/NpcFSMBehaviour" L3_1.pos = "Q20003_Gede" L3_1.scene_id = 3 L3_1.room_id = 0 L3_1.data_index = 1 L2_1[1] = L3_1 L1_1.npcs = L2_1 L0_1["2000311"] = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L3_1.id = 1606 L3_1.alias = "Npc1606" L3_1.script = "Actor/Npc/NpcFSMBehaviour" L3_1.pos = "Q20003_Gede" L3_1.scene_id = 3 L3_1.room_id = 0 L3_1.data_index = 1 L2_1[1] = L3_1 L1_1.npcs = L2_1 L0_1["2000312"] = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L3_1.id = 1606 L3_1.alias = "Npc1606" L3_1.script = "Actor/Npc/NpcFSMBehaviour" L3_1.pos = "Q20003_Gede" L3_1.scene_id = 3 L3_1.room_id = 0 L3_1.data_index = 1 L2_1[1] = L3_1 L1_1.npcs = L2_1 L0_1["2000313"] = L1_1 rewind_data = L0_1 L0_1 = {} L1_1 = {} L2_1 = {} L3_1 = {} L3_1.id = 1606 L3_1.alias = "Npc1606" L3_1.script = "Actor/Npc/NpcFSMBehaviour" L3_1.pos = "Q20003_Gede" L3_1.scene_id = 3 L3_1.room_id = 0 L3_1.data_index = 1 L2_1[1] = L3_1 L1_1.npcs = L2_1 L0_1["2000301"] = L1_1 L1_1 = {} L0_1["2000302"] = L1_1 L1_1 = {} L0_1["2000303"] = L1_1 L1_1 = {} L0_1["2000304"] = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L3_1.id = 10099 L3_1.alias = "Npc10099" L3_1.script = "Actor/Npc/TempNPC" L3_1.pos = "Q20003_MagicLabor" L3_1.scene_id = 3 L3_1.room_id = 0 L3_1.data_index = 1 L2_1[1] = L3_1 L1_1.npcs = L2_1 L0_1["2000305"] = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L3_1.id = 10099 L3_1.alias = "Npc10099" L3_1.script = "Actor/Npc/TempNPC" L3_1.pos = "Q20003_MagicLabor" L3_1.scene_id = 3 L3_1.room_id = 0 L3_1.data_index = 1 L2_1[1] = L3_1 L1_1.npcs = L2_1 L0_1["2000306"] = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L3_1.id = 10099 L3_1.alias = "Npc10099" L3_1.script = "Actor/Npc/TempNPC" L3_1.pos = "Q20003_MagicLabor" L3_1.scene_id = 3 L3_1.room_id = 0 L3_1.data_index = 1 L2_1[1] = L3_1 L1_1.npcs = L2_1 L0_1["2000307"] = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L3_1.id = 10099 L3_1.alias = "Npc10099" L3_1.script = "Actor/Npc/TempNPC" L3_1.pos = "Q20003_MagicLabor" L3_1.scene_id = 3 L3_1.room_id = 0 L3_1.data_index = 1 L2_1[1] = L3_1 L1_1.npcs = L2_1 L0_1["2000308"] = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L3_1.id = 12402 L3_1.alias = "Npc12402" L3_1.script = "Actor/Npc/TempNPC" L3_1.pos = "Q2000309_guide" L3_1.scene_id = 1004 L3_1.room_id = 1 L3_1.data_index = 1 L2_1[1] = L3_1 L1_1.npcs = L2_1 L0_1["2000309"] = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L3_1.id = 1648 L3_1.alias = "Npc1648" L3_1.script = "Actor/Npc/NpcFSMBehaviour" L3_1.pos = "Q7000708Vlag" L3_1.scene_id = 1004 L3_1.room_id = 1 L3_1.data_index = 1 L2_1[1] = L3_1 L1_1.npcs = L2_1 L0_1["2000310"] = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L3_1.id = 1419 L3_1.alias = "Npc1419" L3_1.script = "Actor/Npc/NpcFSMBehaviour" L3_1.pos = "Q10121_Sara" L3_1.scene_id = 3 L3_1.room_id = 0 L3_1.data_index = 1 L2_1[1] = L3_1 L1_1.npcs = L2_1 L0_1["2000311"] = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L3_1.id = 1512 L3_1.alias = "NPC1512" L3_1.script = "Actor/Npc/NpcFSMBehaviour" L3_1.pos = "Q2000312_N1512" L3_1.scene_id = 3 L3_1.room_id = 0 L3_1.data_index = 1 L2_1[1] = L3_1 L1_1.npcs = L2_1 L0_1["2000312"] = L1_1 L1_1 = {} L0_1["2000313"] = L1_1 quest_data = L0_1